diff --git a/index.html b/index.html index 559f90f..6832e2b 100644 --- a/index.html +++ b/index.html @@ -27,6 +27,10 @@
  • Added changelog
  • Balanced up to 1e700 with all prestige tree paths


  • +

    Alpha Build 5

    +






    @@ -122,7 +126,7 @@


    -
    +
    diff --git a/js/game.js b/js/game.js index 27f5174..2df0e91 100644 --- a/js/game.js +++ b/js/game.js @@ -55,7 +55,8 @@ function getStartPlayer() { 1: new Decimal(0), 2: new Decimal(0), 3: new Decimal(0), - 4: new Decimal(0) + 4: new Decimal(0), + 5: new Decimal(0) }, upgrades: [], }, @@ -297,7 +298,7 @@ const LAYER_UPGS = { }, }, e: { - rows: 1, + rows: 2, cols: 5, 11: { desc: "Boosters & Generators boost each other.", @@ -332,9 +333,34 @@ const LAYER_UPGS = { cost: new Decimal(2e10), unl: function() { return player.e.upgrades.includes(14)&&(player.t.unl||player.s.unl)&&player.e.best.gte(1e9) }, }, + 21: { + desc: "The Generator Power effect is raised to the power of 1.15.", + cost: new Decimal(1e15), + unl: function() { return player.t.unl&&(player.t.order==1||player.s.unl)&&player.e.upgrades.includes(14) }, + }, + 22: { + desc: "???", + cost: new Decimal(1/0), + unl: function() { return false }, + }, + 23: { + desc: "???", + cost: new Decimal(1/0), + unl: function() { return false }, + }, + 24: { + desc: "???", + cost: new Decimal(1/0), + unl: function() { return false }, + }, + 25: { + desc: "???", + cost: new Decimal(1/0), + unl: function() { return false }, + }, }, t: { - rows: 2, + rows: 3, cols: 4, 11: { desc: "Non-extra Time Capsules boost the Booster effect.", @@ -388,9 +414,29 @@ const LAYER_UPGS = { cost: new Decimal(7), unl: function() { return player.t.upgrades.includes(21)&&player.t.best.gte(5) }, }, + 31: { + desc: "Add 25 to the booster effect base.", + cost: new Decimal(8), + unl: function() { return (player.t.upgrades.includes(22)&&(player.e.order==1||player.s.unl))||(player.t.upgrades.includes(23)&&(player.s.order==1||player.e.unl)) }, + }, + 32: { + desc: "???", + cost: new Decimal(1/0), + unl: function() { return false }, + }, + 33: { + desc: "???", + cost: new Decimal(1/0), + unl: function() { return false }, + }, + 34: { + desc: "???", + cost: new Decimal(1/0), + unl: function() { return false }, + }, }, s: { - rows: 2, + rows: 3, cols: 4, 11: { desc: "Add a free level to all Space Buildings.", @@ -442,6 +488,26 @@ const LAYER_UPGS = { cost: new Decimal(7), unl: function() { return player.s.upgrades.includes(21)&&(player.t.unl||player.e.unl) }, }, + 31: { + desc: "Space Building 1 uses a better formula.", + cost: new Decimal(7), + unl: function() { return (player.s.upgrades.includes(22)&&(player.t.order==0||player.e.unl))||(player.s.upgrades.includes(23)&&(player.e.order==0||player.t.unl)) }, + }, + 32: { + desc: "Unlock a 5th Space Building.", + cost: new Decimal(8), + unl: function() { return (player.s.upgrades.includes(22)&&(player.t.order==1||player.e.unl))||(player.s.upgrades.includes(23)&&(player.e.order==1||player.t.unl)) }, + }, + 33: { + desc: "???", + cost: new Decimal(1/0), + unl: function() { return false }, + }, + 34: { + desc: "???", + cost: new Decimal(1/0), + unl: function() { return false }, + }, }, } @@ -525,6 +591,7 @@ function checkForVars() { if (player.t === undefined) player.t = getStartPlayer().t if (player.s === undefined) player.s = getStartPlayer().s if (player.s.buildings[4] === undefined) player.s.buildings[4] = new Decimal(0); + if (player.s.buildings[5] === undefined) player.s.buildings[5] = new Decimal(0); } function convertToDecimal() { @@ -546,7 +613,7 @@ function convertToDecimal() { player.s.points = new Decimal(player.s.points) player.s.best = new Decimal(player.s.best) player.s.spent = new Decimal(player.s.spent) - for (let i=1;i<=4;i++) player.s.buildings[i] = new Decimal(player.s.buildings[i]) + for (let i=1;i<=5;i++) player.s.buildings[i] = new Decimal(player.s.buildings[i]) } function toggleOpt(name) { @@ -740,7 +807,8 @@ function rowReset(row, layer) { 1: new Decimal(0), 2: new Decimal(0), 3: new Decimal(0), - 4: new Decimal(0) + 4: new Decimal(0), + 5: new Decimal(0) }, upgrades: [], } @@ -797,6 +865,7 @@ function addToBoosterBase() { if (player.b.upgrades.includes(12)) toAdd = toAdd.plus(LAYER_UPGS.b[12].currently()) if (player.b.upgrades.includes(13)) toAdd = toAdd.plus(LAYER_UPGS.b[13].currently()) if (player.t.upgrades.includes(11)) toAdd = toAdd.plus(LAYER_UPGS.t[11].currently()) + if (player.t.upgrades.includes(31)) toAdd = toAdd.plus(25) if (player.e.unl) toAdd = toAdd.plus(getEnhancerEff2()) if (player.e.upgrades.includes(11)) toAdd = toAdd.plus(LAYER_UPGS.e[11].currently().b) if (player.s.unl) toAdd = toAdd.plus(getSpaceBuildingEff(2)) @@ -832,6 +901,7 @@ function getGenPowerEff() { let eff = player.g.power.plus(1).cbrt(); if (player.b.upgrades.includes(21)) eff = eff.pow(2); if (player.b.upgrades.includes(22)) eff = eff.pow(1.2); + if (player.e.upgrades.includes(21)) eff = eff.pow(1.15); return eff } @@ -932,7 +1002,7 @@ function getSpaceBuildingCostMod() { } function getSpaceBuildingCost(x) { - let inputVal = new Decimal([1e3,1e10,1e25,1e48][x-1]) + let inputVal = new Decimal([1e3,1e10,1e25,1e48,1e100][x-1]) let bought = player.s.buildings[x] let cost = Decimal.pow(inputVal, bought.times(getSpaceBuildingCostMod()).pow(1.35)).times(inputVal).times((bought.gt(0)||x>1)?1:0) return cost @@ -951,6 +1021,7 @@ function getExtraBuildingLevels(x) { let lvl = new Decimal(0) if (player.s.upgrades.includes(11)) lvl = lvl.plus(1); if (player.s.upgrades.includes(14)) lvl = lvl.plus(1); + if (x<5) lvl = lvl.plus(getSpaceBuildingEff(5)) return lvl } @@ -962,7 +1033,7 @@ function getSpaceBuildingEff(x) { bought = bought.times(power) switch(x) { case 1: - return Decimal.pow(Decimal.add(1, bought), player.s.points.sqrt()).times(Decimal.mul(4, bought)).max(1) + return Decimal.pow(Decimal.add(1, bought.pow(player.s.upgrades.includes(31)?2.75:1)), player.s.points.sqrt()).times(Decimal.mul(4, bought.pow(player.s.upgrades.includes(31)?2.75:1))).max(1) break; case 2: return bought.sqrt() @@ -973,6 +1044,9 @@ function getSpaceBuildingEff(x) { case 4: return bought.plus(1).pow(1.25) break; + case 5: + return bought.sqrt().times(2) + break; } } @@ -990,6 +1064,10 @@ function getSpaceBuildingEffDesc(x) { break; case 4: return "Booster Upgrade 6's effect is raised to the power of "+format(eff) + break; + case 5: + return "Add "+format(eff)+" free levels to all previous Space Buildings." + break; } } @@ -1007,7 +1085,7 @@ function buyBuilding(x) { function respecSpaceBuildings() { if (!player.s.unl) return; if (!confirm("Are you sure you want to reset your Space Buildings? This will force you to do a Space reset as well!")) return - for (let i=1;i<=4;i++) player.s.buildings[i] = new Decimal(0) + for (let i=1;i<=5;i++) player.s.buildings[i] = new Decimal(0) player.s.spent = new Decimal(0) doReset("s", true) } @@ -1015,6 +1093,7 @@ function respecSpaceBuildings() { function getSpaceBuildingsUnl() { let x = 3 if (player.s.upgrades.includes(14)) x++; + if (player.s.upgrades.includes(32)) x++; return x; }