diff --git a/index.html b/index.html index 1ffa714..5359b5a 100644 --- a/index.html +++ b/index.html @@ -15,6 +15,13 @@


+

Beta v1.2 Alpha 9

+

Beta v1.2 Alpha 8

diff --git a/js/game.js b/js/game.js index 9505077..472d39e 100644 --- a/js/game.js +++ b/js/game.js @@ -131,6 +131,7 @@ function getStartPlayer() { }, m: { unl: false, + auto: false, points: new Decimal(0), best: new Decimal(0), spellTimes: { @@ -292,7 +293,7 @@ const LAYER_EFFS = { hb: function() { return Decimal.pow(Decimal.add(1.6, addToHBBase()), player.hb.points.pow(getHyperBoosterExp()).times(getHyperBoosterPow())) }, ss: function() { return player.ss.points.pow(2.5).times(getSubspaceGainMult()) }, ba: function() { return { - power: player.ba.points.pow(0.2).pow(tmp.baExp ? tmp.baExp : 1), + power: player.ba.points.pow(0.2).pow(tmp.baExp ? tmp.baExp : 1).pow(player.ba.upgrades.includes(41)?2:1), pos: player.ba.points.pow(0.7).pow(tmp.baExp ? tmp.baExp : 1), neg: player.ba.points.pow(0.65).times(0.4).pow(tmp.baExp ? tmp.baExp : 1), }}, @@ -1038,9 +1039,11 @@ const LAYER_UPGS = { effDisp: function(x) { return format(x)+"x" }, }, 25: { - desc: "Placeholder", - cost: new Decimal(1/0), + desc: "Subspace is generated faster based on your Quirk Layers.", + cost: new Decimal(8), unl: function() { return player.ba.upgrades.includes(24) }, + currently: function() { return Decimal.pow(10, player.q.layers.sqrt()) }, + effDisp: function(x) { return format(x)+"x" }, }, }, m: { @@ -1116,13 +1119,13 @@ const LAYER_UPGS = { effDisp: function(x) { return "+"+format(x) }, }, 34: { - desc: "???", - cost: new Decimal(1/0), - unl: function() { return false }, + desc: "Add 1 free Quirk Layer.", + cost: new Decimal(4e10), + unl: function() { return player.m.upgrades.includes(32) }, }, }, ba: { - rows: 3, + rows: 4, cols: 4, 11: { desc: "All Balance Energy effects use better formulas.", @@ -1198,6 +1201,26 @@ const LAYER_UPGS = { cost: new Decimal(2e6), unl: function() { return player.ba.upgrades.includes(32) }, }, + 41: { + desc: "The first Balance Energy effect is squared.", + cost: new Decimal(2e10), + unl: function() { return player.ba.upgrades.includes(33)&&player.ba.upgrades.includes(34) }, + }, + 42: { + desc: "???", + cost: new Decimal(1/0), + unl: function() { return false }, + }, + 43: { + desc: "???", + cost: new Decimal(1/0), + unl: function() { return false }, + }, + 44: { + desc: "???", + cost: new Decimal(1/0), + unl: function() { return false }, + }, }, } @@ -1314,7 +1337,7 @@ function load() { if (get===null||get===undefined) player = getStartPlayer() else player = JSON.parse(atob(get)) player.tab = "tree" - offTime.remain = (Date.now()-player.time)/1000 + offTime.remain = (Date.now()-player.time)/10000 if (!player.offlineProd) offTime.remain = 0 player.time = Date.now() checkForVars(); @@ -1411,6 +1434,7 @@ function checkForVars() { if (player.ss === undefined) player.ss = start.ss if (player.ss.auto === undefined) player.ss.auto = false if (player.m === undefined) player.m = start.m + if (player.m.auto === undefined) player.m.auto = false if (player.ba === undefined) player.ba = start.ba if (player.offlineProd === undefined) player.offlineProd = true } @@ -2335,6 +2359,7 @@ function getQuirkLayerMult() { function getExtraQuirkLayers() { let layers = new Decimal(0); if (player.m.upgrades.includes(24)) layers = layers.plus(LAYER_UPGS.m[24].currently()) + if (player.m.upgrades.includes(34)) layers = layers.plus(1) return layers; } @@ -2436,7 +2461,7 @@ const H_CHALLS = { }, 42: { name: "Slowed to a Halt", - desc: "Time slows down over time, halting to a stop after 10 seconds.", + desc: "Time slows down over time, halting to a stop after 10 seconds. Hint: This also impacts auto Enhance Point generation, so make sure to manually press E!", unl: function() { return player.h.challs.includes(31)&&player.h.challs.includes(32) }, goal: new Decimal("1e16500"), reward: "Cube the Generator Power effect.", @@ -2452,7 +2477,7 @@ const H_CHALLS = { }, 52: { name: "Anti-Enhancers", - desc: "You lose Enhancers over time, which can make your Enhancer amount get below 0.", + desc: "You lose Enhancers over time, which can make your Enhancer amount get below 0. Hint: Maybe it's best to not have any Time Capsules or Space Energy?", unl: function() { return player.h.challs.includes(41)&&player.h.challs.includes(42)&&player.h.challs.includes(51) }, goal: new Decimal("1e440000"), reward: "Quirk Layers are faster based on your Hindrance Spirit & Quirks.", @@ -2566,6 +2591,7 @@ function getSubspaceGainMult() { if (player.ss.upgrades.includes(12)) mult = mult.times(LAYER_UPGS.ss[12].currently()) if (player.ss.upgrades.includes(22)) mult = mult.times(LAYER_UPGS.ss[22].currently()) if (player.ss.upgrades.includes(24)) mult = mult.times(LAYER_UPGS.ss[24].currently()) + if (player.ss.upgrades.includes(25)) mult = mult.times(LAYER_UPGS.ss[25].currently()) if (player.ba.upgrades.includes(12)) mult = mult.times(LAYER_UPGS.ba[12].currently()) return mult } @@ -2762,6 +2788,7 @@ function gameLoop(diff) { if (player.q.auto&&player.ba.best.gte(3)) maxQuirkLayers() if (player.hb.auto&&player.m.best.gte(4)) doReset("hb") if (player.ss.auto&&player.m.best.gte(4)) doReset("ss") + if (player.m.auto&&player.m.best.gte(1000)) for (let i=1;i<=3;i++) activateSpell(i) if (player.hasNaN&&!NaNalert) { alert("We have detected a corruption in your save. Please visit https://discord.gg/wwQfgPa for help.")