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Fixed tooltip overlap

This commit is contained in:
Harley White 2021-01-24 19:05:01 -05:00
parent 384269c593
commit c0d3e08f51
6 changed files with 15 additions and 5 deletions

View file

@ -2,6 +2,7 @@
## v2.3.6 -
- Performance improvements.
- Fixed tooltips overlapping with the top display.
- Added support for bulk challenge completions.
- "Best" is updated automatically.
- Fixed keeping Decimal values on reset.

View file

@ -43,7 +43,7 @@
</div>
<div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing)" class="treeOverlay" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px">{{VERSION.withoutName}}</div>
<div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px">{{(VERSION.withoutName)}}</div>
<button v-if= "player.navTab == 'none' && (tmp[player.tab].row == 'side' || tmp[player.tab].row == 'otherside')" class="other-back overlayThing" onclick="goBack()"></button>
<img id="optionWheel" class="overlayThing" v-if="player.tab!='options-tab'" src="options_wheel.png" onclick="showTab('options-tab')"></img>
<div id="info" v-if="player.tab!='info-tab'" class="overlayThing" onclick="showTab('info-tab')"><br>i</div>
@ -61,7 +61,7 @@
</div>
</div>
<div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" style="z-index: 0" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" v-bind:style="{'z-index': (tmp.scrolled ? '999999999999' : '0')}" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<br><br><br><br>
<overlay-head id="fakeHead" style="visibility: hidden;">
</overlay-head>

View file

@ -61,7 +61,7 @@
</div>
</div>
<div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" style="z-index: 0" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" v-bind:style="{'z-index': (tmp.scrolled ? '999999999999' : '0')}" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<br><br><br><br>
<overlay-head id="fakeHead" style="visibility: hidden;">
</overlay-head>

View file

@ -357,6 +357,7 @@ addLayer("c", {
tooltip() { // Optional, tooltip displays when the layer is unlocked
let tooltip = formatWhole(player[this.layer].points) + " " + this.resource
if (player[this.layer].buyables[11].gt(0)) tooltip += "\n" + formatWhole(player[this.layer].buyables[11]) + " Exhancers"
tooltip += "\nmomomo\m oo\nommom\nyeyeyeye"
return tooltip
},
shouldNotify() { // Optional, layer will be highlighted on the tree if true.
@ -513,3 +514,8 @@ addLayer("a", {
},
},
)
addLayer('qq', {row: 2})
addLayer('rr', {row: 3})
addLayer('ss', {row: 4})
addLayer('tt', {row: 5})

View file

@ -1,6 +1,7 @@
var player;
var needCanvasUpdate = true;
var gameEnded = false;
var scrolled = false;
// Don't change this
const TMT_VERSION = {
@ -407,6 +408,7 @@ var interval = setInterval(function() {
if (needCanvasUpdate){ resizeCanvas();
needCanvasUpdate = false;
}
tmp.scrolled = document.getElementById('treeTab').scrollTop < 30
updateTemp();
gameLoop(diff)
fixNaNs()

View file

@ -21,6 +21,7 @@ function setupTemp() {
tmp = {}
tmp.pointGen = {}
tmp.displayThings = []
tmp.scrolled = 0
setupTempData(layers, tmp)
for (layer in layers){