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Moved respec checkbox to respec-button, update version+changelog
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5 changed files with 17 additions and 10 deletions
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@ -1,5 +1,10 @@
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# The Modding Tree changelog:
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# The Modding Tree changelog:
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# v2.4.1 - 4/29/21
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- A number of minor fixes, many thanks to thepaperpilot.
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- The respec confirmation checkbox is now part of the respec-button component.
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- Added a few missing changes to the 2.4 changelog (the two at the bottom)
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## v2.4: Rationalized Edition - 4/29/21
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## v2.4: Rationalized Edition - 4/29/21
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- Completely reworked tooltips. Shift-click a node to force its tooltip to stay displayed. (And hopefully finally fixed flickering!)
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- Completely reworked tooltips. Shift-click a node to force its tooltip to stay displayed. (And hopefully finally fixed flickering!)
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- Added text-input and slider components.
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- Added text-input and slider components.
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@ -10,10 +15,12 @@
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- You no longer need to supply 'rows' and 'cols' for any Big Features.
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- You no longer need to supply 'rows' and 'cols' for any Big Features.
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- Node symbols can use HTML.
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- Node symbols can use HTML.
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- Added documentation for the respec button.
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- Added documentation for the respec button.
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- Added ctrlDown and shiftDown variables.
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- Added prestigeNotify to subtabs, and prestigeNotify in subtabs also highlights the layer node.
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- Added prestigeNotify to subtabs, and prestigeNotify in subtabs also highlights the layer node.
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- The version number no longer contains special characters or irrational numbers.
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- The version number no longer contains special characters or irrational numbers.
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- Added ctrlDown and shiftDown variables.
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- Tooltips now use HTML (this means you need to replace any newlines with <br>)
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# v2.π.1 - 4/7/21
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# v2.π.1 - 4/7/21
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- Fixed formatting for some larger numbers.
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- Fixed formatting for some larger numbers.
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@ -360,7 +360,7 @@ addLayer("c", {
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},
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},
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tooltip() { // Optional, tooltip displays when the layer is unlocked
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tooltip() { // Optional, tooltip displays when the layer is unlocked
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let tooltip = formatWhole(player[this.layer].points) + " " + this.resource
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let tooltip = formatWhole(player[this.layer].points) + " " + this.resource
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if (player[this.layer].buyables[11].gt(0)) tooltip += "\n" + formatWhole(player[this.layer].buyables[11]) + " Exhancers"
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if (player[this.layer].buyables[11].gt(0)) tooltip += "<br>" + formatWhole(player[this.layer].buyables[11]) + " Exhancers"
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return tooltip
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return tooltip
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},
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},
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shouldNotify() { // Optional, layer will be highlighted on the tree if true.
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shouldNotify() { // Optional, layer will be highlighted on the tree if true.
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@ -11,7 +11,7 @@ let modInfo = {
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// Set your version in num and name
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// Set your version in num and name
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let VERSION = {
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let VERSION = {
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num: "2.4",
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num: "2.4.1",
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name: "Rationalized Edition",
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name: "Rationalized Edition",
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}
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}
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@ -241,10 +241,7 @@ function loadVue() {
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props: ['layer', 'data'],
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props: ['layer', 'data'],
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template: `
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template: `
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<div v-if="tmp[layer].buyables" class="upgTable">
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<div v-if="tmp[layer].buyables" class="upgTable">
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<div>
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<respec-button v-if="tmp[layer].buyables.respec && !(tmp[layer].buyables.showRespec !== undefined && tmp[layer].buyables.showRespec == false)" :layer = "layer" v-bind:style="[{'margin-bottom': '12px'}, tmp[layer].componentStyles['respec-button']]"></respec-button>
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<div class="tooltipBox"><input type="checkbox" v-model="player[layer].noRespecConfirm" ><tooltip v-bind:text="'Disable respec confirmation'"></tooltip></div>
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<respec-button v-if="tmp[layer].buyables.respec && !(tmp[layer].buyables.showRespec !== undefined && tmp[layer].buyables.showRespec == false)" :layer = "layer" v-bind:style="[{'margin-bottom': '12px'}, tmp[layer].componentStyles['respec-button']]"></respec-button>
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</div>
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<div v-for="row in tmp[layer].buyables.rows" class="upgRow">
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<div v-for="row in tmp[layer].buyables.rows" class="upgRow">
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<div v-for="col in tmp[layer].buyables.cols"><div v-if="tmp[layer].buyables[row*10+col]!== undefined && tmp[layer].buyables[row*10+col].unlocked" class="upgAlign" v-bind:style="{'margin-left': '7px', 'margin-right': '7px', 'height': (data ? data : 'inherit'),}">
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<div v-for="col in tmp[layer].buyables.cols"><div v-if="tmp[layer].buyables[row*10+col]!== undefined && tmp[layer].buyables[row*10+col].unlocked" class="upgAlign" v-bind:style="{'margin-left': '7px', 'margin-right': '7px', 'height': (data ? data : 'inherit'),}">
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<buyable :layer = "layer" :data = "row*10+col" :size = "data"></buyable>
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<buyable :layer = "layer" :data = "row*10+col" :size = "data"></buyable>
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@ -276,10 +273,13 @@ function loadVue() {
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Vue.component('respec-button', {
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Vue.component('respec-button', {
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props: ['layer', 'data'],
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props: ['layer', 'data'],
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template: `
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template: `
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<button v-if="tmp[layer].buyables && tmp[layer].buyables.respec && !(tmp[layer].buyables.showRespec !== undefined && tmp[layer].buyables.showRespec == false)" v-on:click="respecBuyables(layer)" v-bind:class="{ longUpg: true, can: player[layer].unlocked, locked: !player[layer].unlocked }">{{tmp[layer].buyables.respecText ? tmp[layer].buyables.respecText : "Respec"}}</button>
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<div>
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<div class="tooltipBox"><input type="checkbox" v-model="player[layer].noRespecConfirm" ><tooltip v-bind:text="'Disable respec confirmation'"></tooltip></div>
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<button v-if="tmp[layer].buyables && tmp[layer].buyables.respec && !(tmp[layer].buyables.showRespec !== undefined && tmp[layer].buyables.showRespec == false)" v-on:click="respecBuyables(layer)" v-bind:class="{ longUpg: true, can: player[layer].unlocked, locked: !player[layer].unlocked }">{{tmp[layer].buyables.respecText ? tmp[layer].buyables.respecText : "Respec"}}</button>
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</div>
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`
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`
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})
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})
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// data = button size, in px
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// data = button size, in px
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Vue.component('clickables', {
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Vue.component('clickables', {
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props: ['layer', 'data'],
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props: ['layer', 'data'],
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@ -5,7 +5,7 @@ var scrolled = false;
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// Don't change this
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// Don't change this
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const TMT_VERSION = {
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const TMT_VERSION = {
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tmtNum: "2.4.0.1",
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tmtNum: "2.4.1",
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tmtName: "Rationalized Edition"
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tmtName: "Rationalized Edition"
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}
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}
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