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Beta v1.1 Alpha 18
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parent
cb65039637
commit
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3 changed files with 37 additions and 12 deletions
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@ -16,6 +16,11 @@
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<div class="vl"></div>
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<div v-if="player.tab=='changelog'" class="col right">
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<button class="back" onclick="showTab('tree')">←</button><br><br>
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<h3>Beta v1.1 Alpha 18</h3>
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<ul>
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<li>Added a new Hindrance (h10)</li>
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<li>Balanced up to 1e800,000 Points</li>
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</ul><br>
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<h3>Beta v1.1 Alpha 17</h3>
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<ul>
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<li>Fixed a bug with unlocking Hyper-Boosters & Subspace</li>
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@ -270,7 +275,7 @@
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<div v-if="layer=='e'">
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<table><tr><td v-if="milestoneShown(player.e.best.gte(2))" v-bind:class="{ milestone: player.e.best.lt(2), milestoneDone: player.e.best.gte(2) }">2 enhance points<br>Keep Booster/Generator milestones on reset</td></tr>
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<tr><td v-if="milestoneShown(player.e.best.gte(10)||player.h.best.gte(1)||player.q.best.gte(1))" v-bind:class="{ milestone: player.e.best.lt(10)&&player.h.best.lt(1)&&player.q.best.lt(1), milestoneDone: player.e.best.gte(10)||player.h.best.gte(1)||player.q.best.gte(1) }">10 enhance points<br>Keep Prestige Upgrades on reset</td></tr></table><br><br>
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<button v-bind:class="{ upgBig: true, can: player.e.points.gte(getEnhancerCost()), locked: player.e.points.lt(getEnhancerCost()), e: true }" onclick="buyEnhancer()">Buy an Enhancer<br>Cost: {{formatWhole(getEnhancerCost())}} Enhance Points<br>Amount: {{formatWhole(player.e.enhancers)}}<br>Multiplies Prestige Point gain by {{format(tmp.enhEff)}}<br>Adds to base of Booster/Generator effects by {{format(tmp.enhEff2)}}</button>
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<button v-bind:class="{ upgBig: true, can: player.e.points.gte(getEnhancerCost()), locked: player.e.points.lt(getEnhancerCost()), e: true }" onclick="buyEnhancer()">Buy an Enhancer<br>Cost: {{formatWhole(getEnhancerCost())}} Enhance Points<br>Amount: {{formatWhole(player.e.enhancers.sub(tmp.subbedEnh))}}<br>Multiplies Prestige Point gain by {{format(tmp.enhEff)}}<br>Adds to base of Booster/Generator effects by {{format(tmp.enhEff2)}}</button>
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</div>
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<div v-if="layer=='t'">
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You have {{format(player.t.energy)}} Time Energy, which multiplies Point gain & Prestige Point gain by {{format(tmp.timeEff)}}<br><br>
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40
js/game.js
40
js/game.js
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@ -220,9 +220,9 @@ const ORDER_UP = [
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const LAYER_EFFS = {
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b: function() {
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if (tmp.hcActive ? tmp.hcActive[11] : true) return new Decimal(1);
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return Decimal.pow(Decimal.add(2, tmp.atbb), player.b.points.plus(getFreeBoosters()))
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return Decimal.pow(Decimal.add(2, tmp.atbb), player.b.points.plus(getFreeBoosters())).max(0)
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},
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g: function() { return Decimal.pow(Decimal.add(2, tmp.atgb), player.g.points).sub(1).times(getGenPowerGainMult()) },
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g: function() { return Decimal.pow(Decimal.add(2, tmp.atgb), player.g.points).sub(1).times(getGenPowerGainMult()).max(0) },
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t: function() { return {
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gain: Decimal.pow(3, player.t.points.plus(player.t.extCapsules.plus(tmp.freeExtCap).times(getFreeExtPow())).times(getCapPow())).sub(1).times(getTimeEnergyGainMult()),
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limit: Decimal.pow(2, player.t.points.plus(player.t.extCapsules.plus(tmp.freeExtCap).times(getFreeExtPow())).times(getCapPow())).sub(1).times(100).times(getTimeEnergyLimitMult()),
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@ -364,9 +364,11 @@ const LAYER_UPGS = {
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effDisp: function(x) { return format(x)+"x" },
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},
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32: {
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desc: "???",
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cost: new Decimal(1/0),
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desc: "Add free Boosters based on your Generator Power.",
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cost: new Decimal(1265),
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unl: function() { return player.hb.upgrades.includes(14) },
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currently: function() { return player.g.power.plus(1).log10().sqrt().floor() },
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effDisp: function(x) { return "+"+formatWhole(x) },
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},
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33: {
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desc: "???",
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@ -1585,6 +1587,7 @@ function addToBoosterBase() {
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function getFreeBoosters() {
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let free = new Decimal(0)
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if (player.t.upgrades.includes(24)&&!(tmp.hcActive?tmp.hcActive[12]:true)) free = free.plus(18)
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if (player.b.upgrades.includes(32)) free = free.plus(LAYER_UPGS.b[32].currently())
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return free
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}
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@ -1656,13 +1659,19 @@ function getEnhancerPow() {
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function getEnhancerEff() {
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if (!player.e.unl) return new Decimal(1)
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let eff = Decimal.pow(25, player.e.enhancers.times(tmp.enhPow).pow(1.1))
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let e = player.e.enhancers.sub(tmp.subbedEnh).times(tmp.enhPow)
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let eff;
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if (e.gte(0)) eff = Decimal.pow(25, e.pow(1.1))
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else eff = Decimal.pow(1/25, e.times(-1).pow(1.1))
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return eff
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}
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function getEnhancerEff2() {
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if (!player.e.unl) return new Decimal(0)
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let eff = player.e.enhancers.times(tmp.enhPow).pow(0.8)
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let e = player.e.enhancers.sub(tmp.subbedEnh).times(tmp.enhPow)
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let eff;
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if (e.gte(0)) eff = e.pow(0.8)
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else eff = e.times(-1).pow(0.8).times(-1)
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return eff;
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}
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@ -1945,6 +1954,7 @@ function getQuirkLayerMult() {
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if (player.q.upgrades.includes(13)) mult = mult.times(2)
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if (player.q.upgrades.includes(14)) mult = mult.times(3)
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if (player.q.upgrades.includes(21)) mult = mult.times(LAYER_UPGS.q[21].currently())
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if (player.h.challs.includes(52)) mult = mult.times(H_CHALLS[52].currently())
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return mult
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}
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@ -2047,11 +2057,19 @@ const H_CHALLS = {
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effDisp: function(x) { return format(x)+"x" },
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},
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52: {
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name: "???",
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desc: "???",
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name: "Anti-Enhancers",
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desc: "You lose Enhancers over time. This can make your Enhancer amount get below 0.",
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unl: function() { return player.h.challs.includes(41)&&player.h.challs.includes(42) },
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goal: new Decimal(1/0),
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reward: "???",
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goal: new Decimal("1e475000"),
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reward: "Quirk Layers are faster based on your Hindrance Spirit & Quirks.",
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currently: function() {
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let h = player.h.points.times(player.q.points).sqrt();
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if (h.gte(1e150)) h = h.log10().pow(50).times(1e150/Math.pow(150, 50)).min(h)
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if (h.gte(1e100)) h = h.times(1e100).sqrt()
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let ret = h.plus(1).pow(0.04);
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return ret;
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},
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effDisp: function(x) { return format(x)+"x" },
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},
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}
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@ -2187,7 +2205,7 @@ var saveInterval = setInterval(function() {
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}, 5000)
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var interval = setInterval(function() {
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if (player===undefined) return;
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if (player===undefined||tmp===undefined) return;
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let diff = (Date.now()-player.time)/1000
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player.time = Date.now()
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if (needCanvasUpdate) resizeCanvas();
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@ -26,6 +26,8 @@ function updateTemp() {
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tmp.enhPow = getEnhancerPow()
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tmp.enhEff = getEnhancerEff()
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tmp.enhEff2 = getEnhancerEff2()
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tmp.subbedEnh = new Decimal(0)
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if (tmp.hcActive ? tmp.hcActive[52] : true) tmp.subbedEnh = tmp.subbedEnh.plus(new Decimal(player.h.time).times(40).plus(1).log10().pow(10).max(0)).round()
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tmp.freeExtCap = getFreeExtCapsules()
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tmp.timeEff = getTimeEnergyEff()
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