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Added "instant" feature to bars
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@ -7,6 +7,7 @@
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- Releasing a held buyable/clickable with onHold doesn't click it again.
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- Releasing a held buyable/clickable with onHold doesn't click it again.
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- Fixed hard resetting while NaN'ed and exporting NaN saves for debugging.
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- Fixed hard resetting while NaN'ed and exporting NaN saves for debugging.
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- Attempt to fix buttons sometimes not updating.
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- Attempt to fix buttons sometimes not updating.
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- Added "instant" feature for bars. (not useful for most people)
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- Improvements to theme code, partially by Cubedey.
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- Improvements to theme code, partially by Cubedey.
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## v2.6.0.1 - 6/4/21
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## v2.6.0.1 - 6/4/21
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@ -35,3 +35,6 @@ Features:
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- layer: **assigned automagically**. It's the same value as the name of this layer, so you can do `player[this.layer].points` or similar.
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- layer: **assigned automagically**. It's the same value as the name of this layer, so you can do `player[this.layer].points` or similar.
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- id: **assigned automagically**. It's the "key" which the bar was stored under, for convenient access. The bar in the example's id is "bigBar".
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- id: **assigned automagically**. It's the "key" which the bar was stored under, for convenient access. The bar in the example's id is "bigBar".
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- instant: **very optional**. If this is true, the bar will instantly snap to the current value instead of animating in between. Good for things involving precise timing.
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@ -116,6 +116,10 @@ function constructBarStyle(layer, id) {
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case DEFAULT:
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case DEFAULT:
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style.fillDims['clip-path'] = 'inset(0% 50% 0% 0%)'
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style.fillDims['clip-path'] = 'inset(0% 50% 0% 0%)'
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}
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}
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if (bar.instant) {
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style.fillDims['transition-duration'] = '0s'
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}
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return style
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return style
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}
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}
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