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Added small screen support and OOM display

This commit is contained in:
Harley White 2021-05-06 15:45:03 -04:00
parent 5ed897bd7b
commit cbb303c21b
8 changed files with 70 additions and 21 deletions

View file

@ -2,6 +2,8 @@
# v2.4.2 (beta) # v2.4.2 (beta)
- Optimizations, hopefully a significant amount. - Optimizations, hopefully a significant amount.
- Added OOM/s point gen display at high values (thanks to Ducdat!)
- Only one tab will display if the window is not wide enough (also thanks to Ducdat!)
- Layer nodes will be highlighted even if the player is on the same tab. - Layer nodes will be highlighted even if the player is on the same tab.
- Added buyable purchaseLimit. - Added buyable purchaseLimit.
- Amount is automatically supplied to buyable cost and effect functions. - Amount is automatically supplied to buyable cost and effect functions.

View file

@ -35,7 +35,7 @@
<div v-if="false" id="loadingSection" class="fullWidth"> <div v-if="false" id="loadingSection" class="fullWidth">
<h1>Loading... (If this takes too long it means there was a serious error!)←</h1> <h1>Loading... (If this takes too long it means there was a serious error!)←</h1>
</div> </div>
<div class="vl" v-if="player.navTab!= 'none' &&player.tab!='none'&&!(gameEnded && !player.keepGoing)"></div> <div class="vl" v-if="player.navTab !== 'none' && tmp.other.splitScreen && player.tab!='none' && !(gameEnded && !player.keepGoing)"></div>
<div v-if="(gameEnded && !player.keepGoing)" class="fullWidth"> <div v-if="(gameEnded && !player.keepGoing)" class="fullWidth">
<br> <br>
<h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br> <h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br>
@ -55,8 +55,12 @@
<br><br> <br><br>
</div> </div>
<div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing)" class="treeOverlay" onscroll="resizeCanvas()" <div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen || !readData(layoutInfo.showTree))" class="treeOverlay" onscroll="resizeCanvas()"
v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}"> v-bind:class="{
fullWidth: (player.tab == 'none' || player.navTab == 'none'),
col: (player.tab !== 'none' && player.navTab !== 'none'),
left: (player.tab !== 'none' && player.navTab !== 'none')}"
:style="{'margin-top': !readData(layoutInfo.showTree) && player.tab == 'info-tab' ? '50px' : ''}">
<div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px"> <div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px">
{{VERSION.withoutName}}</div> {{VERSION.withoutName}}</div>
<button <button
@ -85,8 +89,8 @@
</div> </div>
</div> </div>
</div> </div>
<div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" v-bind:style="{'z-index': (tmp.scrolled ? '1' : '5000')}" onscroll="resizeCanvas()" <div v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen)" id="treeTab" style="z-index: 0" onscroll="resizeCanvas()"
v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}"> v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<br><br><br><br> <br><br><br><br>
<overlay-head id="fakeHead" style="visibility: hidden;"> <overlay-head id="fakeHead" style="visibility: hidden;">
@ -107,9 +111,7 @@
</transition-group> </transition-group>
</div> </div>
<div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(gameEnded && !player.keepGoing)" <div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(gameEnded && !player.keepGoing)" onscroll="resizeCanvas()" style="background-color:var(--background)" v-bind:class="{ fullWidth: player.navTab == 'none' || !tmp.other.splitScreen || !readData(layoutInfo.showTree), col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
onscroll="resizeCanvas()"
v-bind:class="{ fullWidth: player.navTab == 'none', col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
<div v-for="layer in LAYERS"> <div v-for="layer in LAYERS">
<div v-if="player.tab==layer"> <div v-if="player.tab==layer">
<layer-tab :layer="layer" :back="'none'" :spacing="'50px'" :key="'left'"></layer-tab> <layer-tab :layer="layer" :back="'none'" :spacing="'50px'" :key="'left'"></layer-tab>

View file

@ -34,7 +34,7 @@
<div v-if="false" id="loadingSection" class="fullWidth"> <div v-if="false" id="loadingSection" class="fullWidth">
<h1>Loading... (If this takes too long it means there was a serious error!)←</h1> <h1>Loading... (If this takes too long it means there was a serious error!)←</h1>
</div> </div>
<div class="vl" v-if="player.navTab!= 'none' &&player.tab!='none'&&!(gameEnded && !player.keepGoing)"></div> <div class="vl" v-if="player.navTab !== 'none' && tmp.other.splitScreen && player.tab!='none' && !(gameEnded && !player.keepGoing)"></div>
<div v-if="(gameEnded && !player.keepGoing)" class="fullWidth"> <div v-if="(gameEnded && !player.keepGoing)" class="fullWidth">
<br> <br>
<h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br> <h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br>
@ -54,8 +54,12 @@
<br><br> <br><br>
</div> </div>
<div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing)" class="treeOverlay" onscroll="resizeCanvas()" <div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen || !readData(layoutInfo.showTree))" class="treeOverlay" onscroll="resizeCanvas()"
v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}"> v-bind:class="{
fullWidth: (player.tab == 'none' || player.navTab == 'none'),
col: (player.tab !== 'none' && player.navTab !== 'none'),
left: (player.tab !== 'none' && player.navTab !== 'none')}"
:style="{'margin-top': !readData(layoutInfo.showTree) && player.tab == 'info-tab' ? '50px' : ''}">
<div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px"> <div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px">
{{VERSION.withoutName}}</div> {{VERSION.withoutName}}</div>
<button <button
@ -84,8 +88,8 @@
</div> </div>
</div> </div>
</div> </div>
<div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" v-bind:style="{'z-index': (tmp.scrolled ? '1' : '5000')}" onscroll="resizeCanvas()" <div v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen)" id="treeTab" style="z-index: 0" onscroll="resizeCanvas()"
v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}"> v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<br><br><br><br> <br><br><br><br>
<overlay-head id="fakeHead" style="visibility: hidden;"> <overlay-head id="fakeHead" style="visibility: hidden;">
@ -106,9 +110,7 @@
</transition-group> </transition-group>
</div> </div>
<div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(gameEnded && !player.keepGoing)" <div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(gameEnded && !player.keepGoing)" onscroll="resizeCanvas()" style="background-color:var(--background)" v-bind:class="{ fullWidth: player.navTab == 'none' || !tmp.other.splitScreen || !readData(layoutInfo.showTree), col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
onscroll="resizeCanvas()"
v-bind:class="{ fullWidth: player.navTab == 'none', col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
<div v-for="layer in LAYERS"> <div v-for="layer in LAYERS">
<div v-if="player.tab==layer"> <div v-if="player.tab==layer">
<layer-tab :layer="layer" :back="'none'" :spacing="'50px'" :key="'left'"></layer-tab> <layer-tab :layer="layer" :back="'none'" :spacing="'50px'" :key="'left'"></layer-tab>

View file

@ -407,8 +407,9 @@ var interval = setInterval(function() {
if (needCanvasUpdate){ resizeCanvas(); if (needCanvasUpdate){ resizeCanvas();
needCanvasUpdate = false; needCanvasUpdate = false;
} }
tmp.scrolled = document.getElementById('treeTab').scrollTop > 30 tmp.scrolled = document.getElementById('treeTab') && document.getElementById('treeTab').scrollTop > 30
updateTemp(); updateTemp();
updateOther(diff);
gameLoop(diff) gameLoop(diff)
fixNaNs() fixNaNs()
adjustPopupTime(0.05) adjustPopupTime(0.05)

View file

@ -106,7 +106,7 @@ var systemComponents = {
<h2 class="overlayThing" id="points">{{format(player.points)}}</h2> <h2 class="overlayThing" id="points">{{format(player.points)}}</h2>
<span v-if="player.points.lt('1e1e6')" class="overlayThing"> {{modInfo.pointsName}}</span> <span v-if="player.points.lt('1e1e6')" class="overlayThing"> {{modInfo.pointsName}}</span>
<br> <br>
<span v-if="canGenPoints()" class="overlayThing">({{format(getPointGen())}}/sec)</span> <span v-if="canGenPoints()" class="overlayThing">({{tmp.other.oompsMag != 0 ? format(tmp.other.oomps) + " OOM" + (tmp.other.oompsMag < 0 ? "^OOM" : tmp.other.oompsMag > 1 ? "^" + tmp.other.oompsMag : "") + "s" : format(getPointGen())}}/sec)</span>
<div v-for="thing in tmp.displayThings" class="overlayThing"><span v-if="thing" v-html="thing"></span></div> <div v-for="thing in tmp.displayThings" class="overlayThing"><span v-if="thing" v-html="thing"></span></div>
</div> </div>
` `

View file

@ -38,6 +38,13 @@ function setupTemp() {
setupBarStyles(layer) setupBarStyles(layer)
setupBuyables(layer) setupBuyables(layer)
} }
tmp.other = {
screenWidth: window.innerWidth,
lastPoints: player.points || new Decimal(0),
oomps: new Decimal(0),
}
temp = tmp temp = tmp
} }
@ -94,7 +101,6 @@ function updateTemp() {
if (isFunction(text)) text = text() if (isFunction(text)) text = text()
tmp.displayThings.push(text) tmp.displayThings.push(text)
} }
} }
function updateTempData(layerData, tmpData, funcsData) { function updateTempData(layerData, tmpData, funcsData) {
@ -206,4 +212,40 @@ function setupBuyables(layer) {
} }
} }
} }
}
function updateOther(diff) {
tmp.other.oompsMag = 0
if (player.points.lte(new Decimal(1e100))) return
var pp = new Decimal(player.points);
var lp = tmp.other.lastPoints || new Decimal(0);
if (pp.gt(lp)) {
if (pp.gte("10^^8")) {
pp = pp.slog(1e10)
lp = lp.slog(1e10)
tmp.other.oomps = pp.sub(lp).div(diff)
tmp.other.oompsMag = -1;
} else {
while (pp.div(lp).log(10).div(diff).gte("100") && tmp.other.oompsMag <= 5 && lp.gt(0)) {
pp = pp.log(10)
lp = lp.log(10)
tmp.other.oomps = pp.sub(lp).div(diff)
tmp.other.oompsMag++;
}
}
}
var screenWidth = window.innerWidth
var splitScreen = screenWidth >= 1024
if (player.splitMode === "disabled") splitScreen = false
if (player.splitMode === "enabled") splitScreen = true
tmp.other = {
screenWidth: screenWidth,
splitScreen: splitScreen,
lastPoints: player.points,
oomps: tmp.other.oomps,
oompsMag: tmp.other.oompsMag,
}
} }

View file

@ -283,6 +283,7 @@ function layerunlocked(layer) {
function keepGoing() { function keepGoing() {
player.keepGoing = true; player.keepGoing = true;
needCanvasUpdate = true; needCanvasUpdate = true;
goBack()
} }
function toNumber(x) { function toNumber(x) {
@ -348,7 +349,6 @@ document.onkeydown = function (e) {
if (ctrlDown && hotkeys[key]) e.preventDefault() if (ctrlDown && hotkeys[key]) e.preventDefault()
if (hotkeys[key]) { if (hotkeys[key]) {
let k = hotkeys[key] let k = hotkeys[key]
console.log(tmp[k.layer].hotkeys)
if (player[k.layer].unlocked && tmp[k.layer].hotkeys[k.id].unlocked) if (player[k.layer].unlocked && tmp[k.layer].hotkeys[k.id].unlocked)
k.onPress() k.onPress()
} }

View file

@ -21,7 +21,7 @@ function startPlayerBase() {
showStory: true, showStory: true,
points: modInfo.initialStartPoints, points: modInfo.initialStartPoints,
subtabs: {}, subtabs: {},
lastSafeTab: (layoutInfo.showTree ? "none" : layoutInfo.startTab) lastSafeTab: (readData(layoutInfo.showTree) ? "none" : layoutInfo.startTab)
}; };
} }
function getStartPlayer() { function getStartPlayer() {