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Respec buttons and layer nodes don't keep focus
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2 changed files with 4 additions and 0 deletions
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@ -1,6 +1,8 @@
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# The Modding Tree changelog:
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# The Modding Tree changelog:
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- Added achievement/milestone popups (thank you to Jacorb for this contribution!)
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- The changelog tab is back, and can be set in mod.js.
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- The changelog tab is back, and can be set in mod.js.
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- Layer nodes and respec buttons are unselected after clicking them so you don't accidentally press them again with "enter".
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- The victory screen text is configurable.
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- The victory screen text is configurable.
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- Added an argument to use specific rows in an "upgrades" component.
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- Added an argument to use specific rows in an "upgrades" component.
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- Added the ability to easily make a tab that is a collection of layers in subtabs.
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- Added the ability to easily make a tab that is a collection of layers in subtabs.
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@ -456,6 +456,7 @@ function respecBuyables(layer) {
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if (!confirm("Are you sure you want to respec? This will force you to do a \"" + (tmp[layer].name ? tmp[layer].name : layer) + "\" reset as well!")) return
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if (!confirm("Are you sure you want to respec? This will force you to do a \"" + (tmp[layer].name ? tmp[layer].name : layer) + "\" reset as well!")) return
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layers[layer].buyables.respec()
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layers[layer].buyables.respec()
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updateBuyableTemp(layer)
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updateBuyableTemp(layer)
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document.activeElement.blur()
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}
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}
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function canAffordUpgrade(layer, id) {
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function canAffordUpgrade(layer, id) {
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@ -641,6 +642,7 @@ function showTab(name) {
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if (player.navTab == "none" && (tmp[name].row !== "side") && (tmp[name].row !== "otherside")) player.lastSafeTab = name
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if (player.navTab == "none" && (tmp[name].row !== "side") && (tmp[name].row !== "otherside")) player.lastSafeTab = name
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delete player.notify[name]
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delete player.notify[name]
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needCanvasUpdate = true
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needCanvasUpdate = true
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document.activeElement.blur()
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}
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}
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function showNavTab(name) {
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function showNavTab(name) {
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