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v1.1 Pre-Release 4
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commit
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4 changed files with 31 additions and 24 deletions
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@ -394,8 +394,8 @@
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<span v-if="player.devSpeed && player.devSpeed != 1">
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<br>Dev Speed: {{format(player.devSpeed)}}x<br>
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</span>
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<span v-if="offTime.remain>0">
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<br>Offline Time: {{formatTime(offTime.remain)}} ({{format(offTime.speed)}}x speed)<br>
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<span v-if="player.offTime !== undefined">
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<br>Offline Time: {{formatTime(player.offTime.remain)}}<br>
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</span>
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<span v-if="player.sp.unl && !player.keepGoing">
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<br>Reach {{formatWhole(ENDGAME)}} to beat the game!<br>
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@ -634,7 +634,7 @@
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<button v-on:click="HYPERSPACE.respec()" v-bind:class="{ longUpg: true, hs: true, can: player.hs.unl, locked: !player.hs.unl }">Respec Super-Upgrades</button><br>
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<div class="upgRow">
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<div v-for="i in tmp.s.trueSbUnl">
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<button v-on:click="HYPERSPACE.superUpg(i)" v-bind:class="{ upg: true, hs: true, can: HYPERSPACE.canSuperUpg(i), locked: !HYPERSPACE.canSuperUpg(i) }"><h3>Building {{i}}</h3><br>{{getSpaceBuildingEffDesc(i)}}<br><br>Super-Level: {{formatWhole(tmp.hs.su[i])}} / {{formatWhole(player.hs.superUpgradeCap)}}<br>({{format(tmp.hs.suEff[i])}}x strength)</button>
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<button v-on:click="HYPERSPACE.superUpg(i)" v-bind:class="{ upg: true, hs: true, can: HYPERSPACE.canSuperUpg(i), locked: !HYPERSPACE.canSuperUpg(i) }"><h3>Building {{i}}</h3><br>{{getSpaceBuildingEffDesc(i)}}<br><br>Super-Level: {{formatWhole(tmp.hs.su[i])}} / {{formatWhole(player.hs.superUpgradeCap)}}<br>({{format(tmp.hs.suEff[i].sub(1).times(100))}}% stronger)<br>Cost: 1 Hyperspace</button>
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</div>
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</div>
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<br>
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48
js/game.js
48
js/game.js
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@ -1,9 +1,5 @@
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var player;
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var tmp = {};
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var offTime = {
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remain: 0,
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speed: 1,
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};
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var needCanvasUpdate = true;
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var NaNalert = false;
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var gameEnded = false;
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@ -395,6 +391,9 @@ const LAYER_EFFS = {
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mult: x.div(3).add(1).sqrt()
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}
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},
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l() {
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return player.l.points.times(5).max(1).log10()
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},
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}
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const LAYER_UPGS = {
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@ -1616,7 +1615,7 @@ const LAYER_UPGS = {
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unl() { return player.l.unl },
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currently() {
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if (player.sp.upgrades.includes(15)) return Decimal.pow(6, player.l.points.max(1).log10().cbrt())
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return player.l.points.add(1).log10().times(100).add(1).cbrt()
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return player.l.points.add(1).log10().add(1).pow(0.75)
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},
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effDisp(x) { return format(x)+"x" },
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},
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@ -1639,19 +1638,19 @@ const LAYER_UPGS = {
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},
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25: {
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desc: "Super-Prestige Points strength all Subspace effects.",
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cost: new Decimal(1.5e21),
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cost: new Decimal(5e20),
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unl() { return player.ps.upgrades.includes(23) },
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currently() { return player.sp.points.log10().div(15).sqrt().max(1) },
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effDisp(x) { return format(x.sub(1).times(100))+"%" },
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},
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35: {
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desc: "Reduce the cost scaling of Hyperspace by 20%.",
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cost: new Decimal(2.222e22),
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cost: new Decimal(1e21),
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unl() { return player.ps.upgrades.includes(23) },
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},
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45: {
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desc: "Subtract the cost of Imperium Buildings by 3 and you build 4x faster.",
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cost: new Decimal(1e23),
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desc: "Subtract the cost of Imperium Buildings by 3 and you build 5x faster.",
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cost: new Decimal(2.222e22),
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unl() { return player.ps.upgrades.includes(23) },
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},
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},
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@ -1759,6 +1758,9 @@ function getLayerEffDesc(layer) {
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case "ps":
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return "which are speeding up the Life Power production by " + format(eff.mult) + "x and raising the Life Power amount to the power of " + format(eff.exp)
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break;
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case "l":
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return "which are making that Life Power softcap starts at " + format(eff.pow(tmp.layerEffs.ps.exp))
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break;
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}
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}
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@ -1771,8 +1773,10 @@ function load() {
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if (get===null||get===undefined) player = getStartPlayer()
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else player = JSON.parse(atob(get))
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player.tab = "tree"
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offTime.remain = (Date.now()-player.time)/10000
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if (!player.offlineProd) offTime.remain = 0
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if (player.offlineProd) {
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if (player.offTime === undefined) player.offTime = { remain: 0 }
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player.offTime.remain += (Date.now() - player.time) / 1000
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}
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player.time = Date.now()
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checkForVars();
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convertToDecimal();
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@ -3608,7 +3612,7 @@ function getLifePowerExp() {
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}
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function getLifePowerSoftcapStart() {
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let x = player.l.points.times(5).max(1).log10()
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let x = tmp.layerEffs.l
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return x
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}
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@ -3794,10 +3798,11 @@ let HYPERSPACE = {
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let VERSION = {
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num: 1.1,
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pre: 4,
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name: "The Life Update"
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}
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VERSION.withoutName = "v" + VERSION.num + (VERSION.beta ? " Beta " + VERSION.beta : "")
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VERSION.withoutName = "v" + VERSION.num + (VERSION.pre ? " Pre-Release " + VERSION.pre : VERSION.pre ? " Beta " + VERSION.beta : "")
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VERSION.withName = VERSION.withoutName + (VERSION.name ? ": " + VERSION.name : "")
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let IMPERIUM = {
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@ -3836,7 +3841,7 @@ let IMPERIUM = {
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speed() {
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let x = Decimal.pow(3.75, player.i.extraBuildings.add(5)).recip()
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x = x.times(IMPERIUM.sgSpeedBoost())
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if (player.sp.upgrades.includes(45)) x = x.times(4)
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if (player.sp.upgrades.includes(45)) x = x.times(5)
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return x
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},
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sgSpeedBoost() {
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@ -3999,13 +4004,16 @@ var interval = setInterval(function() {
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if (gameEnded&&!player.keepGoing) return;
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ticking = true
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let now = Date.now()
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let diff = (now - player.time) / 1000
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if (!player.offlineProd) offTime.remain = 0
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if (offTime.remain > 0) {
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offTime.speed = offTime.remain / 5 + 1
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diff += offTime.speed / 50
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offTime.remain = Math.max(offTime.remain - offTime.speed / 50, 0)
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let diff = (now - player.time) / 1e3
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if (player.offTime !== undefined) {
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if (player.offTime.remain > 0) {
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let offlineDiff = Math.max(player.offTime.remain / 10, diff)
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player.offTime.remain -= offlineDiff
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diff += offlineDiff
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}
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if (!player.offlineProd || player.offTime.remain <= 0) delete player.offTime
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}
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if (player.devSpeed) diff *= player.devSpeed
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player.time = now
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if (needCanvasUpdate) resizeCanvas();
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updateTemp();
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1
js/v.js
1
js/v.js
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@ -29,7 +29,6 @@ function loadVue() {
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data: {
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player,
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tmp,
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offTime,
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Decimal,
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format,
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formatWhole,
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BIN
remove.png
BIN
remove.png
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Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 5.9 KiB |
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