mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-22 00:21:32 +00:00
Respec buttons and layer nodes don't keep focus
This commit is contained in:
parent
b623844316
commit
bffa624ccc
2 changed files with 4 additions and 0 deletions
|
@ -1,6 +1,8 @@
|
||||||
# The Modding Tree changelog:
|
# The Modding Tree changelog:
|
||||||
|
|
||||||
|
- Added achievement/milestone popups (thank you to Jacorb for this contribution!)
|
||||||
- The changelog tab is back, and can be set in mod.js.
|
- The changelog tab is back, and can be set in mod.js.
|
||||||
|
- Layer nodes and respec buttons are unselected after clicking them so you don't accidentally press them again with "enter".
|
||||||
- The victory screen text is configurable.
|
- The victory screen text is configurable.
|
||||||
- Added an argument to use specific rows in an "upgrades" component.
|
- Added an argument to use specific rows in an "upgrades" component.
|
||||||
- Added the ability to easily make a tab that is a collection of layers in subtabs.
|
- Added the ability to easily make a tab that is a collection of layers in subtabs.
|
||||||
|
|
|
@ -456,6 +456,7 @@ function respecBuyables(layer) {
|
||||||
if (!confirm("Are you sure you want to respec? This will force you to do a \"" + (tmp[layer].name ? tmp[layer].name : layer) + "\" reset as well!")) return
|
if (!confirm("Are you sure you want to respec? This will force you to do a \"" + (tmp[layer].name ? tmp[layer].name : layer) + "\" reset as well!")) return
|
||||||
layers[layer].buyables.respec()
|
layers[layer].buyables.respec()
|
||||||
updateBuyableTemp(layer)
|
updateBuyableTemp(layer)
|
||||||
|
document.activeElement.blur()
|
||||||
}
|
}
|
||||||
|
|
||||||
function canAffordUpgrade(layer, id) {
|
function canAffordUpgrade(layer, id) {
|
||||||
|
@ -641,6 +642,7 @@ function showTab(name) {
|
||||||
if (player.navTab == "none" && (tmp[name].row !== "side") && (tmp[name].row !== "otherside")) player.lastSafeTab = name
|
if (player.navTab == "none" && (tmp[name].row !== "side") && (tmp[name].row !== "otherside")) player.lastSafeTab = name
|
||||||
delete player.notify[name]
|
delete player.notify[name]
|
||||||
needCanvasUpdate = true
|
needCanvasUpdate = true
|
||||||
|
document.activeElement.blur()
|
||||||
}
|
}
|
||||||
|
|
||||||
function showNavTab(name) {
|
function showNavTab(name) {
|
||||||
|
|
Loading…
Reference in a new issue