From ae961cfd4f43a51b7bb078421db67718857beddc Mon Sep 17 00:00:00 2001
From: Jacorb90 <39597610+Jacorb90@users.noreply.github.com>
Date: Sun, 6 Sep 2020 22:17:10 -0400
Subject: [PATCH] Beta v1.2 Alpha 9
Did stuff (see changelog)
---
index.html | 11 +++++++++--
js/game.js | 47 +++++++++++++++++++++++++++++++++++++----------
2 files changed, 46 insertions(+), 12 deletions(-)
diff --git a/index.html b/index.html
index 1ffa714..5359b5a 100644
--- a/index.html
+++ b/index.html
@@ -15,6 +15,13 @@
+
Beta v1.2 Alpha 9
+
+ - Added hints for h8 & h10
+ - Added a new Magic milestone
+ - Reduced offline time to 10% of its original amount
+ - Balanced up to 1e6,000,000 Points, 3e12 Magic, and 1e11 Balance Energy
+
Beta v1.2 Alpha 8
- Added a new milestone
@@ -239,8 +246,7 @@
Time Played: {{ formatTime(player.timePlayed) }}
Credits
Changelog
- My Discord
- Plaza dSolver
+ My Discord
Hotkeys
P: Prestige reset
B: Booster reset
@@ -444,6 +450,7 @@
2 Magic Keep Hindrance completions on all resets |
3 Magic Gain 100% of Hindrance Spirit & Quirk gain every second |
4 Magic Automatically purchase Hyper-Boosters & Subspace |
+ 1,000 Magic Automatically cast Spells |
2.5e9 Magic Gain 100% of Hex gain every second, and Spells last 10x longer |
diff --git a/js/game.js b/js/game.js
index 9505077..472d39e 100644
--- a/js/game.js
+++ b/js/game.js
@@ -131,6 +131,7 @@ function getStartPlayer() {
},
m: {
unl: false,
+ auto: false,
points: new Decimal(0),
best: new Decimal(0),
spellTimes: {
@@ -292,7 +293,7 @@ const LAYER_EFFS = {
hb: function() { return Decimal.pow(Decimal.add(1.6, addToHBBase()), player.hb.points.pow(getHyperBoosterExp()).times(getHyperBoosterPow())) },
ss: function() { return player.ss.points.pow(2.5).times(getSubspaceGainMult()) },
ba: function() { return {
- power: player.ba.points.pow(0.2).pow(tmp.baExp ? tmp.baExp : 1),
+ power: player.ba.points.pow(0.2).pow(tmp.baExp ? tmp.baExp : 1).pow(player.ba.upgrades.includes(41)?2:1),
pos: player.ba.points.pow(0.7).pow(tmp.baExp ? tmp.baExp : 1),
neg: player.ba.points.pow(0.65).times(0.4).pow(tmp.baExp ? tmp.baExp : 1),
}},
@@ -1038,9 +1039,11 @@ const LAYER_UPGS = {
effDisp: function(x) { return format(x)+"x" },
},
25: {
- desc: "Placeholder",
- cost: new Decimal(1/0),
+ desc: "Subspace is generated faster based on your Quirk Layers.",
+ cost: new Decimal(8),
unl: function() { return player.ba.upgrades.includes(24) },
+ currently: function() { return Decimal.pow(10, player.q.layers.sqrt()) },
+ effDisp: function(x) { return format(x)+"x" },
},
},
m: {
@@ -1116,13 +1119,13 @@ const LAYER_UPGS = {
effDisp: function(x) { return "+"+format(x) },
},
34: {
- desc: "???",
- cost: new Decimal(1/0),
- unl: function() { return false },
+ desc: "Add 1 free Quirk Layer.",
+ cost: new Decimal(4e10),
+ unl: function() { return player.m.upgrades.includes(32) },
},
},
ba: {
- rows: 3,
+ rows: 4,
cols: 4,
11: {
desc: "All Balance Energy effects use better formulas.",
@@ -1198,6 +1201,26 @@ const LAYER_UPGS = {
cost: new Decimal(2e6),
unl: function() { return player.ba.upgrades.includes(32) },
},
+ 41: {
+ desc: "The first Balance Energy effect is squared.",
+ cost: new Decimal(2e10),
+ unl: function() { return player.ba.upgrades.includes(33)&&player.ba.upgrades.includes(34) },
+ },
+ 42: {
+ desc: "???",
+ cost: new Decimal(1/0),
+ unl: function() { return false },
+ },
+ 43: {
+ desc: "???",
+ cost: new Decimal(1/0),
+ unl: function() { return false },
+ },
+ 44: {
+ desc: "???",
+ cost: new Decimal(1/0),
+ unl: function() { return false },
+ },
},
}
@@ -1314,7 +1337,7 @@ function load() {
if (get===null||get===undefined) player = getStartPlayer()
else player = JSON.parse(atob(get))
player.tab = "tree"
- offTime.remain = (Date.now()-player.time)/1000
+ offTime.remain = (Date.now()-player.time)/10000
if (!player.offlineProd) offTime.remain = 0
player.time = Date.now()
checkForVars();
@@ -1411,6 +1434,7 @@ function checkForVars() {
if (player.ss === undefined) player.ss = start.ss
if (player.ss.auto === undefined) player.ss.auto = false
if (player.m === undefined) player.m = start.m
+ if (player.m.auto === undefined) player.m.auto = false
if (player.ba === undefined) player.ba = start.ba
if (player.offlineProd === undefined) player.offlineProd = true
}
@@ -2335,6 +2359,7 @@ function getQuirkLayerMult() {
function getExtraQuirkLayers() {
let layers = new Decimal(0);
if (player.m.upgrades.includes(24)) layers = layers.plus(LAYER_UPGS.m[24].currently())
+ if (player.m.upgrades.includes(34)) layers = layers.plus(1)
return layers;
}
@@ -2436,7 +2461,7 @@ const H_CHALLS = {
},
42: {
name: "Slowed to a Halt",
- desc: "Time slows down over time, halting to a stop after 10 seconds.",
+ desc: "Time slows down over time, halting to a stop after 10 seconds. Hint: This also impacts auto Enhance Point generation, so make sure to manually press E!",
unl: function() { return player.h.challs.includes(31)&&player.h.challs.includes(32) },
goal: new Decimal("1e16500"),
reward: "Cube the Generator Power effect.",
@@ -2452,7 +2477,7 @@ const H_CHALLS = {
},
52: {
name: "Anti-Enhancers",
- desc: "You lose Enhancers over time, which can make your Enhancer amount get below 0.",
+ desc: "You lose Enhancers over time, which can make your Enhancer amount get below 0. Hint: Maybe it's best to not have any Time Capsules or Space Energy?",
unl: function() { return player.h.challs.includes(41)&&player.h.challs.includes(42)&&player.h.challs.includes(51) },
goal: new Decimal("1e440000"),
reward: "Quirk Layers are faster based on your Hindrance Spirit & Quirks.",
@@ -2566,6 +2591,7 @@ function getSubspaceGainMult() {
if (player.ss.upgrades.includes(12)) mult = mult.times(LAYER_UPGS.ss[12].currently())
if (player.ss.upgrades.includes(22)) mult = mult.times(LAYER_UPGS.ss[22].currently())
if (player.ss.upgrades.includes(24)) mult = mult.times(LAYER_UPGS.ss[24].currently())
+ if (player.ss.upgrades.includes(25)) mult = mult.times(LAYER_UPGS.ss[25].currently())
if (player.ba.upgrades.includes(12)) mult = mult.times(LAYER_UPGS.ba[12].currently())
return mult
}
@@ -2762,6 +2788,7 @@ function gameLoop(diff) {
if (player.q.auto&&player.ba.best.gte(3)) maxQuirkLayers()
if (player.hb.auto&&player.m.best.gte(4)) doReset("hb")
if (player.ss.auto&&player.m.best.gte(4)) doReset("ss")
+ if (player.m.auto&&player.m.best.gte(1000)) for (let i=1;i<=3;i++) activateSpell(i)
if (player.hasNaN&&!NaNalert) {
alert("We have detected a corruption in your save. Please visit https://discord.gg/wwQfgPa for help.")