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Beta v1.2 Alpha 11

This commit is contained in:
Jacorb90 2020-09-07 20:11:57 -04:00
parent 510cf78da3
commit c05650e613
4 changed files with 100 additions and 17 deletions

View file

@ -15,6 +15,10 @@
<div class="vl"></div>
<div v-if="player.tab=='changelog'" class="col right">
<button class="back" onclick="showTab('tree')"></button><br><br>
<h3>Beta v1.2 Alpha 11</h3>
<ul>
<li>Balanced up to 1e7,650,000 Points, 1e16 Magic, and 4e13 Balance Energy</li>
</ul><br>
<h3>Beta v1.2 Alpha 10</h3>
<ul>
<li>Made a few visual fixes</li>
@ -445,12 +449,15 @@
</div>
<div v-if="layer=='m'">
<br>
Note: Activating a Spell uses 1 Magic.<br><br>
Note: Activating a Spell costs Magic.<br><br>
<div class="upgRow">
<div v-for="id in 3">
<button v-bind:class="{ upg: true, bought: spellActive(id), can: ((player.m.points.gte(1))&&player.m.unl&&!spellActive(id)), locked: (!(player.m.points.gte(1)||spellActive(id))), m: true }" v-on:click="activateSpell(id)"><h3>{{SPELL_NAMES[id]}}</h3><br>Time Left: {{formatTime(player.m.spellTimes[id])}}<br>Effect: {{getSpellDesc(id)}}</button>
<button v-bind:class="{ upg: true, bought: spellActive(id), can: ((player.m.points.gte(player.m.toCast[id]))&&player.m.unl&&!spellActive(id)), locked: (!(player.m.points.gte(player.m.toCast[id])||spellActive(id))), m: true }" v-on:click="activateSpell(id)"><h3>{{SPELL_NAMES[id]}}</h3><br>Time Left: {{formatTime(player.m.spellTimes[id])}}<br>Effect: {{getSpellDesc(id)}}</button><br><br>
<div v-if="player.m.upgrades.includes(41)">
<input v-model="player.m.toCast[id]" v-on:change="updateToCast(id)"></input><br><br>
</div>
</div>
</div><br><br>
</div>
You have {{formatWhole(player.m.hexes)}} Hexes, which are multiplying Hindrance Spirit & Quirk gain by {{format(tmp.hexEff)}}<br><br>
<table>
<tr><td v-if="milestoneShown(player.m.best.gte(1))" v-bind:class="{ milestone: player.m.best.lt(1), milestoneDone: player.m.best.gte(1) }">1 Magic<br>Keep row 4 milestones on all resets</td></tr>

View file

@ -140,6 +140,16 @@ function getStartPlayer() {
3: 0,
},
hexes: new Decimal(0),
toCast: {
1: "1",
2: "1",
3: "1",
},
casted: {
1: new Decimal(1),
2: new Decimal(1),
3: new Decimal(1),
},
upgrades: [],
},
ba: {
@ -279,8 +289,8 @@ const LAYER_EFFS = {
},
g: function() { return Decimal.pow(Decimal.add(2, tmp.atgb).times(tmp.sGenPowEff).times((player.ss.upgrades.includes(23) ? LAYER_UPGS.ss[23].currently() : 1)).max(0), player.g.points.times(getGenPow())).sub(1).times(getGenPowerGainMult()).max(0) },
t: function() { return {
gain: Decimal.pow(3, player.t.points.plus(player.t.extCapsules.plus(tmp.freeExtCap).times(getFreeExtPow())).times(getCapPow())).sub(1).times(getTimeEnergyGainMult()),
limit: Decimal.pow(2, player.t.points.plus(player.t.extCapsules.plus(tmp.freeExtCap).times(getFreeExtPow())).times(getCapPow())).sub(1).times(100).times(getTimeEnergyLimitMult()),
gain: Decimal.pow(Decimal.add(3, tmp.attb), player.t.points.plus(player.t.extCapsules.plus(tmp.freeExtCap).times(getFreeExtPow())).times(getCapPow())).sub(1).times(getTimeEnergyGainMult()),
limit: Decimal.pow(Decimal.add(2, tmp.attb), player.t.points.plus(player.t.extCapsules.plus(tmp.freeExtCap).times(getFreeExtPow())).times(getCapPow())).sub(1).times(100).times(getTimeEnergyLimitMult()),
}},
sb: function() { return Decimal.pow(Decimal.add(1.5, addToSBBase()), player.sb.points.times(getSuperBoosterPow())) },
sg: function() { return Decimal.pow(Decimal.add(2, addToSGBase()), player.sg.points).sub(1).times(getSuperGenPowerGainMult()).max(0) },
@ -884,7 +894,7 @@ const LAYER_UPGS = {
desc: "Quirk Layers are faster based on your Quirks.",
cost: new Decimal(160),
unl: function() { return (player.q.upgrades.includes(12)||player.q.upgrades.includes(13))&&player.h.challs.includes(12) },
currently: function() { return player.q.points.plus(1).log10().plus(1) },
currently: function() { return player.q.points.plus(1).log10().plus(1).pow(player.m.upgrades.includes(42)?1.5:1) },
effDisp: function(x) { return format(x)+"x" },
},
22: {
@ -1051,7 +1061,7 @@ const LAYER_UPGS = {
},
},
m: {
rows: 3,
rows: 4,
cols: 4,
11: {
desc: "Hexes boost all Spells.",
@ -1073,7 +1083,7 @@ const LAYER_UPGS = {
effDisp: function(x) { return "+"+format(x)+" to base" },
},
14: {
desc: "You get more Hexes when casting Spells based on your best Magic.",
desc: "You get more Hexes based on your best Magic.",
cost: new Decimal(100),
unl: function() { return player.m.upgrades.includes(12) },
currently: function() { return player.m.best.div(3).plus(1).pow(0.8) },
@ -1127,6 +1137,30 @@ const LAYER_UPGS = {
cost: new Decimal(4e10),
unl: function() { return player.m.upgrades.includes(32) },
},
41: {
desc: "You can insert more Magic into Spells, making them stronger.",
cost: new Decimal(2.5e14),
unl: function() { return player.m.upgrades.includes(34) },
},
42: {
desc: "Quirk Upgrade 5 is 50% stronger.",
cost: new Decimal(1e15),
unl: function() { return player.m.upgrades.includes(34) },
},
43: {
desc: "Spells last longer based on your Hexes.",
cost: new Decimal(2e15),
unl: function() { return player.m.upgrades.includes(41) },
currently: function() { return player.m.hexes.plus(1).log10().plus(1).sqrt().min(86400) },
effDisp: function(x) { return format(x)+"x" },
},
44: {
desc: "Magic adds to the Time Capsule base.",
cost: new Decimal(4e15),
unl: function() { return player.m.upgrades.includes(41) },
currently: function() { return player.m.points.plus(1).log10().div(10) },
effDisp: function(x) { return "+"+format(x) },
},
},
ba: {
rows: 4,
@ -1223,9 +1257,9 @@ const LAYER_UPGS = {
unl: function() { return player.ba.upgrades.includes(41)||player.ba.upgrades.includes(42) },
},
44: {
desc: "???",
cost: new Decimal(1/0),
unl: function() { return false },
desc: "Space Buildings are 50% stronger.",
cost: new Decimal(2e12),
unl: function() { return player.ba.upgrades.includes(42)||player.ba.upgrades.includes(43) },
},
},
}
@ -1441,6 +1475,8 @@ function checkForVars() {
if (player.ss.auto === undefined) player.ss.auto = false
if (player.m === undefined) player.m = start.m
if (player.m.auto === undefined) player.m.auto = false
if (player.m.toCast === undefined) player.m.toCast = start.m.toCast
if (player.m.casted === undefined) player.m.casted = start.m.casted
if (player.ba === undefined) player.ba = start.ba
if (player.offlineProd === undefined) player.offlineProd = true
}
@ -1485,6 +1521,7 @@ function convertToDecimal() {
player.m.points = new Decimal(player.m.points)
player.m.best = new Decimal(player.m.best)
player.m.hexes = new Decimal(player.m.hexes)
for (let i=1;i<=3;i++) player.m.casted[i] = new Decimal(player.m.casted[i])
player.ba.points = new Decimal(player.ba.points)
player.ba.best = new Decimal(player.ba.best)
player.ba.power = new Decimal(player.ba.power)
@ -1926,6 +1963,7 @@ function buyUpg(layer, id) {
if (layer=="s"&&id==33) player.s.order = 0;
if (layer=="hb"&&id==13) player.hb.order = 0;
if (layer=="ss"&&id==15) player.ss.order = 0;
if (layer=="m"&&id==43) for (let i=1;i<=3;i++) player.m.spellTimes[i] *= LAYER_UPGS.m[43].currently().toNumber()
}
function getPointGen() {
@ -2164,6 +2202,12 @@ function maxExtTimeCapsules() {
player.t.extCapsules = player.t.extCapsules.max(target)
}
function addToTimeBase() {
let toAdd = new Decimal(0)
if (player.m.upgrades.includes(44)) toAdd = toAdd.plus(LAYER_UPGS.m[44].currently())
return toAdd
}
function getSpace() {
let baseSpace = player.s.best.pow(1.1).times(3).floor()
if (player.s.upgrades.includes(13)&&!(tmp.hcActive?tmp.hcActive[12]:true)) baseSpace = baseSpace.plus(2);
@ -2210,6 +2254,7 @@ function getSpaceBuildingPow() {
if (player.s.upgrades.includes(23)&&!(tmp.hcActive?tmp.hcActive[12]:true)) pow = pow.times(LAYER_UPGS.s[23].currently())
if (player.q.upgrades.includes(41)) pow = pow.times(1.4)
if (player.ss.unl) pow = pow.times(tmp.ssEff3)
if (player.ba.upgrades.includes(44)) pow = pow.times(1.5)
return pow
}
@ -2690,6 +2735,7 @@ function getSpellPower(x) {
if (player.m.upgrades.includes(11)) power = power.times(LAYER_UPGS.m[11].currently())
if (player.m.upgrades.includes(21) && (x==2||x==3)) power = power.times(LAYER_UPGS.m[21].currently())
if (player.m.upgrades.includes(22) && (x==2)) power = power.times(10)
if (player.m.upgrades.includes(41)) power = power.times(player.m.casted[x].max(1).log10().plus(1).log10().div(5).plus(1))
return power;
}
@ -2709,6 +2755,7 @@ function getSpellDesc(x) {
function getSpellTime() {
let time = 20
if (player.m.best.gte(2.5e9)) time *= 10
if (player.m.upgrades.includes(43)) time *= LAYER_UPGS.m[43].currently().toNumber()
return time
}
@ -2718,13 +2765,17 @@ function spellActive(x) {
return player.m.spellTimes[x]>0
}
function activateSpell(x) {
if (!player.m.unl) return
if (spellActive(x)) return
if (player.m.points.lt(1)) return
player.m.points = player.m.points.sub(1)
function activateSpell(x, force=false) {
let toCast = setToCast(player.m.toCast[x])
if (!force) {
if (!player.m.unl) return
if (spellActive(x)) return
if (player.m.points.lt(toCast)) return
}
player.m.points = player.m.points.sub(toCast)
player.m.casted[x] = toCast
player.m.spellTimes[x] = getSpellTime()
player.m.hexes = player.m.hexes.plus(getHexGain())
if (!force) player.m.hexes = player.m.hexes.plus(getHexGain())
}
function getHexGain() {
@ -2738,6 +2789,29 @@ function getHexEff() {
return eff;
}
function isToCastValid(val) {
try {
val = new Decimal(val).floor()
if (val.eq(undefined) || val.eq(null)) return false
if (val.lt(1)) return false
if (val.gt(player.m.points)) return false
return val;
} catch(e) {
return false;
}
}
function setToCast(val) {
if (!player.m.upgrades.includes(41)) return new Decimal(1)
let validVal = isToCastValid(val)
if (!validVal) return new Decimal(1)
else return validVal
}
function updateToCast(id) {
activateSpell(id, true)
}
function getSGenPowEff() {
if (!player.sg.unl) return new Decimal(1)
if (!player.h.challs.includes(62)) return new Decimal(1)

View file

@ -41,6 +41,7 @@ function updateTemp() {
tmp.freeExtCap = getFreeExtCapsules()
tmp.timeEff = getTimeEnergyEff()
tmp.attb = addToTimeBase()
if (!tmp.spaceBuildEff) tmp.spaceBuildEff = {}
for (let i=1;i<=5;i++) tmp.spaceBuildEff[i] = getSpaceBuildingEff(i)

View file

@ -31,6 +31,7 @@ function loadVue() {
getSpellDesc,
activateSpell,
spellActive,
updateToCast,
LAYERS,
LAYER_RES,
LAYER_TYPE,