1
0
Fork 0
mirror of https://github.com/Acamaeda/The-Modding-Tree.git synced 2025-05-12 21:11:05 +00:00

Added tooltips to other components

This commit is contained in:
Harley White 2021-06-10 00:54:36 -04:00
parent 50e7ac23d2
commit afd414df40
10 changed files with 32 additions and 11 deletions

View file

@ -109,7 +109,8 @@ addLayer("c", {
description: "Gain 1 Point every second.",
cost: new Decimal(1),
unlocked() { return player[this.layer].unlocked }, // The upgrade is only visible when this is true
branches: [12]
branches: [12],
tooltip: "hi",
},
12: {
description: "Point generation is faster based on your unspent Lollipops.",
@ -244,7 +245,6 @@ addLayer("c", {
fillStyle: {'background-color' : "#FFFFFF"},
baseStyle: {'background-color' : "#696969"},
textStyle: {'color': '#04e050'},
borderStyle() {return {}},
direction: RIGHT,
width: 300,

View file

@ -11,7 +11,7 @@ let modInfo = {
// Set your version in num and name
let VERSION = {
num: "2.6.1",
num: "2.6.2",
name: "Fixed Reality",
}

View file

@ -172,7 +172,7 @@ function loadVue() {
Vue.component('upgrade', {
props: ['layer', 'data'],
template: `
<button v-if="tmp[layer].upgrades && tmp[layer].upgrades[data]!== undefined && tmp[layer].upgrades[data].unlocked" :id='"upgrade-" + layer + "-" + data' v-on:click="buyUpg(layer, data)" v-bind:class="{ [layer]: true, upg: true, bought: hasUpgrade(layer, data), locked: (!(canAffordUpgrade(layer, data))&&!hasUpgrade(layer, data)), can: (canAffordUpgrade(layer, data)&&!hasUpgrade(layer, data))}"
<button v-if="tmp[layer].upgrades && tmp[layer].upgrades[data]!== undefined && tmp[layer].upgrades[data].unlocked" :id='"upgrade-" + layer + "-" + data' v-on:click="buyUpg(layer, data)" v-bind:class="{ [layer]: true, tooltipBox: true, upg: true, bought: hasUpgrade(layer, data), locked: (!(canAffordUpgrade(layer, data))&&!hasUpgrade(layer, data)), can: (canAffordUpgrade(layer, data)&&!hasUpgrade(layer, data))}"
v-bind:style="[((!hasUpgrade(layer, data) && canAffordUpgrade(layer, data)) ? {'background-color': tmp[layer].color} : {}), tmp[layer].upgrades[data].style]">
<span v-if="layers[layer].upgrades[data].fullDisplay" v-html="run(layers[layer].upgrades[data].fullDisplay, layers[layer].upgrades[data])"></span>
<span v-else>
@ -180,7 +180,9 @@ function loadVue() {
<span v-html="tmp[layer].upgrades[data].description"></span>
<span v-if="layers[layer].upgrades[data].effectDisplay"><br>Currently: <span v-html="run(layers[layer].upgrades[data].effectDisplay, layers[layer].upgrades[data])"></span></span>
<br><br>Cost: {{ formatWhole(tmp[layer].upgrades[data].cost) }} {{(tmp[layer].upgrades[data].currencyDisplayName ? tmp[layer].upgrades[data].currencyDisplayName : tmp[layer].resource)}}
</span>
</span>
<tooltip v-if="tmp[layer].upgrades[data].tooltip" :text="tmp[layer].upgrades[data].tooltip"></tooltip>
</button>
`
})
@ -203,9 +205,11 @@ function loadVue() {
Vue.component('milestone', {
props: ['layer', 'data'],
template: `
<td v-if="tmp[layer].milestones && tmp[layer].milestones[data]!== undefined && milestoneShown(layer, data) && tmp[layer].milestones[data].unlocked" v-bind:style="[tmp[layer].milestones[data].style]" v-bind:class="{milestone: !hasMilestone(layer, data), milestoneDone: hasMilestone(layer, data)}">
<td v-if="tmp[layer].milestones && tmp[layer].milestones[data]!== undefined && milestoneShown(layer, data) && tmp[layer].milestones[data].unlocked" v-bind:style="[tmp[layer].milestones[data].style]" v-bind:class="{milestone: !hasMilestone(layer, data), tooltipBox: true, milestoneDone: hasMilestone(layer, data)}">
<h3 v-html="tmp[layer].milestones[data].requirementDescription"></h3><br>
<span v-html="run(layers[layer].milestones[data].effectDescription, layers[layer].milestones[data])"></span><br>
<tooltip v-if="tmp[layer].milestones[data].tooltip" :text="tmp[layer].milestones[data].tooltip"></tooltip>
<span v-if="(tmp[layer].milestones[data].toggles)&&(hasMilestone(layer, data))" v-for="toggle in tmp[layer].milestones[data].toggles"><toggle :layer= "layer" :data= "toggle" v-bind:style="tmp[layer].componentStyles.toggle"></toggle>&nbsp;</span></td></tr>
`
})
@ -271,12 +275,13 @@ function loadVue() {
props: ['layer', 'data', 'size'],
template: `
<div v-if="tmp[layer].buyables && tmp[layer].buyables[data]!== undefined && tmp[layer].buyables[data].unlocked" style="display: grid">
<button v-bind:class="{ buyable: true, can: tmp[layer].buyables[data].canBuy, locked: !tmp[layer].buyables[data].canAfford, bought: player[layer].buyables[data].gte(tmp[layer].buyables[data].purchaseLimit)}"
<button v-bind:class="{ buyable: true, tooltipBox: true, can: tmp[layer].buyables[data].canBuy, locked: !tmp[layer].buyables[data].canAfford, bought: player[layer].buyables[data].gte(tmp[layer].buyables[data].purchaseLimit)}"
v-bind:style="[tmp[layer].buyables[data].canBuy ? {'background-color': tmp[layer].color} : {}, size ? {'height': size, 'width': size} : {}, tmp[layer].componentStyles.buyable, tmp[layer].buyables[data].style]"
v-on:click="if(!interval) buyBuyable(layer, data)" :id='"buyable-" + layer + "-" + data' @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start" @touchend="stop" @touchcancel="stop">
<span v-if= "tmp[layer].buyables[data].title"><h2 v-html="tmp[layer].buyables[data].title"></h2><br></span>
<span v-bind:style="{'white-space': 'pre-line'}" v-html="run(layers[layer].buyables[data].display, layers[layer].buyables[data])"></span>
<node-mark :layer='layer' :data='tmp[layer].buyables[data].marked'></node-mark>
<tooltip v-if="tmp[layer].buyables[data].tooltip" :text="tmp[layer].buyables[data].tooltip"></tooltip>
</button>
<br v-if="(tmp[layer].buyables[data].sellOne !== undefined && !(tmp[layer].buyables[data].canSellOne !== undefined && tmp[layer].buyables[data].canSellOne == false)) || (tmp[layer].buyables[data].sellAll && !(tmp[layer].buyables[data].canSellAll !== undefined && tmp[layer].buyables[data].canSellAll == false))">
@ -333,12 +338,14 @@ function loadVue() {
template: `
<button
v-if="tmp[layer].clickables && tmp[layer].clickables[data]!== undefined && tmp[layer].clickables[data].unlocked"
v-bind:class="{ upg: true, can: tmp[layer].clickables[data].canClick, locked: !tmp[layer].clickables[data].canClick}"
v-bind:class="{ upg: true, tooltipBox: true, can: tmp[layer].clickables[data].canClick, locked: !tmp[layer].clickables[data].canClick}"
v-bind:style="[tmp[layer].clickables[data].canClick ? {'background-color': tmp[layer].color} : {}, size ? {'height': size, 'width': size} : {}, tmp[layer].clickables[data].style]"
v-on:click="if(!interval) clickClickable(layer, data)" :id='"clickable-" + layer + "-" + data' @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start" @touchend="stop" @touchcancel="stop">
<span v-if= "tmp[layer].clickables[data].title"><h2 v-html="tmp[layer].clickables[data].title"></h2><br></span>
<span v-bind:style="{'white-space': 'pre-line'}" v-html="run(layers[layer].clickables[data].display, layers[layer].clickables[data])"></span>
<node-mark :layer='layer' :data='tmp[layer].clickables[data].marked'></node-mark>
<tooltip v-if="tmp[layer].clickables[data].tooltip" :text="tmp[layer].clickables[data].tooltip"></tooltip>
</button>
`,
data() { return { interval: false, time: 0,}},
@ -391,11 +398,13 @@ function loadVue() {
template: `
<button
v-if="tmp[layer].grid && player[layer].grid[data]!== undefined && run(layers[layer].grid.getUnlocked, layers[layer].grid, data)"
v-bind:class="{ tile: true, can: canClick, locked: !canClick}"
v-bind:class="{ tile: true, can: canClick, locked: !canClick, tooltipBox: true,}"
v-bind:style="[canClick ? {'background-color': tmp[layer].color} : {}, gridRun(layer, 'getStyle', player[this.layer].grid[this.data], this.data)]"
v-on:click="clickGrid(layer, data)" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start" @touchend="stop" @touchcancel="stop">
<span v-if= "layers[layer].grid.getTitle"><h3 v-html="gridRun(this.layer, 'getTitle', player[this.layer].grid[this.data], this.data)"></h3><br></span>
<span v-bind:style="{'white-space': 'pre-line'}" v-html="gridRun(this.layer, 'getDisplay', player[this.layer].grid[this.data], this.data)"></span>
<span v-bind:style="{'white-space': 'pre-line'}" v-html="gridRun(this.layer, 'getDisplay', player[this.layer].grid[this.data], this.data)"></span>
<tooltip v-if="layers[layer].grid.getTooltip" :text="gridRun(this.layer, 'getTooltip', player[this.layer].grid[this.data], this.data)"></tooltip>
</button>
`,
data() { return { interval: false, time: 0,}},

View file

@ -4,7 +4,7 @@ var gameEnded = false;
// Don't change this
const TMT_VERSION = {
tmtNum: "2.6.1",
tmtNum: "2.6.2",
tmtName: "Fixed Reality"
}