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Re-centered respec buttons
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2 changed files with 2 additions and 1 deletions
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@ -5,6 +5,7 @@
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- Layer nodes will be highlighted even if the player is on the same tab.
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- Added buyable purchaseLimit.
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- Amount is automatically supplied to buyable cost and effect functions.
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- Re-centered respec buttons.
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# v2.4.1 - 4/29/21
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- A number of minor fixes, many thanks to thepaperpilot.
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@ -276,7 +276,7 @@ function loadVue() {
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template: `
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<div>
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<div class="tooltipBox"><input type="checkbox" v-model="player[layer].noRespecConfirm" ><tooltip v-bind:text="'Disable respec confirmation'"></tooltip></div>
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<button v-if="tmp[layer].buyables && tmp[layer].buyables.respec && !(tmp[layer].buyables.showRespec !== undefined && tmp[layer].buyables.showRespec == false)" v-on:click="respecBuyables(layer)" v-bind:class="{ longUpg: true, can: player[layer].unlocked, locked: !player[layer].unlocked }">{{tmp[layer].buyables.respecText ? tmp[layer].buyables.respecText : "Respec"}}</button>
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<button v-if="tmp[layer].buyables && tmp[layer].buyables.respec && !(tmp[layer].buyables.showRespec !== undefined && tmp[layer].buyables.showRespec == false)" v-on:click="respecBuyables(layer)" v-bind:class="{ longUpg: true, can: player[layer].unlocked, locked: !player[layer].unlocked }" style="margin-right: 18px">{{tmp[layer].buyables.respecText ? tmp[layer].buyables.respecText : "Respec"}}</button>
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</div>
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`
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})
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