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Acamaeda 2020-09-27 21:00:14 -04:00
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# Prestige-Tree # The-Modding-Tree
How to add layers: How to add layers:
You can either add a layer directly into the layers object in layers.js, or declare it separately and then do "addLayer(layername, layerdata)" (good for breaking things up into smaller files) You can either add a layer directly into the layers object in layers.js, or declare it separately and then do "addLayer(layername, layerdata)" (good for breaking things up into smaller files)
@ -98,7 +98,7 @@ cost: A Decimal for the cost of the upgrade.
currencyDisplayName: Optional, if using a currency other than the main one for this layer, the name to display for that currency currencyDisplayName: Optional, if using a currency other than the main one for this layer, the name to display for that currency
currencyInternalName: The internal name for that currency currencyInternalName: The internal name for that currency
currencyLayer: The internal name of the layer for that currency. If it's not in a layer, omit. currencyLayer: The internal name of the layer for that currency. If it's not in a layer (like Points), omit.
unl() - Return a bool to determine if the upgrade is unlocked or not. unl() - Return a bool to determine if the upgrade is unlocked or not.
@ -127,3 +127,37 @@ toggles: Creates toggle buttons on the milestone when it is unlocked. An array o
-----Challenges----- -----Challenges-----
Challenges are stored in the following format:
challs: {
rows: # of rows
cols: # of columns
11: {
[insert challenge info here]
}
etc
}
Each challenge should have an id where the first digit is the row and the second digit is the column. Individual upgrades can have these features:
name: Name of the challenge
desc: A description of what makes the challenge a challenge
reward: A description of the reward's effect
effect() - Optional, calculate and return the values of this upgrade's effects or effects.
effectDisp(x) - Optional, returns a display of the current effects of the upgrade with formatting. Default behavior is to just display the number appropriately formatted.
goal: A Decimal for the goal of the challenge's value.
currencyDisplayName: Optional, if using a goal currency other than basic Points, the name to display for that currency
currencyInternalName: The internal name for that currency
currencyLayer: The internal name of the layer for that currency. If it's not in a layer, omit.
unl() - Return a bool to determine if the challenge is unlocked or not.
onComplete() - Optional, this function will be called when the challenge is newly completed.
countsAs: An array of ids of other challenges in this layer that being in this challenge "counts as" being in.