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addBuyables
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3 changed files with 6 additions and 0 deletions
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@ -5,6 +5,7 @@
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- The prestige/sec display now shows decimals.
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- The prestige/sec display now shows decimals.
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- resetsNothing now works immediately on a reset that enables it.
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- resetsNothing now works immediately on a reset that enables it.
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- Added onComplete for milestones.
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- Added onComplete for milestones.
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- Added addBuyables.
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- Fixed challenges with no currencyDisplayName using "points" instead of the mod's pointsName.
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- Fixed challenges with no currencyDisplayName using "points" instead of the mod's pointsName.
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- inChallenge no longer can return undefined.
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- inChallenge no longer can return undefined.
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@ -7,6 +7,7 @@ The amount of a buyable owned is a `Decimal`.
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Useful functions for dealing with buyables and implementing their effects:
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Useful functions for dealing with buyables and implementing their effects:
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- getBuyableAmount(layer, id): get the amount of the buyable the player has
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- getBuyableAmount(layer, id): get the amount of the buyable the player has
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- addBuyables(layer, id, amount): add to the amount of the buyable
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- setBuyableAmount(layer, id, amount): set the amount of the buyable the player has
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- setBuyableAmount(layer, id, amount): set the amount of the buyable the player has
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- buyableEffect(layer, id): Returns the current effects of the buyable, if any.
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- buyableEffect(layer, id): Returns the current effects of the buyable, if any.
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@ -30,6 +30,10 @@ function setBuyableAmount(layer, id, amt) {
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player[layer].buyables[id] = amt
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player[layer].buyables[id] = amt
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}
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}
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function addBuyables(layer, id, amt) {
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player[layer].buyables[id] = player[layer].buyables[id].add(amt)
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}
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function getClickableState(layer, id) {
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function getClickableState(layer, id) {
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return (player[layer].clickables[id])
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return (player[layer].clickables[id])
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}
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}
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