diff --git a/js/game.js b/js/game.js index 9dce91a..6d9d82f 100644 --- a/js/game.js +++ b/js/game.js @@ -2310,8 +2310,8 @@ function rowReset(row, layer) { case 1: var keepUpgrades = 0 if (player.h.best.gte(1) || player.q.best.gte(1)) keepUpgrades = 1 - else if (LAYER_ROW[layer] == 3 && player[layer].best.gte(layer == "e" ? 10 : 3)) keepUpgrades = 1 - else if (LAYER_ROW[layer] == 2 && player[layer].best.gte(8)) keepUpgrades = 1 + else if (LAYER_ROW[layer] == 2 && player[layer].best.gte(layer == "e" ? 10 : 3)) keepUpgrades = 1 + else if (LAYER_ROW[layer] == 1 && player[layer].best.gte(8)) keepUpgrades = 1 player.points = new Decimal(10) player.p.points = new Decimal(0) @@ -2321,7 +2321,7 @@ function rowReset(row, layer) { case 2: var keepMilestones = 0 if (player.h.best.gte(2) || player.q.best.gte(2)) keepMilestones = 1 - else if (LAYER_ROW[layer] == 3 && player.sb.best.gte(layer == "sb" ? 4 : 2)) keepMilestones = 1 + else if (LAYER_ROW[layer] == 2 && player.sb.best.gte(layer == "sb" ? 4 : 2)) keepMilestones = 1 var keepUpgrades = 0 if (player.sp.total.gte(1)) keepUpgrades = 1