@@ -400,7 +408,11 @@
You have {{format(player.ba.negativity)}} Negativity
Your Positivity & Negativity are multiplying Balance Power gain by {{format(tmp.balEff2)}}
-
1 Balance Energy Keep row 4 milestones on reset
+
1 Balance Energy Keep row 4 milestones on all resets
+
2 Balance Energy Keep Quirk Upgrades on all resets
+
3 Balance Energy Automatically purchase Quirk Layers
+
5 Balance Energy Keep Hyper-Booster & Subspace Upgrades on all resets
+
8 Balance Energy You can buy max Hyper-Boosters & Subspace Energy, and Hyper-Boosters/Subspace Energy reset nothing
diff --git a/js/game.js b/js/game.js
index ce4f546..3644430 100644
--- a/js/game.js
+++ b/js/game.js
@@ -96,6 +96,7 @@ function getStartPlayer() {
},
q: {
unl: false,
+ auto: false,
points: new Decimal(0),
best: new Decimal(0),
layers: new Decimal(0),
@@ -105,6 +106,7 @@ function getStartPlayer() {
},
hb: {
unl: false,
+ auto: false,
order: 0,
points: new Decimal(0),
best: new Decimal(0),
@@ -112,6 +114,7 @@ function getStartPlayer() {
},
ss: {
unl: false,
+ auto: false,
order: 0,
points: new Decimal(0),
best: new Decimal(0),
@@ -273,9 +276,9 @@ const LAYER_EFFS = {
hb: function() { return Decimal.pow(1.6, player.hb.points.pow(getHyperBoosterExp()).times(getHyperBoosterPow())) },
ss: function() { return player.ss.points.pow(2.5).times(getSubspaceGainMult()) },
ba: function() { return {
- power: player.ba.points.pow(0.2),
- pos: player.ba.points.pow(0.7),
- neg: player.ba.points.pow(0.65).times(0.4),
+ power: player.ba.points.pow(0.2).pow(tmp.baExp ? tmp.baExp : 1),
+ pos: player.ba.points.pow(0.7).pow(tmp.baExp ? tmp.baExp : 1),
+ neg: player.ba.points.pow(0.65).times(0.4).pow(tmp.baExp ? tmp.baExp : 1),
}},
}
@@ -1017,12 +1020,24 @@ const LAYER_UPGS = {
},
},
m: {
- rows: 0,
- cols: 0,
+ rows: 1,
+ cols: 1,
+ 11: {
+ desc: "Hexes boost Spells 2 & 3.",
+ cost: new Decimal(10),
+ unl: function() { return player.m.unl },
+ currently: function() { return player.m.hexes.plus(1).log10().plus(1).log10().plus(1).log10().plus(1) },
+ effDisp: function(x) { return format(x.sub(1).times(100))+"% stronger" },
+ },
},
ba: {
- rows: 0,
- cols: 0,
+ rows: 1,
+ cols: 1,
+ 11: {
+ desc: "All Balance Energy effects use better formulas.",
+ cost: new Decimal(25),
+ unl: function() { return player.ba.unl },
+ },
},
}
@@ -1220,9 +1235,12 @@ function checkForVars() {
if (player.h.active === undefined) player.h.active = 0
if (player.h.time === undefined) player.h.time = 0
if (player.q === undefined) player.q = start.q
+ if (player.q.auto === undefined) player.q.auto = false
if (player.msDisplay === undefined) player.msDisplay = "always"
if (player.hb === undefined) player.hb = start.hb
+ if (player.hb.auto === undefined) player.hb.auto = false
if (player.ss === undefined) player.ss = start.ss
+ if (player.ss.auto === undefined) player.ss.auto = false
if (player.m === undefined) player.m = start.m
if (player.ba === undefined) player.ba = start.ba
if (player.offlineProd === undefined) player.offlineProd = true
@@ -1335,6 +1353,12 @@ function canBuyMax(layer) {
case "sb":
return player.hb.best.gte(1)
break;
+ case "hb":
+ return player.ba.best.gte(8)
+ break;
+ case "ss":
+ return player.ba.best.gte(8)
+ break;
}
return false;
}
@@ -1596,32 +1620,35 @@ function rowReset(row, layer) {
points: new Decimal(0),
best: (player.ba.best.gte(1)||player.m.best.gte(1))?player.h.best:new Decimal(0),
active: 0,
- challs: [],
+ challs: player.m.best.gte(2)?player.h.challs:[],
upgrades: [],
}
player.q = {
unl: player.q.unl,
+ auto: player.q.auto,
points: new Decimal(0),
best: (player.ba.best.gte(1)||player.m.best.gte(1))?player.q.best:new Decimal(0),
layers: new Decimal(0),
energy: new Decimal(0),
time: new Decimal(0),
- upgrades: [],
+ upgrades: player.ba.best.gte(2)?player.q.upgrades:[],
}
player.hb = {
unl: player.hb.unl,
+ auto: player.hb.auto,
order: player.hb.order,
points: new Decimal(0),
best: (player.ba.best.gte(1)||player.m.best.gte(1))?player.hb.best:new Decimal(0),
- upgrades: [],
+ upgrades: player.ba.best.gte(5)?player.hb.upgrades:[],
}
player.ss = {
unl: player.ss.unl,
+ auto: player.ss.auto,
order: player.ss.order,
points: new Decimal(0),
best: (player.ba.best.gte(1)||player.m.best.gte(1))?player.ss.best:new Decimal(0),
subspace: new Decimal(0),
- upgrades: [],
+ upgrades: player.ba.best.gte(5)?player.ss.upgrades:[],
}
break;
case 5:
@@ -1654,6 +1681,7 @@ function doReset(layer, force=false) {
if ((layer=="b"&&player.t.best.gte(12))||(layer=="g"&&player.s.best.gte(12))) return;
if ((layer=="t"&&player.h.best.gte(25))||(layer=="s"&&player.q.best.gte(25))||(layer=="sb"&&player.h.best.gte(2500))) return;
+ if ((layer=="hb"&&player.ba.best.gte(8))||(layer=="ss"&&player.ba.best.gte(8))) return;
let row = LAYER_ROW[layer]
if (row==0) rowReset(0, layer)
else for (let x=row;x>=1;x--) rowReset(x, layer)
@@ -2092,6 +2120,11 @@ function getQuirkLayerCost() {
return cost.max(1);
}
+function getQuirkLayerTarg() {
+ let targ = player.q.points.plus(1).log2().plus(1).log2().plus(1).floor()
+ return targ
+}
+
function getQuirkLayerMult() {
let mult = new Decimal(1)
if (player.q.upgrades.includes(13)) mult = mult.times(2)
@@ -2129,6 +2162,16 @@ function buyQuirkLayer() {
player.q.layers = player.q.layers.plus(1)
}
+function maxQuirkLayers() {
+ if (!player.q.unl) return
+ let cost = getQuirkLayerCost()
+ if (player.q.points.lt(cost)) return
+ let target = getQuirkLayerTarg()
+ if (target.lte(player.q.layers)) return
+ player.q.points = player.q.points.sub(cost)
+ player.q.layers = player.q.layers.max(target)
+}
+
const H_CHALLS = {
rows: 5,
cols: 2,
@@ -2309,6 +2352,12 @@ function getBalanceTypesEff() {
return eff;
}
+function getBalanceEnergyExp() {
+ let exp = new Decimal(1)
+ if (player.ba.unl) exp = exp.times(1.5)
+ return exp;
+}
+
const SPELL_NAMES = {
1: "Spell 1",
2: "Spell 2",
@@ -2329,6 +2378,7 @@ const SPELL_BASE = {
function getSpellPower(x) {
let power = new Decimal(1);
+ if (player.m.upgrades.includes(11)) power = power.times(LAYER_UPGS.m[11].currently())
return power;
}
@@ -2352,6 +2402,7 @@ function getSpellTime() {
function spellActive(x) {
if (!player.m.unl) return false
+ if (!tmp.spellEffs) return false
return player.m.spellTimes[x]>0
}
@@ -2399,6 +2450,10 @@ function gameLoop(diff) {
player.ba.negativity = player.ba.negativity.plus(tmp.layerEffs.ba.neg.times(diff)).max(0)
}
if (player.m.unl) for (let i=1;i<=3;i++) player.m.spellTimes[i] = Decimal.sub(player.m.spellTimes[i], diff).max(0).toNumber()
+ if (player.m.best.gte(3)) {
+ player.h.points = player.h.points.plus(tmp.resetGain.h.times(diff)).max(0)
+ player.q.points = player.q.points.plus(tmp.resetGain.q.times(diff)).max(0)
+ }
if (player.b.auto&&player.t.best.gte(5)) doReset("b")
if (player.g.auto&&player.s.best.gte(5)) doReset("g")
@@ -2408,6 +2463,9 @@ function gameLoop(diff) {
if (player.s.auto&&player.q.best.gte(10)) doReset("s")
if (player.s.autoBuild&&player.ss.best.gte(1)) for (let i=tmp.sbUnl;i>=1;i--) maxSpaceBuilding(i)
if (player.sb.auto&&player.h.best.gte(15)) doReset("sb")
+ if (player.q.auto&&player.ba.best.gte(3)) maxQuirkLayers()
+ if (player.hb.auto&&player.m.best.gte(4)) doReset("hb")
+ if (player.ss.auto&&player.m.best.gte(4)) doReset("ss")
if (player.hasNaN&&!NaNalert) {
alert("We have detected a corruption in your save. Please visit https://discord.gg/wwQfgPa for help.")
@@ -2446,6 +2504,7 @@ var interval = setInterval(function() {
document.onkeydown = function(e) {
if (player===undefined) return;
+ e.preventDefault()
let shiftDown = e.shiftKey
let ctrlDown = e.ctrlKey
let key = e.key
diff --git a/js/temp.js b/js/temp.js
index e4f4195..00792b9 100644
--- a/js/temp.js
+++ b/js/temp.js
@@ -54,6 +54,7 @@ function updateTemp() {
tmp.balEff = getBalancePowerEff()
tmp.balEff2 = getBalanceTypesEff()
+ tmp.baExp = getBalanceEnergyExp()
tmp.hexEff = getHexEff()
if (!tmp.spellEffs) tmp.spellEffs = {}
for (let i=1;i<=3;i++) tmp.spellEffs[i] = getSpellEff(i)