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Fixed id enforcement
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2 changed files with 6 additions and 7 deletions
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changelog.md
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changelog.md
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# Incrementum changelog:
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# Incrementum 3.0 changelog:
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- Changed the name to "Incrementum" and replaced all instances of "mod" with "game". game.js has been renamed incrementum.js, and mod.js is now game.js.
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- Changed the name to "Incrementum" and replaced all instances of "mod" with "game". game.js has been renamed incrementum.js, and mod.js is now game.js.
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- Added linear and quadratic prestige types, improved the prestige type system.
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- Added linear and quadratic prestige types, improved the prestige type system.
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- Added "pluralize" function, and made main point displays correctly use singular and plural (if singular is supplied).
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- Added "pluralize" function, and made main point displays correctly use singular and plural (if singular is supplied).
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- Enforced changing the game's id (formerly modId) to stop saves from being overwritten.
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- Added this.data and this.tmp shortcuts.
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- Added this.data and this.tmp shortcuts.
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- Upgrade effectDisplay and grid tooltip no longer display if they return "".
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- devSpeed can be 0.
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- Fixed an issue with text-input not converting types correctly.
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- Fixed an issue with text-input not converting types correctly.
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- Text-input now goes back to the old value if an invalid value is entered.
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- Text-input now goes back to the old value if an invalid value is entered.
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- Upgrade effectDisplay and grid tooltip no longer display if they return "".
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- devSpeed can be 0.
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# TMT v2.6.6.2 - 9/9/21
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# v2.6.6.2 - 9/9/21
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- nodeStyle can now be used to set fonts.
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- nodeStyle can now be used to set fonts.
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# v2.6.6.1 - 9/8/21
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# v2.6.6.1 - 9/8/21
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@ -112,10 +112,9 @@ var systemComponents = {
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<br>Offline Time: {{formatTime(player.offTime.remain)}}<br>
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<br>Offline Time: {{formatTime(player.offTime.remain)}}<br>
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</span>
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</span>
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<br>
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<br>
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<div v-if="gameInfo.id =='mygame'" class="overlayThing" style="font-size:40px">Change your game's id in gameInfo. Saving is disabled until you do.</div>
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<span v-if="player.points.lt('1e1000')" class="overlayThing">You have </span>
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<span v-if="player.points.lt('1e1000')" class="overlayThing">You have </span>
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<h2 class="overlayThing" id="points">{{format(player.points)}}</h2>
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<h2 class="overlayThing" id="points">{{format(player.points)}}</h2>
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<span v-if="modInfo.gameInfo.id =='mygame'" class="overlayThing" style="font-size:40px">Change your game's id in gameInfo. Saving is disabled until you do.</span>
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<br>
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<span v-if="player.points.lt('1e1e6')" class="overlayThing"> {{pluralize(player.points, gameInfo.singularName || gameInfo.pointsName, gameInfo.pointsName)}}</span>
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<span v-if="player.points.lt('1e1e6')" class="overlayThing"> {{pluralize(player.points, gameInfo.singularName || gameInfo.pointsName, gameInfo.pointsName)}}</span>
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<br>
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<br>
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<span v-if="canGenPoints()" class="overlayThing">({{tmp.other.oompsMag != 0 ? format(tmp.other.oomps) + " OOM" + (tmp.other.oompsMag < 0 ? "^OOM" : tmp.other.oompsMag > 1 ? "^" + tmp.other.oompsMag : "") + "s" : formatSmall(getPointGen())}}/sec)</span>
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<span v-if="canGenPoints()" class="overlayThing">({{tmp.other.oompsMag != 0 ? format(tmp.other.oomps) + " OOM" + (tmp.other.oompsMag < 0 ? "^OOM" : tmp.other.oompsMag > 1 ? "^" + tmp.other.oompsMag : "") + "s" : formatSmall(getPointGen())}}/sec)</span>
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