diff --git a/index.html b/index.html
index fddf638..86275ca 100644
--- a/index.html
+++ b/index.html
@@ -15,6 +15,11 @@
+
Beta v1.2 Alpha 4
+
+ - Implemented the final Hindrance
+ - Balanced up to 1e2,000,000 Points, 200 Magic, and 200 Balance Energy
+
Beta v1.2 Alpha 3
- Balanced up to 50 Magic and 50 Balance Energy
@@ -224,6 +229,7 @@
E: Enhance reset
S: Space reset
Shift+B: Super-Booster reset
+ Shift+G: Super-Generator reset
H: Hindrance reset
Q: Quirk reset
Ctrl+B: Hyper-Booster reset
@@ -282,6 +288,7 @@
|
|
|
+ |
@@ -357,6 +364,13 @@
3 Super-Boosters Keep Prestige Upgrades on reset |
4 Super-Boosters Keep Booster/Generator milestones on reset |
+
+ You have {{format(player.sg.power)}} Super-Generator Power, which multiplies the Generator base by {{format(tmp.sGenPowEff)}}
+
+ 1 Super-Generator You can buy max Super-Generators, and Super-Generators reset nothing |
+ 2 Super-Generators Automatically purchase Super-Generators |
+
+
1 Hindrance Spirit Keep Prestige Upgrades on all previous resets, and gain 100x more Enhance Points |
2 Hindrance Spirit Keep all third row milestones on all fourth row resets, and start with your best-ever Space |
diff --git a/js/canvas.js b/js/canvas.js
index 1318108..3ad675c 100644
--- a/js/canvas.js
+++ b/js/canvas.js
@@ -33,6 +33,7 @@ function drawTree() {
}
if (layerUnl('t')) drawTreeBranch("b", "t")
if (layerUnl('sb')) drawTreeBranch("b", "sb")
+ if (layerUnl('sg')) drawTreeBranch("g", "sg")
if (layerUnl('s')) drawTreeBranch("g", "s")
if (layerUnl('h')) drawTreeBranch("t", "h")
if (layerUnl('q')) drawTreeBranch("e", "q")
diff --git a/js/game.js b/js/game.js
index 408c716..bb5da16 100644
--- a/js/game.js
+++ b/js/game.js
@@ -85,6 +85,14 @@ function getStartPlayer() {
best: new Decimal(0),
upgrades: [],
},
+ sg: {
+ unl: false,
+ auto: false,
+ points: new Decimal(0),
+ best: new Decimal(0),
+ power: new Decimal(0),
+ upgrades: [],
+ },
h: {
unl: false,
time: 0,
@@ -145,7 +153,7 @@ function getStartPlayer() {
}
}
-const LAYERS = ["p", "b", "g", "e", "t", "s", "sb", "h", "q", "hb", "ss", "m", "ba"]
+const LAYERS = ["p", "b", "g", "e", "t", "s", "sb", "sg", "h", "q", "hb", "ss", "m", "ba"]
const LAYER_REQS = {
p: new Decimal(10),
@@ -155,6 +163,7 @@ const LAYER_REQS = {
t: new Decimal(1e120),
s: new Decimal(1e120),
sb: new Decimal(180),
+ sg: new Decimal(1000),
h: new Decimal(1e220),
q: new Decimal("1e512"),
hb: new Decimal(12),
@@ -171,6 +180,7 @@ const LAYER_RES = {
t: "time capsules",
s: "space energy",
sb: "super-boosters",
+ sg: "super-generators",
h: "hindrance spirit",
q: "quirks",
hb: "hyper-boosters",
@@ -179,7 +189,7 @@ const LAYER_RES = {
ba: "balance energy",
}
-const LAYER_RES_CEIL = ["sb", "hb", "ss"]
+const LAYER_RES_CEIL = ["sb", "sg", "hb", "ss"]
const LAYER_TYPE = {
p: "normal",
@@ -189,6 +199,7 @@ const LAYER_TYPE = {
t: "static",
s: "static",
sb: "static",
+ sg: "static",
h: "normal",
q: "normal",
hb: "static",
@@ -205,6 +216,7 @@ const LAYER_EXP = {
t: new Decimal(1.85),
s: new Decimal(1.85),
sb: new Decimal(1.25),
+ sg: new Decimal(1.4),
h: new Decimal(0.015),
q: new Decimal(0.0075),
hb: new Decimal(2.5),
@@ -219,6 +231,7 @@ const LAYER_BASE = {
t: new Decimal(1e15),
s: new Decimal(1e15),
sb: new Decimal(1.05),
+ sg: new Decimal(1.2),
hb: new Decimal(1.05),
ss: new Decimal(1.15),
}
@@ -231,6 +244,7 @@ const LAYER_ROW = {
t: 2,
s: 2,
sb: 2,
+ sg: 2,
h: 3,
q: 3,
hb: 3,
@@ -243,7 +257,7 @@ const LAYER_ROW = {
const ROW_LAYERS = [
["p"],
["b","g"],
- ["e","t","s","sb"],
+ ["e","t","s","sb","sg"],
["h","q","hb","ss"],
["m","ba"],
["future_layer"],
@@ -262,19 +276,20 @@ const LAYER_EFFS = {
if (tmp.hcActive ? tmp.hcActive[11] : true) return new Decimal(1);
return Decimal.pow(Decimal.add(2, tmp.atbb).max(0), player.b.points.plus(getFreeBoosters()).times(getBoosterPower())).max(0)
},
- g: function() { return Decimal.pow(Decimal.add(2, tmp.atgb).max(0), player.g.points.times(getGenPow())).sub(1).times(getGenPowerGainMult()).max(0) },
+ g: function() { return Decimal.pow(Decimal.add(2, tmp.atgb).times(tmp.sGenPowEff).max(0), player.g.points.times(getGenPow())).sub(1).times(getGenPowerGainMult()).max(0) },
t: function() { return {
gain: Decimal.pow(3, player.t.points.plus(player.t.extCapsules.plus(tmp.freeExtCap).times(getFreeExtPow())).times(getCapPow())).sub(1).times(getTimeEnergyGainMult()),
limit: Decimal.pow(2, player.t.points.plus(player.t.extCapsules.plus(tmp.freeExtCap).times(getFreeExtPow())).times(getCapPow())).sub(1).times(100).times(getTimeEnergyLimitMult()),
}},
sb: function() { return Decimal.pow(Decimal.add(1.5, addToSBBase()), player.sb.points.times(getSuperBoosterPow())) },
+ sg: function() { return Decimal.pow(2, player.sg.points).max(0) },
h: function() {
let ret = player.h.points.plus(1).times(player.points.times(player.h.points).plus(1).log10().plus(1).log10().plus(1)).log10().times(5).root(player.q.upgrades.includes(12)?1.25:2);
if (player.h.challs.includes(61)) ret = ret.times(1.2);
if (ret.gte(100)) ret = ret.log10().times(50).min(ret);
return ret;
},
- hb: function() { return Decimal.pow(1.6, player.hb.points.pow(getHyperBoosterExp()).times(getHyperBoosterPow())) },
+ hb: function() { return Decimal.pow(Decimal.add(1.6, addToHBBase()), player.hb.points.pow(getHyperBoosterExp()).times(getHyperBoosterPow())) },
ss: function() { return player.ss.points.pow(2.5).times(getSubspaceGainMult()) },
ba: function() { return {
power: player.ba.points.pow(0.2).pow(tmp.baExp ? tmp.baExp : 1),
@@ -827,6 +842,10 @@ const LAYER_UPGS = {
effDisp: function(x) { return "+"+format(x) },
},
},
+ sg: {
+ rows: 0,
+ cols: 0,
+ },
h: {
rows: 0,
cols: 0,
@@ -1022,7 +1041,7 @@ const LAYER_UPGS = {
},
m: {
rows: 1,
- cols: 2,
+ cols: 4,
11: {
desc: "Hexes boost Spells 2 & 3.",
cost: new Decimal(10),
@@ -1035,10 +1054,24 @@ const LAYER_UPGS = {
cost: new Decimal(25),
unl: function() { return player.m.upgrades.includes(11) },
},
+ 13: {
+ desc: "Hexes add to the Hyper-Booster base.",
+ cost: new Decimal(40),
+ unl: function() { return player.m.upgrades.includes(11) },
+ currently: function() { return player.m.hexes.plus(1).log10().plus(1).log10().plus(1).log10().div(2.5) },
+ effDisp: function(x) { return "+"+format(x)+" to base" },
+ },
+ 14: {
+ desc: "You get more Hexes when casting Spells based on your best Magic.",
+ cost: new Decimal(100),
+ unl: function() { return player.m.upgrades.includes(12) },
+ currently: function() { return player.m.best.div(3).plus(1).pow(0.8) },
+ effDisp: function(x) { return format(x)+"x" },
+ },
},
ba: {
rows: 1,
- cols: 2,
+ cols: 4,
11: {
desc: "All Balance Energy effects use better formulas.",
cost: new Decimal(25),
@@ -1051,6 +1084,18 @@ const LAYER_UPGS = {
currently: function() { return (tmp.balEff2?tmp.balEff2:new Decimal(1)).max(1).pow(4) },
effDisp: function(x) { return format(x)+"x" },
},
+ 13: {
+ desc: "Multiply all Quirk Layers based on your Balance Power, and the Quirk Energy effect is cubed.",
+ cost: new Decimal(50),
+ unl: function() { return player.ba.upgrades.includes(11) },
+ currently: function() { return player.ba.power.plus(1).pow(1.25) },
+ effDisp: function(x) { return format(x)+"x" },
+ },
+ 14: {
+ desc: "The Balance Power effect uses a better formula.",
+ cost: new Decimal(120),
+ unl: function() { return player.ba.upgrades.includes(12) },
+ },
},
}
@@ -1067,6 +1112,7 @@ const TAB_REQS = {
t: function() { return (player.t.unl||player.points.gte(tmp.layerReqs.t))&&layerUnl('t') },
s: function() { return (player.s.unl||player.points.gte(tmp.layerReqs.s))&&layerUnl('s') },
sb: function() { return (player.sb.unl||player.b.points.gte(tmp.layerReqs.sb))&&layerUnl('sb') },
+ sg: function() { return (player.sg.unl||player.g.points.gte(tmp.layerReqs.sg))&&layerUnl('sg') },
h: function() { return (player.h.unl||player.t.energy.gte(tmp.layerReqs.h))&&layerUnl('h') },
q: function() { return (player.q.unl||player.g.power.gte(tmp.layerReqs.q))&&layerUnl('q') },
hb: function() { return (player.hb.unl||player.sb.points.gte(tmp.layerReqs.hb))&&layerUnl('hb') },
@@ -1083,6 +1129,7 @@ const LAYER_AMT_NAMES = {
e: "points",
s: "points",
sb: "boosters",
+ sg: "generators",
h: "time energy",
q: "generator power",
hb: "super-boosters",
@@ -1097,6 +1144,9 @@ function getLayerAmt(layer) {
case "sb":
return player.b.points;
break;
+ case "sg":
+ return player.g.points;
+ break;
case "h":
return player.t.energy;
break;
@@ -1135,6 +1185,9 @@ function getLayerEffDesc(layer) {
case "sb":
return "which are multiplying the Booster effect base by "+format(eff)
break;
+ case "sg":
+ return "which are generating "+format(eff)+" Super-Generator Power/sec"
+ break;
case "h":
return "which are providing "+format(eff)+" free extra Time Capsules (boosted by your points)"
break;
@@ -1242,6 +1295,7 @@ function checkForVars() {
if (player.s.autoBuild === undefined) player.s.autoBuild = false
if (player.sb === undefined) player.sb = start.sb
if (player.sb.auto === undefined) player.sb.auto = false
+ if (player.sg === undefined) player.sg = start.sg
if (player.timePlayed === undefined) player.timePlayed = 0
if (player.hasNaN === undefined) player.hasNaN = false
if (player.h === undefined) player.h = start.h
@@ -1281,6 +1335,9 @@ function convertToDecimal() {
for (let i=1;i<=5;i++) player.s.buildings[i] = new Decimal(player.s.buildings[i])
player.sb.points = new Decimal(player.sb.points)
player.sb.best = new Decimal(player.sb.best)
+ player.sg.points = new Decimal(player.sg.points)
+ player.sg.best = new Decimal(player.sg.best)
+ player.sg.power = new Decimal(player.sg.power)
player.h.points = new Decimal(player.h.points)
player.h.best = new Decimal(player.h.best)
player.q.points = new Decimal(player.q.points)
@@ -1366,6 +1423,9 @@ function canBuyMax(layer) {
case "sb":
return player.hb.best.gte(1)
break;
+ case "sg":
+ return player.sg.best.gte(1)
+ break;
case "hb":
return player.ba.best.gte(8)
break;
@@ -1420,6 +1480,7 @@ function getLayerGainMult(layer) {
if (player.t.unl) mult = mult.times(tmp.timeEff)
if (player.s.unl && tmp.spaceBuildEff) mult = mult.times(tmp.spaceBuildEff[1])
if (player.q.upgrades.includes(11)) mult = mult.times(LAYER_UPGS.q[11].currently())
+ if (tmp.hcActive ? tmp.hcActive[62] : true) mult = mult.times(0)
break;
case "b":
if (player.b.upgrades.includes(23)) mult = mult.div(LAYER_UPGS.b[23].currently())
@@ -1524,6 +1585,9 @@ function layerUnl(layer) {
case "sb":
return player.e.unl&&player.t.unl&&player.s.unl;
break;
+ case "sg":
+ return player.g.unl&&player.h.challs.includes(62);
+ break;
case "h":
return player.t.unl&&player.sb.unl
break;
@@ -1622,6 +1686,14 @@ function rowReset(row, layer) {
best: (player.h.best.gte(2)||player.m.best.gte(1)) ? player.sb.best : new Decimal(0),
upgrades: player.h.best.gte(10) ? player.sb.upgrades : [],
}
+ player.sg = {
+ unl: player.sg.unl,
+ auto: player.sg.auto,
+ points: new Decimal(0),
+ best: player.sg.best,
+ power: new Decimal(0),
+ upgrades: player.sg.upgrades,
+ }
player.h.time = 0
player.q.time = new Decimal(0);
player.q.energy = new Decimal(0);
@@ -1693,7 +1765,7 @@ function doReset(layer, force=false) {
}
if ((layer=="b"&&player.t.best.gte(12))||(layer=="g"&&player.s.best.gte(12))) return;
- if ((layer=="t"&&player.h.best.gte(25))||(layer=="s"&&player.q.best.gte(25))||(layer=="sb"&&player.h.best.gte(2500))) return;
+ if ((layer=="t"&&player.h.best.gte(25))||(layer=="s"&&player.q.best.gte(25))||(layer=="sb"&&player.h.best.gte(2500))||(layer=="sg"&&player.sg.best.gte(1))) return;
if ((layer=="hb"&&player.ba.best.gte(8))||(layer=="ss"&&player.ba.best.gte(8))) return;
let row = LAYER_ROW[layer]
if (row==0) rowReset(0, layer)
@@ -2144,6 +2216,7 @@ function getQuirkLayerMult() {
if (player.q.upgrades.includes(14)) mult = mult.times(3)
if (player.q.upgrades.includes(21)) mult = mult.times(LAYER_UPGS.q[21].currently())
if (player.h.challs.includes(52)) mult = mult.times(H_CHALLS[52].currently())
+ if (player.ba.upgrades.includes(13)) mult = mult.times(LAYER_UPGS.ba[13].currently())
return mult
}
@@ -2165,6 +2238,7 @@ function getQuirkEnergyEff() {
}
if (player.q.upgrades.includes(32)) eff = eff.pow(2)
if (player.h.challs.includes(61)) eff = eff.pow(1.2)
+ if (player.ba.upgrades.includes(13)) eff = eff.pow(3)
return eff;
}
@@ -2281,11 +2355,11 @@ const H_CHALLS = {
reward: "Hindrance Spirit & Quirk Energy are 20% stronger.",
},
62: {
- name: "???",
- desc: "???",
+ name: "Truly Prestigeless",
+ desc: "You cannot gain Prestige Points.",
unl: function() { return player.m.upgrades.includes(12) },
- goal: new Decimal(1/0),
- reward: "???",
+ goal: new Decimal("1e134000"),
+ reward: "Unlock Super-Generators.",
},
}
@@ -2298,7 +2372,10 @@ function HCActive(x) {
function startHindrance(x) {
if (!player.h.unl) return
if (player.h.active==x) {
- if (player.points.gte(H_CHALLS[x].goal) && !player.h.challs.includes(x)) player.h.challs.push(x);
+ if (player.points.gte(H_CHALLS[x].goal) && !player.h.challs.includes(x)) {
+ if (x==62) needCanvasUpdate = true;
+ player.h.challs.push(x);
+ }
player.h.active = 0
} else {
player.h.active = x
@@ -2357,6 +2434,12 @@ function getSubspaceGainMult() {
return mult
}
+function addToHBBase() {
+ let toAdd = new Decimal(0)
+ if (player.m.upgrades.includes(13)) toAdd = toAdd.plus(LAYER_UPGS.m[13].currently())
+ return toAdd
+}
+
function getHyperBoosterExp() {
let exp = new Decimal(1)
if (player.hb.order>0) exp = new Decimal(0.5)
@@ -2371,6 +2454,7 @@ function getHyperBoosterPow() {
function getBalancePowerEff() {
let eff = player.ba.power.plus(1).sqrt()
+ if (player.ba.upgrades.includes(14)) eff = eff.pow(5)
return eff;
}
@@ -2442,7 +2526,13 @@ function activateSpell(x) {
if (player.m.points.lt(1)) return
player.m.points = player.m.points.sub(1)
player.m.spellTimes[x] = getSpellTime()
- player.m.hexes = player.m.hexes.plus(1)
+ player.m.hexes = player.m.hexes.plus(getHexGain())
+}
+
+function getHexGain() {
+ let gain = new Decimal(1)
+ if (player.m.upgrades.includes(14)) gain = gain.times(LAYER_UPGS.m[14].currently())
+ return gain.floor()
}
function getHexEff() {
@@ -2450,6 +2540,13 @@ function getHexEff() {
return eff;
}
+function getSGenPowEff() {
+ if (!player.sg.unl) return new Decimal(1)
+ if (!player.h.challs.includes(62)) return new Decimal(1)
+ let eff = player.sg.power.plus(1).pow(3)
+ return eff
+}
+
function gameLoop(diff) {
diff = new Decimal(diff)
if (isNaN(diff.toNumber())) diff = new Decimal(0);
@@ -2466,6 +2563,7 @@ function gameLoop(diff) {
let data = tmp.layerEffs.t
player.t.energy = player.t.energy.plus(data.gain.times(diff)).min(data.limit).max(0)
}
+ if (player.sg.unl) player.sg.power = player.sg.power.plus(tmp.layerEffs.sg.times(diff)).max(0)
if (player.q.unl) {
let mult = getQuirkLayerMult()
player.q.time = player.q.time.plus(mult.times(diff)).max(0)
@@ -2493,6 +2591,7 @@ function gameLoop(diff) {
if (player.s.auto&&player.q.best.gte(10)) doReset("s")
if (player.s.autoBuild&&player.ss.best.gte(1)) for (let i=tmp.sbUnl;i>=1;i--) maxSpaceBuilding(i)
if (player.sb.auto&&player.h.best.gte(15)) doReset("sb")
+ if (player.sg.auto&&player.sg.best.gte(2)) doReset("sg")
if (player.q.auto&&player.ba.best.gte(3)) maxQuirkLayers()
if (player.hb.auto&&player.m.best.gte(4)) doReset("hb")
if (player.ss.auto&&player.m.best.gte(4)) doReset("ss")
@@ -2549,6 +2648,9 @@ document.onkeydown = function(e) {
case "B":
if (player.sb.unl) doReset("sb")
break;
+ case "G":
+ if (player.sg.unl) doReset("sg")
+ break;
case "S":
if (player.ss.unl) doReset("ss")
break;
diff --git a/js/temp.js b/js/temp.js
index 00792b9..f6a2071 100644
--- a/js/temp.js
+++ b/js/temp.js
@@ -58,4 +58,6 @@ function updateTemp() {
tmp.hexEff = getHexEff()
if (!tmp.spellEffs) tmp.spellEffs = {}
for (let i=1;i<=3;i++) tmp.spellEffs[i] = getSpellEff(i)
+
+ tmp.sGenPowEff = getSGenPowEff()
}
\ No newline at end of file
diff --git a/style.css b/style.css
index ee21878..2ab8bed 100644
--- a/style.css
+++ b/style.css
@@ -255,6 +255,16 @@ h1, h2 {
text-shadow: 0px 0px 10px #ebc88f;
}
+.sg {
+ background-color: #409c6e;
+ color: black;
+}
+
+.sg_txt {
+ color: #409c6e;
+ text-shadow: 0px 0px 10px #409c6e;
+}
+
#optionWheel {
position: absolute;
top: 0px;