diff --git a/2.0-format-changes.md b/2.0-format-changes.md index d1f1844..8d712f1 100644 --- a/2.0-format-changes.md +++ b/2.0-format-changes.md @@ -1,28 +1,27 @@ # 2.0 format changes -- Temp format is changed from temp.something[layer] to temp[layer]. something, for consistency +- Temp format is changed from `temp.something[layer]` to `temp[layer].something`, for consistency - Challenges are now saved as an object with the amount of completions in each spot. (This will break saves.) -- effectDisplay in Challenges and Upgrades no longer takes an argument, and neither does effect for Buyables +- `effectDisplay` in Challenges and Upgrades no longer takes an argument, and neither does `effect` for Buyables - Buyable cost can take an argument for amount of buyables, but it needs to function if no argument is supplied (it should do the cost for the next purchase). -- Generation of Points now happens in the main game loop (not in a layer update function), enabled by canGenPoints in game.js. -- Changed fullLayerReset to layerDataReset, which takes an array of names of values to keep +- Generation of Points now happens in the main game loop (not in a layer update function), enabled by `canGenPoints` in [game.js](js/game.js). +- Changed `fullLayerReset` to `layerDataReset`, which takes an array of names of values to keep In addition, many names were changed, mostly expanding abbreviations: All instances of: - chall -> challenge - unl -> unlocked - upg -> upgrade (besides CSS) - amt -> amount - desc -> description - resCeil -> roundUpCost - order -> unlockOrder - incr_order -> increaseUnlockOrder +- chall -> challenge +- unl -> unlocked +- upg -> upgrade (besides CSS) +- amt -> amount +- desc -> description +- resCeil -> roundUpCost +- order -> unlockOrder +- incr_order -> increaseUnlockOrder Challenges: - desc -> challengeDescription - reward -> rewardDescription - effect -> rewardEffect - effectDisplay -> rewardDisplay - active -> challengeActive - +- desc -> challengeDescription +- reward -> rewardDescription +- effect -> rewardEffect +- effectDisplay -> rewardDisplay +- active -> challengeActive