diff --git a/2.0-format-changes.md b/2.0-format-changes.md
index d1f1844..8d712f1 100644
--- a/2.0-format-changes.md
+++ b/2.0-format-changes.md
@@ -1,28 +1,27 @@
# 2.0 format changes
-- Temp format is changed from temp.something[layer] to temp[layer]. something, for consistency
+- Temp format is changed from `temp.something[layer]` to `temp[layer].something`, for consistency
- Challenges are now saved as an object with the amount of completions in each spot. (This will break saves.)
-- effectDisplay in Challenges and Upgrades no longer takes an argument, and neither does effect for Buyables
+- `effectDisplay` in Challenges and Upgrades no longer takes an argument, and neither does `effect` for Buyables
- Buyable cost can take an argument for amount of buyables, but it needs to function if no argument is supplied (it should do the cost for the next purchase).
-- Generation of Points now happens in the main game loop (not in a layer update function), enabled by canGenPoints in game.js.
-- Changed fullLayerReset to layerDataReset, which takes an array of names of values to keep
+- Generation of Points now happens in the main game loop (not in a layer update function), enabled by `canGenPoints` in [game.js](js/game.js).
+- Changed `fullLayerReset` to `layerDataReset`, which takes an array of names of values to keep
In addition, many names were changed, mostly expanding abbreviations:
All instances of:
- chall -> challenge
- unl -> unlocked
- upg -> upgrade (besides CSS)
- amt -> amount
- desc -> description
- resCeil -> roundUpCost
- order -> unlockOrder
- incr_order -> increaseUnlockOrder
+- chall -> challenge
+- unl -> unlocked
+- upg -> upgrade (besides CSS)
+- amt -> amount
+- desc -> description
+- resCeil -> roundUpCost
+- order -> unlockOrder
+- incr_order -> increaseUnlockOrder
Challenges:
- desc -> challengeDescription
- reward -> rewardDescription
- effect -> rewardEffect
- effectDisplay -> rewardDisplay
- active -> challengeActive
-
+- desc -> challengeDescription
+- reward -> rewardDescription
+- effect -> rewardEffect
+- effectDisplay -> rewardDisplay
+- active -> challengeActive
diff --git a/docs/upgrades.md b/docs/upgrades.md
index 8f90c21..6e35893 100644
--- a/docs/upgrades.md
+++ b/docs/upgrades.md
@@ -6,7 +6,7 @@ Useful functions for dealing with Upgrades and implementing their effects:
- upgradeEffect(layer, id): Returns the current effects of the upgrade, if any
- buyUpgrade(layer, id): Buys an upgrade directly (if affordable)
-Hint: Basic point gain is calculated in game.js's "getPointGain".
+Hint: Basic point gain is calculated in mod.js's "getPointGen".
Upgrades are stored in the following format:
@@ -15,7 +15,7 @@ Upgrades are stored in the following format:
rows: # of rows
cols: # of columns
11: {
- desc: "Blah",
+ description: "Blah",
more features
}
etc
diff --git a/index.html b/index.html
index bbad765..a9be91f 100644
--- a/index.html
+++ b/index.html
@@ -25,7 +25,7 @@