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Fixed tooltip overlap

This commit is contained in:
Harley White 2021-01-24 19:05:01 -05:00
parent 384269c593
commit c0d3e08f51
6 changed files with 15 additions and 5 deletions

View file

@ -2,6 +2,7 @@
## v2.3.6 - ## v2.3.6 -
- Performance improvements. - Performance improvements.
- Fixed tooltips overlapping with the top display.
- Added support for bulk challenge completions. - Added support for bulk challenge completions.
- "Best" is updated automatically. - "Best" is updated automatically.
- Fixed keeping Decimal values on reset. - Fixed keeping Decimal values on reset.

View file

@ -43,7 +43,7 @@
</div> </div>
<div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing)" class="treeOverlay" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}"> <div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing)" class="treeOverlay" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px">{{VERSION.withoutName}}</div> <div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px">{{(VERSION.withoutName)}}</div>
<button v-if= "player.navTab == 'none' && (tmp[player.tab].row == 'side' || tmp[player.tab].row == 'otherside')" class="other-back overlayThing" onclick="goBack()"></button> <button v-if= "player.navTab == 'none' && (tmp[player.tab].row == 'side' || tmp[player.tab].row == 'otherside')" class="other-back overlayThing" onclick="goBack()"></button>
<img id="optionWheel" class="overlayThing" v-if="player.tab!='options-tab'" src="options_wheel.png" onclick="showTab('options-tab')"></img> <img id="optionWheel" class="overlayThing" v-if="player.tab!='options-tab'" src="options_wheel.png" onclick="showTab('options-tab')"></img>
<div id="info" v-if="player.tab!='info-tab'" class="overlayThing" onclick="showTab('info-tab')"><br>i</div> <div id="info" v-if="player.tab!='info-tab'" class="overlayThing" onclick="showTab('info-tab')"><br>i</div>
@ -61,7 +61,7 @@
</div> </div>
</div> </div>
<div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" style="z-index: 0" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}"> <div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" v-bind:style="{'z-index': (tmp.scrolled ? '999999999999' : '0')}" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<br><br><br><br> <br><br><br><br>
<overlay-head id="fakeHead" style="visibility: hidden;"> <overlay-head id="fakeHead" style="visibility: hidden;">
</overlay-head> </overlay-head>
@ -69,7 +69,7 @@
<layer-tab :layer="player.navTab == 'none' ? player.tab : player.navTab" :key="'left'"></layer-tab> <layer-tab :layer="player.navTab == 'none' ? player.tab : player.navTab" :key="'left'"></layer-tab>
</div> </div>
<!-- Popups --> <!-- Popups -->
<div class="popup-container"> <div class="popup-container">
<transition-group name="fade"> <transition-group name="fade">

View file

@ -61,7 +61,7 @@
</div> </div>
</div> </div>
<div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" style="z-index: 0" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}"> <div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" v-bind:style="{'z-index': (tmp.scrolled ? '999999999999' : '0')}" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<br><br><br><br> <br><br><br><br>
<overlay-head id="fakeHead" style="visibility: hidden;"> <overlay-head id="fakeHead" style="visibility: hidden;">
</overlay-head> </overlay-head>

View file

@ -357,6 +357,7 @@ addLayer("c", {
tooltip() { // Optional, tooltip displays when the layer is unlocked tooltip() { // Optional, tooltip displays when the layer is unlocked
let tooltip = formatWhole(player[this.layer].points) + " " + this.resource let tooltip = formatWhole(player[this.layer].points) + " " + this.resource
if (player[this.layer].buyables[11].gt(0)) tooltip += "\n" + formatWhole(player[this.layer].buyables[11]) + " Exhancers" if (player[this.layer].buyables[11].gt(0)) tooltip += "\n" + formatWhole(player[this.layer].buyables[11]) + " Exhancers"
tooltip += "\nmomomo\m oo\nommom\nyeyeyeye"
return tooltip return tooltip
}, },
shouldNotify() { // Optional, layer will be highlighted on the tree if true. shouldNotify() { // Optional, layer will be highlighted on the tree if true.
@ -513,3 +514,8 @@ addLayer("a", {
}, },
}, },
) )
addLayer('qq', {row: 2})
addLayer('rr', {row: 3})
addLayer('ss', {row: 4})
addLayer('tt', {row: 5})

View file

@ -1,6 +1,7 @@
var player; var player;
var needCanvasUpdate = true; var needCanvasUpdate = true;
var gameEnded = false; var gameEnded = false;
var scrolled = false;
// Don't change this // Don't change this
const TMT_VERSION = { const TMT_VERSION = {
@ -407,6 +408,7 @@ var interval = setInterval(function() {
if (needCanvasUpdate){ resizeCanvas(); if (needCanvasUpdate){ resizeCanvas();
needCanvasUpdate = false; needCanvasUpdate = false;
} }
tmp.scrolled = document.getElementById('treeTab').scrollTop < 30
updateTemp(); updateTemp();
gameLoop(diff) gameLoop(diff)
fixNaNs() fixNaNs()

View file

@ -21,7 +21,8 @@ function setupTemp() {
tmp = {} tmp = {}
tmp.pointGen = {} tmp.pointGen = {}
tmp.displayThings = [] tmp.displayThings = []
tmp.scrolled = 0
setupTempData(layers, tmp) setupTempData(layers, tmp)
for (layer in layers){ for (layer in layers){
tmp[layer].resetGain = {} tmp[layer].resetGain = {}