1
0
Fork 0
mirror of https://github.com/Acamaeda/The-Modding-Tree.git synced 2024-11-22 00:21:32 +00:00

Added the Grid

This commit is contained in:
Harley White 2021-05-11 02:27:50 -04:00
parent 583a9898e3
commit aee004b7fd
7 changed files with 140 additions and 3 deletions

View file

@ -524,5 +524,32 @@ addLayer("a", {
onComplete() {console.log("Bork bork bork!")}
},
},
grid: {
maxRows: 3,
rows: 2,
cols: 2,
getStartData(id) {
return id
},
getUnlocked(id) { // Default
return true
},
getCanClick(data, id) {
return true
},
getStyle(data, id) {
return {'background-color': '#'+ (data*1234%999999)}
},
onClick(data, id) {
player[this.layer].grid[id]++
},
getTitle(data, id) {
return "#" + id
},
getDisplay(data, id) {
return data
},
} ,
midsection: ["grid", "blank"]
}
)

View file

@ -354,6 +354,57 @@ function loadVue() {
`
})
// data = button size, in px
Vue.component('grid', {
props: ['layer', 'data'],
template: `
<div v-if="tmp[layer].grid" class="upgTable">
<div v-for="row in tmp[layer].grid.rows" class="upgRow">
<div v-for="col in tmp[layer].grid.cols"><div v-if="run(layers[layer].grid.getUnlocked, layers[layer].grid, row*100+col)"
class="upgAlign" v-bind:style="{'margin': '1px', 'height': 'inherit',}">
<gridable :layer = "layer" :data = "row*100+col" v-bind:style="tmp[layer].componentStyles.gridable"></gridable>
</div></div>
<br>
</div>
</div>
`
})
Vue.component('gridable', {
props: ['layer', 'data'],
template: `
<button
v-if="tmp[layer].grid && player[layer].grid[data]!== undefined && run(layers[layer].grid.getUnlocked, layers[layer].grid, data)"
v-bind:class="{ tile: true, can: canClick, locked: !canClick}"
v-bind:style="[canClick ? {'background-color': tmp[layer].color} : {}, gridRun(layer, 'getStyle', player[this.layer].grid[this.data], this.data)]"
v-on:click="clickGrid(layer, data)" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start" @touchend="stop" @touchcancel="stop">
<span v-if= "layers[layer].grid.getTitle"><h3 v-html="gridRun(this.layer, 'getTitle', player[this.layer].grid[this.data], this.data)"></h3><br></span>
<span v-bind:style="{'white-space': 'pre-line'}" v-html="gridRun(this.layer, 'getDisplay', player[this.layer].grid[this.data], this.data)"></span>
</button>
`,
data() { return { interval: false, time: 0,}},
computed: {
canClick() {
return gridRun(this.layer, 'getCanClick', player[this.layer].grid[this.data], this.data)}
},
methods: {
start() {
if (!this.interval && layers[this.layer].grid.onHold) {
this.interval = setInterval((function() {
if(this.time >= 5 && gridRun(this.layer, 'getCanClick', player[this.layer].grid[this.data], this.data)) {
gridRun(this.layer, 'onHold', player[this.layer].grid[this.data], this.data) }
this.time = this.time+1
}).bind(this), 50)}
},
stop() {
clearInterval(this.interval)
this.interval = false
this.time = 0
}
},
})
// data = button size, in px
Vue.component('microtabs', {
props: ['layer', 'data'],

View file

@ -156,6 +156,15 @@ function setupLayer(layer){
}
}
if (layers[layer].grid) {
layers[layer].grid.layer = layer
if (layers[layer].grid.getUnlocked === undefined)
layers[layer].grid.getUnlocked = true
if (layers[layer].grid.getCanClick === undefined)
layers[layer].grid.getCanClick = true
}
if (layers[layer].startData) {
data = layers[layer].startData()
if (data.best !== undefined && data.showBest === undefined) layers[layer].showBest = true

View file

@ -11,6 +11,7 @@ var activeFunctions = [
"effectDescription", "display", "fullDisplay", "effectDisplay", "rewardDisplay",
"tabFormat", "content",
"onComplete", "onPurchase", "onEnter", "onExit",
"getUnlocked", "getStyle", "getCanClick",
]
var noCall = doNotCallTheseFunctionsEveryTick

View file

@ -166,12 +166,20 @@ function buyBuyable(layer, id) {
function clickClickable(layer, id) {
if (!player[layer].unlocked) return
if (!tmp[layer].clickables[id].unlocked) return
if (!tmp[layer].clickables[id].canClick) return
if (!tmp[layer].clickables[id].getCanClick) return
run(layers[layer].clickables[id].onClick, layers[layer].clickables[id])
updateClickableTemp(layer)
}
function clickGrid(layer, id) {
if (!player[layer].unlocked) return
if (!run(layers[layer].grid.getUnlocked, layers[layer].grid, id)) return
if (!gridRun(layer, 'getCanClick', player[layer].grid[id], id)) return
gridRun(layer, 'onClick', player[layer].grid[id], id)
}
// Function to determine if the player is in a challenge
function inChallenge(layer, id) {
let challenge = player[layer].activeChallenge
@ -435,3 +443,12 @@ function run(func, target, args = null) {
else
return func;
}
function gridRun(layer, func, data, id) {
if (isFunction(layers[layer].grid[func])) {
let bound = layers[layer].grid[func].bind(layers[layer].grid)
return bound(data, id)
}
else
return layers[layer].grid[func];
}

View file

@ -84,6 +84,8 @@ function getStartLayerData(layer) {
layerdata.lastMilestone = null;
layerdata.achievements = [];
layerdata.challenges = getStartChallenges(layer);
layerdata.grid = getStartGrid(layer);
return layerdata;
}
function getStartBuyables(layer) {
@ -113,6 +115,20 @@ function getStartChallenges(layer) {
}
return data;
}
function getStartGrid(layer) {
let data = {};
if (! layers[layer].grid) return data
if (layers[layer].grid.maxRows === undefined) layers[layer].grid.maxRows=layers[layer].grid.rows
if (layers[layer].grid.maxCols === undefined) layers[layer].grid.maxCols=layers[layer].grid.cols
for (let y = 1; y <= layers[layer].grid.maxRows; y++) {
for (let x = 1; x <= layers[layer].grid.maxCols; x++) {
data[100*y + x] = layers[layer].grid.getStartData(100*y + x)
}
}
return data;
}
function fixSave() {
defaultData = getStartPlayer();
fixData(defaultData, player);

View file

@ -267,6 +267,22 @@ h1, h2, h3, b, input {
font-size: 10px;
}
.tile {
height: 80px;
width: 80px;
border-radius: 12%;
border: 2px solid;
border-color: rgba(0, 0, 0, 0.125);
font-size: 10px;
overflow: visible;
}
.tile:hover {
box-shadow: 0 0 10px var(--points);
transform: scale(1.1, 1.1);
z-index: 7;
}
.upgBig {
height: 200px;
width: 200px;