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Update !general-info.md
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@ -4,7 +4,7 @@ Making a game in The Modding Tree mostly involves defining parameters or functio
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Beyond that, the main way to add content is through creating layers, often in [layers.js](/js/layers.js). You can add new layers by calling `addLayer(layername, layerdata)`. There is an example of a basic layer in [layers.js](/js/layers.js) showing the recommended method. It is just an example and can be freely deleted. You can also use it as a reference or a base for your own layers.
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Beyond that, the main way to add content is through creating layers, often in [layers.js](/js/layers.js). You can add new layers by calling `addLayer(layername, layerdata)`. There is an example of a basic layer in [layers.js](/js/layers.js) showing the recommended method. It is just an example and can be freely deleted. You can also use it as a reference or a base for your own layers.
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You can test your mod by opening the [index.html][/index.html] file in your browser.
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You can test your mod by opening the [index.html](/index.html) file in your browser.
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Most of the time, you won't need to dive deep into the code to create things, but you still can if you really want to, for example to add new Vue components in [components.js](/js/components.js).
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Most of the time, you won't need to dive deep into the code to create things, but you still can if you really want to, for example to add new Vue components in [components.js](/js/components.js).
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