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Layer node symbols can use HTML
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2 changed files with 4 additions and 3 deletions
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@ -1,8 +1,9 @@
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# The Modding Tree changelog:
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# The Modding Tree changelog:
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- Completely reworked tooltips. Shift-click a node to force its tooltip to stay displayed. (And hopefully finally fixed flickering!)
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- Completely reworked tooltips. Shift-click a node to force its tooltip to stay displayed. (And hopefully finally fixed flickering!)
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- Added 2 new input components, text-input and slider.
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- Added text-input and slider components.
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- The red layer highlight will not appear before a layer is unlocked.
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- The red layer highlight will not appear before a layer is unlocked.
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- Node symbols can use HTML.
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# v2.π.1 - 4/7/21
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# v2.π.1 - 4/7/21
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- Fixed formatting for some larger numbers.
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- Fixed formatting for some larger numbers.
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@ -37,8 +37,8 @@ var systemComponents = {
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resetNotify: tmp[layer].prestigeNotify,
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resetNotify: tmp[layer].prestigeNotify,
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can: ((player[layer].unlocked || tmp[layer].isLayer) && tmp[layer].isLayer) || (!tmp[layer].isLayer && tmp[layer].canClick),
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can: ((player[layer].unlocked || tmp[layer].isLayer) && tmp[layer].isLayer) || (!tmp[layer].isLayer && tmp[layer].canClick),
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}"
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}"
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v-bind:style="tmp[layer].computedNodeStyle">
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v-bind:style="tmp[layer].computedNodeStyle"
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{{(abb !== '' && tmp[layer].image === undefined) ? abb : ' '}}
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v-html="(abb !== '' && tmp[layer].image === undefined) ? abb : ' '">
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<tooltip
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<tooltip
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v-bind:text="(tmp[layer].tooltip == '') ? false : (tmp[layer].isLayer) ? (
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v-bind:text="(tmp[layer].tooltip == '') ? false : (tmp[layer].isLayer) ? (
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player[layer].unlocked ? (tmp[layer].tooltip ? tmp[layer].tooltip : formatWhole(player[layer].points) + ' ' + tmp[layer].resource)
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player[layer].unlocked ? (tmp[layer].tooltip ? tmp[layer].tooltip : formatWhole(player[layer].points) + ' ' + tmp[layer].resource)
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