mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-21 16:13:55 +00:00
Fixed NaN checks
This commit is contained in:
parent
d1c00d681e
commit
b123b19ca5
3 changed files with 36 additions and 16 deletions
|
@ -1,11 +1,12 @@
|
|||
# The Modding Tree changelog:
|
||||
|
||||
- Fixed issues with NaN checking. Saves should never break now unless something really unusual happens.
|
||||
- Fixed demo.html
|
||||
- You can now use "this" in tabFormat!
|
||||
- The prestige/sec display now shows decimals.
|
||||
- resetsNothing now works immediately on a reset that enables it.
|
||||
- Added onComplete for milestones.
|
||||
- Added addBuyables.
|
||||
- The prestige/sec display now shows decimals.
|
||||
- resetsNothing now works immediately on a reset that enables it.
|
||||
|
||||
- Fixed challenges with no currencyDisplayName using "points" instead of the mod's pointsName.
|
||||
- inChallenge no longer can return undefined.
|
||||
|
|
|
@ -84,6 +84,7 @@ function setupTempData(layerData, tmpData, funcsData) {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
function updateTemp() {
|
||||
if (tmp === undefined)
|
||||
setupTemp()
|
||||
|
@ -91,16 +92,34 @@ function updateTemp() {
|
|||
updateTempData(layers, tmp, funcs)
|
||||
|
||||
for (layer in layers){
|
||||
let problem = ""
|
||||
tmp[layer].resetGain = getResetGain(layer)
|
||||
if (checkDecimalNaN(tmp[layer].resetGain))
|
||||
problem = "resetGain"
|
||||
tmp[layer].nextAt = getNextAt(layer)
|
||||
if (checkDecimalNaN(tmp[layer].nextAt))
|
||||
problem = "nextAt"
|
||||
tmp[layer].nextAtDisp = getNextAt(layer, true)
|
||||
tmp[layer].canReset = canReset(layer)
|
||||
tmp[layer].trueGlowColor = tmp[layer].glowColor
|
||||
tmp[layer].notify = shouldNotify(layer)
|
||||
tmp[layer].prestigeNotify = prestigeNotify(layer)
|
||||
if (problem && !NaNalert) {
|
||||
confirm("Invalid value found in temp." + layer + "." + problem + ". Please let the creator of this mod know! You can refresh the page, and you will be un-NaNed.")
|
||||
clearInterval(interval);
|
||||
NaNalert = true;
|
||||
return
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
tmp.pointGen = getPointGen()
|
||||
if (checkDecimalNaN(tmp.pointGen) && !NaNalert) {
|
||||
confirm("Invalid value found in temp.pointGen. Please let the creator of this mod know! You can refresh the page, and you will be un-NaNed.")
|
||||
clearInterval(interval);
|
||||
NaNalert = true;
|
||||
return
|
||||
}
|
||||
tmp.displayThings = []
|
||||
for (thing in displayThings){
|
||||
let text = displayThings[thing]
|
||||
|
@ -123,15 +142,12 @@ function updateTempData(layerData, tmpData, funcsData, useThis) {
|
|||
|
||||
if (useThis !== undefined) value = layerData[item].bind(useThis)()
|
||||
else value = layerData[item]()
|
||||
if (value !== value || value === decimalNaN){
|
||||
if (NaNalert === true || confirm ("Invalid value found in tmp, named '" + item + "'. Please let the creator of this mod know! Would you like to try to auto-fix the save and keep going?")){
|
||||
NaNalert = true
|
||||
value = (value !== value ? 0 : decimalZero)
|
||||
}
|
||||
else {
|
||||
if (value !== value || checkDecimalNaN(value)){
|
||||
if (!NaNalert) {
|
||||
confirm("Invalid value found in tmp, named '" + item + "'. Please let the creator of this mod know! You can refresh the page, and you will be un-NaNed.")
|
||||
clearInterval(interval);
|
||||
player.autosave = false;
|
||||
NaNalert = true;
|
||||
return
|
||||
}
|
||||
}
|
||||
Vue.set(tmpData, item, value)
|
||||
|
@ -172,3 +188,7 @@ function setupBuyables(layer) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
function checkDecimalNaN(x) {
|
||||
return (x instanceof Decimal) && !x.eq(x)
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
// ************ Save stuff ************
|
||||
function save() {
|
||||
if (NaNalert) return
|
||||
localStorage.setItem(modInfo.id, btoa(unescape(encodeURIComponent(JSON.stringify(player)))));
|
||||
}
|
||||
function startPlayerBase() {
|
||||
|
@ -228,15 +229,12 @@ function NaNcheck(data) {
|
|||
else if (Array.isArray(data[item])) {
|
||||
NaNcheck(data[item]);
|
||||
}
|
||||
else if (data[item] !== data[item] || data[item] === decimalNaN) {
|
||||
if (NaNalert === true || confirm("Invalid value found in player, named '" + item + "'. Please let the creator of this mod know! Would you like to try to auto-fix the save and keep going?")) {
|
||||
NaNalert = true;
|
||||
data[item] = (data[item] !== data[item] ? 0 : decimalZero);
|
||||
}
|
||||
else {
|
||||
else if (data[item] !== data[item] || checkDecimalNaN(data[item])) {
|
||||
if (!NaNalert) {
|
||||
confirm("Invalid value found in player, named '" + item + "'. Please let the creator of this mod know! You can refresh the page, and you will be un-NaNed.")
|
||||
clearInterval(interval);
|
||||
player.autosave = false;
|
||||
NaNalert = true;
|
||||
return
|
||||
}
|
||||
}
|
||||
else if (data[item] instanceof Decimal) { // Convert to Decimal
|
||||
|
@ -247,6 +245,7 @@ function NaNcheck(data) {
|
|||
}
|
||||
}
|
||||
function exportSave() {
|
||||
if (NaNalert) return
|
||||
let str = btoa(JSON.stringify(player));
|
||||
|
||||
const el = document.createElement("textarea");
|
||||
|
|
Loading…
Reference in a new issue