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Alpha Build 7
This commit is contained in:
parent
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commit
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4 changed files with 133 additions and 76 deletions
31
index.html
31
index.html
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@ -4,6 +4,7 @@
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<link rel="stylesheet" type="text/css" href="style.css" />
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<link rel="stylesheet" type="text/css" href="style.css" />
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<script src="https://cdn.jsdelivr.net/npm/vue/dist/vue.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/vue/dist/vue.js"></script>
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<script type="text/javascript" src="js/break_eternity.min.js"></script>
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<script type="text/javascript" src="js/break_eternity.min.js"></script>
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<script type="text/javascript" src="js/temp.js"></script>
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<script type="text/javascript" src="js/game.js"></script>
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<script type="text/javascript" src="js/game.js"></script>
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<script type="text/javascript" src="js/v.js"></script>
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<script type="text/javascript" src="js/v.js"></script>
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<script type="text/javascript" src="js/canvas.js"></script>
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<script type="text/javascript" src="js/canvas.js"></script>
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@ -37,6 +38,12 @@
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<li>Added 1 new Space & Time milestone each</li>
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<li>Added 1 new Space & Time milestone each</li>
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<li>Balanced up to 1e3,375 points</li>
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<li>Balanced up to 1e3,375 points</li>
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</ul><br><br>
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</ul><br><br>
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<h3>Alpha Build 7</h3>
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<ul>
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<li>Made the new upgrades from Alpha Build 6 shown at proper times</li>
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<li>Balanced up to 1e4,175 points</li>
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<li>Setup a temp variable system (to prevent lag later on)</li>
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</ul><br><br>
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</div>
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</div>
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<div v-if="player.tab=='info'" class="col right">
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<div v-if="player.tab=='info'" class="col right">
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<button class="back" onclick="showTab('tree')">←</button><br><br><br><br><br>
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<button class="back" onclick="showTab('tree')">←</button><br><br><br><br><br>
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@ -71,7 +78,7 @@
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<br><br><br><br><br>
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<br><br><br><br><br>
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<table>
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<table>
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<tr>
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<tr>
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<td id="p"><button onclick="showTab('p')" v-bind:tooltip="(player.points.gte(getLayerReq('p'))||player.p.unl) ? (formatWhole(player.p.points)+' prestige points') : ('Reach '+format(getLayerReq('p'))+' points to unlock')" v-bind:class="{ treeNode: true, p: true, locked: (player.points.lt(getLayerReq('p'))&&!player.p.unl), can: (player.points.gte(getLayerReq('p'))||player.p.unl) }">P</button></td>
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<td id="p"><button onclick="showTab('p')" v-bind:tooltip="(player.points.gte(tmp.layerReqs.p)||player.p.unl) ? (formatWhole(player.p.points)+' prestige points') : ('Reach '+format(tmp.layerReqs.p)+' points to unlock')" v-bind:class="{ treeNode: true, p: true, locked: (player.points.lt(tmp.layerReqs.p)&&!player.p.unl), can: (player.points.gte(tmp.layerReqs.p)||player.p.unl) }">P</button></td>
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</tr>
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</tr>
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</table><table>
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</table><table>
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<tr>
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<tr>
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@ -80,8 +87,8 @@
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</table><table>
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</table><table>
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<tr>
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<tr>
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<td v-if="player.b.unl||player.g.unl" class="left"><br><br><img class="remove" src="remove.png" onclick="resetRow(1)"></img></td>
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<td v-if="player.b.unl||player.g.unl" class="left"><br><br><img class="remove" src="remove.png" onclick="resetRow(1)"></img></td>
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<td id="b" v-if="layerUnl('b')"><button onclick="showTab('b')" v-bind:tooltip="((player.points.gte(getLayerReq('b'))||player.b.unl)&&layerUnl('b')) ? (formatWhole(player.b.points)+' boosters') : ('Reach '+format(getLayerReq('b'))+' points to unlock')" v-bind:class="{ treeNode: true, b: true, locked: (player.points.lt(getLayerReq('b'))&&!player.b.unl), can: (player.points.gte(getLayerReq('b'))||player.b.unl) }">B</button></td>
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<td id="b" v-if="layerUnl('b')"><button onclick="showTab('b')" v-bind:tooltip="((player.points.gte(tmp.layerReqs.b)||player.b.unl)&&layerUnl('b')) ? (formatWhole(player.b.points)+' boosters') : ('Reach '+format(tmp.layerReqs.b)+' points to unlock')" v-bind:class="{ treeNode: true, b: true, locked: (player.points.lt(tmp.layerReqs.b)&&!player.b.unl), can: (player.points.gte(tmp.layerReqs.b)||player.b.unl) }">B</button></td>
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<td id="g" v-if="layerUnl('g')"><button onclick="showTab('g')" v-bind:tooltip="((player.points.gte(getLayerReq('g'))||player.g.unl)&&layerUnl('g')) ? (formatWhole(player.g.points)+' generators') : ('Reach '+format(getLayerReq('g'))+' points to unlock')" v-bind:class="{ treeNode: true, g: true, locked: (player.points.lt(getLayerReq('g'))&&!player.g.unl), can: (player.points.gte(getLayerReq('g'))||player.g.unl) }">G</button></td>
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<td id="g" v-if="layerUnl('g')"><button onclick="showTab('g')" v-bind:tooltip="((player.points.gte(tmp.layerReqs.g)||player.g.unl)&&layerUnl('g')) ? (formatWhole(player.g.points)+' generators') : ('Reach '+format(tmp.layerReqs.g)+' points to unlock')" v-bind:class="{ treeNode: true, g: true, locked: (player.points.lt(tmp.layerReqs.g)&&!player.g.unl), can: (player.points.gte(tmp.layerReqs.g)||player.g.unl) }">G</button></td>
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</tr>
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</tr>
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</table><table>
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</table><table>
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<tr>
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<tr>
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@ -90,9 +97,9 @@
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</table><table>
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</table><table>
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<tr>
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<tr>
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<td v-if="player.e.unl||player.t.unl||player.s.unl" class="left"><br><br><img class="remove" src="remove.png" onclick="resetRow(2)"></img></td>
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<td v-if="player.e.unl||player.t.unl||player.s.unl" class="left"><br><br><img class="remove" src="remove.png" onclick="resetRow(2)"></img></td>
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<td id="t" v-if="layerUnl('t')"><button onclick="showTab('t')" v-bind:tooltip="((player.points.gte(getLayerReq('t'))||player.t.unl)&&layerUnl('t')) ? (formatWhole(player.t.points)+' time capsules') : ('Reach '+format(getLayerReq('t'))+' points to unlock')" v-bind:class="{ treeNode: true, t: true, locked: (player.points.lt(getLayerReq('t'))&&!player.t.unl), can: (player.points.gte(getLayerReq('t'))||player.t.unl) }">T</button></td>
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<td id="t" v-if="layerUnl('t')"><button onclick="showTab('t')" v-bind:tooltip="((player.points.gte(tmp.layerReqs.t)||player.t.unl)&&layerUnl('t')) ? (formatWhole(player.t.points)+' time capsules') : ('Reach '+format(tmp.layerReqs.t)+' points to unlock')" v-bind:class="{ treeNode: true, t: true, locked: (player.points.lt(tmp.layerReqs.t)&&!player.t.unl), can: (player.points.gte(tmp.layerReqs.t)||player.t.unl) }">T</button></td>
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<td id="e" v-if="layerUnl('e')"><button onclick="showTab('e')" v-bind:tooltip="((player.points.gte(getLayerReq('e'))||player.e.unl)&&layerUnl('e')) ? (formatWhole(player.e.points)+' enhance points') : ('Reach '+format(getLayerReq('e'))+' points to unlock')" v-bind:class="{ treeNode: true, e: true, locked: (player.points.lt(getLayerReq('e'))&&!player.e.unl), can: (player.points.gte(getLayerReq('e'))||player.e.unl) }">E</button></td>
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<td id="e" v-if="layerUnl('e')"><button onclick="showTab('e')" v-bind:tooltip="((player.points.gte(tmp.layerReqs.e)||player.e.unl)&&layerUnl('e')) ? (formatWhole(player.e.points)+' enhance points') : ('Reach '+format(tmp.layerReqs.e)+' points to unlock')" v-bind:class="{ treeNode: true, e: true, locked: (player.points.lt(tmp.layerReqs.e)&&!player.e.unl), can: (player.points.gte(tmp.layerReqs.e)||player.e.unl) }">E</button></td>
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<td id="s" v-if="layerUnl('s')"><button onclick="showTab('s')" v-bind:tooltip="((player.points.gte(getLayerReq('s'))||player.s.unl)&&layerUnl('s')) ? (formatWhole(player.s.points)+' space energy') : ('Reach '+format(getLayerReq('s'))+' points to unlock')" v-bind:class="{ treeNode: true, s: true, locked: (player.points.lt(getLayerReq('s'))&&!player.s.unl), can: (player.points.gte(getLayerReq('s'))||player.s.unl) }">S</button></td>
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<td id="s" v-if="layerUnl('s')"><button onclick="showTab('s')" v-bind:tooltip="((player.points.gte(tmp.layerReqs.s)||player.s.unl)&&layerUnl('s')) ? (formatWhole(player.s.points)+' space energy') : ('Reach '+format(tmp.layerReqs.s)+' points to unlock')" v-bind:class="{ treeNode: true, s: true, locked: (player.points.lt(tmp.layerReqs.s)&&!player.s.unl), can: (player.points.gte(tmp.layerReqs.s)||player.s.unl) }">S</button></td>
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</tr>
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</tr>
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</table>
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</table>
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<canvas id="treeCanvas" class="canvas"></canvas>
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<canvas id="treeCanvas" class="canvas"></canvas>
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@ -106,16 +113,16 @@
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<table><tr><td v-bind:class="{ milestone: player.b.best.lt(8), milestoneDone: player.b.best.gte(8) }">8 Boosters<br>Keep Prestige Upgrades on reset</td></tr><tr><td v-bind:class="{ milestone: player.b.best.lt(15), milestoneDone: player.b.best.gte(15) }">15 Boosters<br>You can buy max Boosters</td></tr></table>
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<table><tr><td v-bind:class="{ milestone: player.b.best.lt(8), milestoneDone: player.b.best.gte(8) }">8 Boosters<br>Keep Prestige Upgrades on reset</td></tr><tr><td v-bind:class="{ milestone: player.b.best.lt(15), milestoneDone: player.b.best.gte(15) }">15 Boosters<br>You can buy max Boosters</td></tr></table>
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</div>
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</div>
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<div v-if="layer=='g'">
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<div v-if="layer=='g'">
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You have {{format(player.g.power)}} Generator Power, which multiplies Point gain by {{format(getGenPowerEff())}}<br><br>
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You have {{format(player.g.power)}} Generator Power, which multiplies Point gain by {{format(tmp.genPowEff)}}<br><br>
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<table><tr><td v-bind:class="{ milestone: player.g.best.lt(8), milestoneDone: player.g.best.gte(8) }">8 Generators<br>Keep Prestige Upgrades on reset</td></tr><tr><td v-bind:class="{ milestone: player.g.best.lt(10), milestoneDone: player.g.best.gte(10) }">10 Generators<br>Gain 100% of Prestige Point gain every second</td></tr><tr><td v-bind:class="{ milestone: player.g.best.lt(15), milestoneDone: player.g.best.gte(15) }">15 Generators<br>You can buy max Generators</td></tr></table>
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<table><tr><td v-bind:class="{ milestone: player.g.best.lt(8), milestoneDone: player.g.best.gte(8) }">8 Generators<br>Keep Prestige Upgrades on reset</td></tr><tr><td v-bind:class="{ milestone: player.g.best.lt(10), milestoneDone: player.g.best.gte(10) }">10 Generators<br>Gain 100% of Prestige Point gain every second</td></tr><tr><td v-bind:class="{ milestone: player.g.best.lt(15), milestoneDone: player.g.best.gte(15) }">15 Generators<br>You can buy max Generators</td></tr></table>
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</div>
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</div>
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<div v-if="layer=='e'">
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<div v-if="layer=='e'">
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<table><tr><td v-bind:class="{ milestone: player.e.best.lt(2), milestoneDone: player.e.best.gte(2) }">2 enhance points<br>Keep Booster/Generator milestones on reset</td></tr>
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<table><tr><td v-bind:class="{ milestone: player.e.best.lt(2), milestoneDone: player.e.best.gte(2) }">2 enhance points<br>Keep Booster/Generator milestones on reset</td></tr>
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<tr><td v-bind:class="{ milestone: player.e.best.lt(10), milestoneDone: player.e.best.gte(10) }">10 enhance points<br>Keep Prestige Upgrades on reset</td></tr></table><br><br>
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<tr><td v-bind:class="{ milestone: player.e.best.lt(10), milestoneDone: player.e.best.gte(10) }">10 enhance points<br>Keep Prestige Upgrades on reset</td></tr></table><br><br>
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<button v-bind:class="{ upgBig: true, can: player.e.points.gte(getEnhancerCost()), locked: player.e.points.lt(getEnhancerCost()), e: true }" onclick="buyEnhancer()">Buy an Enhancer<br>Cost: {{formatWhole(getEnhancerCost())}} Enhance Points<br>Amount: {{formatWhole(player.e.enhancers)}}<br>Multiplies Prestige Point gain by {{format(getEnhancerEff())}}<br>Adds to base of Booster/Generator effects by {{format(getEnhancerEff2())}}</button>
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<button v-bind:class="{ upgBig: true, can: player.e.points.gte(getEnhancerCost()), locked: player.e.points.lt(getEnhancerCost()), e: true }" onclick="buyEnhancer()">Buy an Enhancer<br>Cost: {{formatWhole(getEnhancerCost())}} Enhance Points<br>Amount: {{formatWhole(player.e.enhancers)}}<br>Multiplies Prestige Point gain by {{format(tmp.enhEff)}}<br>Adds to base of Booster/Generator effects by {{format(tmp.enhEff2)}}</button>
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</div>
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</div>
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<div v-if="layer=='t'">
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<div v-if="layer=='t'">
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You have {{format(player.t.energy)}} Time Energy, which multiplies Point gain & Prestige Point gain by {{format(getTimeEnergyEff())}}<br><br>
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You have {{format(player.t.energy)}} Time Energy, which multiplies Point gain & Prestige Point gain by {{format(tmp.timeEff)}}<br><br>
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<table><tr><td v-bind:class="{ milestone: player.t.best.lt(2), milestoneDone: player.t.best.gte(2) }">2 time capsules<br>Keep Booster/Generator milestones on reset</td></tr>
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<table><tr><td v-bind:class="{ milestone: player.t.best.lt(2), milestoneDone: player.t.best.gte(2) }">2 time capsules<br>Keep Booster/Generator milestones on reset</td></tr>
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<tr><td v-bind:class="{ milestone: player.t.best.lt(3), milestoneDone: player.t.best.gte(3) }">3 time capsules<br>Keep Prestige Upgrades on reset</td></tr>
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<tr><td v-bind:class="{ milestone: player.t.best.lt(3), milestoneDone: player.t.best.gte(3) }">3 time capsules<br>Keep Prestige Upgrades on reset</td></tr>
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<tr><td v-bind:class="{ milestone: player.t.best.lt(4), milestoneDone: player.t.best.gte(4) }">4 time capsules<br>Keep Booster Upgrades on all row 3 resets</td></tr>
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<tr><td v-bind:class="{ milestone: player.t.best.lt(4), milestoneDone: player.t.best.gte(4) }">4 time capsules<br>Keep Booster Upgrades on all row 3 resets</td></tr>
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<button onclick="respecSpaceBuildings()" v-bind:class="{ longUpg: true, can: player.s.unl, locked: !player.s.unl }">Respec Space Buildings</button><br>
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<button onclick="respecSpaceBuildings()" v-bind:class="{ longUpg: true, can: player.s.unl, locked: !player.s.unl }">Respec Space Buildings</button><br>
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<table><tr>
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<table><tr>
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<td v-for="id in 5">
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<td v-for="id in 5">
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<button v-if="getSpaceBuildingsUnl()>=id" v-bind:class="{ upg: true, can: (player.g.power.gte(getSpaceBuildingCost(id))&&player.s.unl&&getSpace().gte(1)), locked: (!(player.g.power.gte(getSpaceBuildingCost(id))&&player.s.unl&&getSpace().gte(1))), s: true }" v-on:click="buyBuilding(id)">Building {{id}}<br>Level: {{formatWhole(player.s.buildings[id])}}<br>Cost: {{format(getSpaceBuildingCost(id))}} Generator Power<br>Effect: {{getSpaceBuildingEffDesc(id)}}</button>
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<button v-if="tmp.sbUnl>=id" v-bind:class="{ upg: true, can: (player.g.power.gte(getSpaceBuildingCost(id))&&player.s.unl&&getSpace().gte(1)), locked: (!(player.g.power.gte(getSpaceBuildingCost(id))&&player.s.unl&&getSpace().gte(1))), s: true }" v-on:click="buyBuilding(id)">Building {{id}}<br>Level: {{formatWhole(player.s.buildings[id])}}<br>Cost: {{format(getSpaceBuildingCost(id))}} Generator Power<br>Effect: {{getSpaceBuildingEffDesc(id)}}</button>
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</td>
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</td>
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</tr></table>
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</tr></table>
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</div>
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</div>
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<br><br><br>
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<br><br><br>
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<button v-if="LAYER_TYPE[layer]=='normal'" v-bind:class="{ [layer]: true, reset: true, locked: player.points.lt(getLayerReq(layer)), can: player.points.gte(getLayerReq(layer)) }" v-on:click="doReset(layer)">+{{formatWhole(getResetGain(layer))}} {{LAYER_RES[layer]}}<br>Next at {{ format(getNextAt(layer)) }} points</button>
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<button v-if="LAYER_TYPE[layer]=='normal'" v-bind:class="{ [layer]: true, reset: true, locked: player.points.lt(tmp.layerReqs[layer]), can: player.points.gte(tmp.layerReqs[layer]) }" v-on:click="doReset(layer)">+{{formatWhole(tmp.resetGain[layer])}} {{LAYER_RES[layer]}}<br>Next at {{ format(tmp.nextAt[layer]) }} points</button>
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<button v-if="LAYER_TYPE[layer]=='static'" v-bind:class="{ [layer]: true, reset: true, locked: player.points.lt(getNextAt(layer)), can: player.points.gte(getNextAt(layer)) }" v-on:click="doReset(layer)">+{{formatWhole(getResetGain(layer))}} {{LAYER_RES[layer]}}<br>Req: {{format(getNextAt(layer))}} points</button>
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<button v-if="LAYER_TYPE[layer]=='static'" v-bind:class="{ [layer]: true, reset: true, locked: player.points.lt(tmp.nextAt[layer]), can: player.points.gte(tmp.nextAt[layer]) }" v-on:click="doReset(layer)">+{{formatWhole(tmp.resetGain[layer])}} {{LAYER_RES[layer]}}<br>Req: {{format(tmp.nextAt[layer])}} points</button>
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<br><br><br>
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<br><br><br>
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<table>
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<table>
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<tr v-for="row in LAYER_UPGS[layer].rows">
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<tr v-for="row in LAYER_UPGS[layer].rows">
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136
js/game.js
136
js/game.js
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var player;
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var player;
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var tmp = {};
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var needCanvasUpdate = true;
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var needCanvasUpdate = true;
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function getStartPlayer() {
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function getStartPlayer() {
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]
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]
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const LAYER_EFFS = {
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const LAYER_EFFS = {
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b: function() { return Decimal.pow(Decimal.add(2, addToBoosterBase()), player.b.points.plus(getFreeBoosters())) },
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b: function() { return Decimal.pow(Decimal.add(2, tmp.atbb), player.b.points.plus(getFreeBoosters())) },
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g: function() { return Decimal.pow(Decimal.add(2, addToGenBase()), player.g.points).sub(1).times(getGenPowerGainMult()) },
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g: function() { return Decimal.pow(Decimal.add(2, tmp.atgb), player.g.points).sub(1).times(getGenPowerGainMult()) },
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t: function() { return {
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t: function() { return {
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gain: Decimal.pow(3, player.t.points.plus(player.t.extCapsules.plus(getFreeExtCapsules()))).sub(1).times(getTimeEnergyGainMult()),
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gain: Decimal.pow(3, player.t.points.plus(player.t.extCapsules.plus(tmp.freeExtCap))).sub(1).times(getTimeEnergyGainMult()),
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limit: Decimal.pow(2, player.t.points.plus(player.t.extCapsules.plus(getFreeExtCapsules()))).sub(1).times(100).times(getTimeEnergyLimitMult()),
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limit: Decimal.pow(2, player.t.points.plus(player.t.extCapsules.plus(tmp.freeExtCap))).sub(1).times(100).times(getTimeEnergyLimitMult()),
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}},
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}},
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}
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}
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desc: "Boosters are cheaper based on your points.",
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desc: "Boosters are cheaper based on your points.",
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cost: new Decimal(18),
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cost: new Decimal(18),
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unl: function() { return player.b.upgrades.includes(21) || player.b.upgrades.includes(22) },
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unl: function() { return player.b.upgrades.includes(21) || player.b.upgrades.includes(22) },
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currently: function() { return player.points.plus(1).log10().plus(1).pow(3.2).pow(getSpaceBuildingEff(4)) },
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currently: function() { return player.points.plus(1).log10().plus(1).pow(3.2).pow(tmp.spaceBuildEff?tmp.spaceBuildEff[4]:1) },
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effDisp: function(x) { return "/"+format(x) },
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effDisp: function(x) { return "/"+format(x) },
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},
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},
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},
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},
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23: {
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23: {
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desc: "This layer behaves as if you chose it first (base req is now 1e120 points)",
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desc: "This layer behaves as if you chose it first (base req is now 1e120 points)",
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cost: new Decimal(1e40),
|
cost: new Decimal(1e40),
|
||||||
unl: function() { return (player.t.unl&&player.s.unl&&player.e.order==1)||player.e.upgrades.includes(22)||player.e.upgrades.includes(23) },
|
unl: function() { return (player.t.unl&&player.s.unl)||player.e.upgrades.includes(22)||player.e.upgrades.includes(23) },
|
||||||
},
|
},
|
||||||
24: {
|
24: {
|
||||||
desc: "???",
|
desc: "Prestige Points boost Enhance Point gain.",
|
||||||
cost: new Decimal(1/0),
|
cost: new Decimal(1e65),
|
||||||
unl: function() { return false },
|
unl: function() { return player.t.unl&&player.s.unl&&player.e.best.gte(1e50) },
|
||||||
|
currently: function() { return player.p.points.plus(1).pow(0.002) },
|
||||||
|
effDisp: function(x) { return format(x)+"x" },
|
||||||
},
|
},
|
||||||
25: {
|
25: {
|
||||||
desc: "???",
|
desc: "Enhancers are stronger based on your Space Energy & Time Capsules.",
|
||||||
cost: new Decimal(1/0),
|
cost: new Decimal(7.777e77),
|
||||||
unl: function() { return false },
|
unl: function() { return player.t.unl&&player.s.unl&&player.e.best.gte(1e60) },
|
||||||
|
currently: function() {
|
||||||
|
let ret = player.s.points.plus(player.t.points).div(32).plus(1);
|
||||||
|
if (ret.gte(2)) ret = ret.log(2).plus(1).min(ret);
|
||||||
|
return ret;
|
||||||
|
},
|
||||||
|
effDisp: function(x) { return format(x.sub(1).times(100))+"% stronger" },
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
t: {
|
t: {
|
||||||
|
@ -380,7 +389,7 @@ const LAYER_UPGS = {
|
||||||
desc: "Extra Time Capsules are added to the first Time Upgrade's effect formula, but at a reduced amount.",
|
desc: "Extra Time Capsules are added to the first Time Upgrade's effect formula, but at a reduced amount.",
|
||||||
cost: new Decimal(3),
|
cost: new Decimal(3),
|
||||||
unl: function() { return player.t.upgrades.includes(11) },
|
unl: function() { return player.t.upgrades.includes(11) },
|
||||||
currently: function() { return player.t.extCapsules.plus(getFreeExtCapsules()).pow(0.95) },
|
currently: function() { return player.t.extCapsules.plus(tmp.freeExtCap).pow(0.95) },
|
||||||
effDisp: function(x) { return "+"+format(x) },
|
effDisp: function(x) { return "+"+format(x) },
|
||||||
},
|
},
|
||||||
14: {
|
14: {
|
||||||
|
@ -425,9 +434,9 @@ const LAYER_UPGS = {
|
||||||
unl: function() { return (player.s.unl&&player.e.unl)||player.t.upgrades.includes(32) },
|
unl: function() { return (player.s.unl&&player.e.unl)||player.t.upgrades.includes(32) },
|
||||||
},
|
},
|
||||||
33: {
|
33: {
|
||||||
desc: "???",
|
desc: "Add 40 to the booster effect base.",
|
||||||
cost: new Decimal(1/0),
|
cost: new Decimal(16),
|
||||||
unl: function() { return false },
|
unl: function() { return player.s.unl&&player.e.unl&&player.t.upgrades.includes(32) },
|
||||||
},
|
},
|
||||||
34: {
|
34: {
|
||||||
desc: "???",
|
desc: "???",
|
||||||
|
@ -518,17 +527,17 @@ const TAB_REQS = {
|
||||||
options: function() { return true },
|
options: function() { return true },
|
||||||
info: function() { return true },
|
info: function() { return true },
|
||||||
changelog: function() { return true },
|
changelog: function() { return true },
|
||||||
p: function() { return (player.p.unl||player.points.gte(getLayerReq('p')))&&layerUnl('p') },
|
p: function() { return (player.p.unl||player.points.gte(tmp.layerReqs.p))&&layerUnl('p') },
|
||||||
b: function() { return (player.b.unl||player.points.gte(getLayerReq('b')))&&layerUnl('b') },
|
b: function() { return (player.b.unl||player.points.gte(tmp.layerReqs.b))&&layerUnl('b') },
|
||||||
g: function() { return (player.g.unl||player.points.gte(getLayerReq('g')))&&layerUnl('g') },
|
g: function() { return (player.g.unl||player.points.gte(tmp.layerReqs.g))&&layerUnl('g') },
|
||||||
e: function() { return (player.e.unl||player.points.gte(getLayerReq('e')))&&layerUnl('e') },
|
e: function() { return (player.e.unl||player.points.gte(tmp.layerReqs.e))&&layerUnl('e') },
|
||||||
t: function() { return (player.t.unl||player.points.gte(getLayerReq('t')))&&layerUnl('t') },
|
t: function() { return (player.t.unl||player.points.gte(tmp.layerReqs.t))&&layerUnl('t') },
|
||||||
s: function() { return (player.s.unl||player.points.gte(getLayerReq('s')))&&layerUnl('s') },
|
s: function() { return (player.s.unl||player.points.gte(tmp.layerReqs.s))&&layerUnl('s') },
|
||||||
}
|
}
|
||||||
|
|
||||||
function getLayerEffDesc(layer) {
|
function getLayerEffDesc(layer) {
|
||||||
if (!Object.keys(LAYER_EFFS).includes(layer)) return "???"
|
if (!Object.keys(LAYER_EFFS).includes(layer)) return "???"
|
||||||
let eff = LAYER_EFFS[layer]()
|
let eff = tmp.layerEffs[layer]
|
||||||
switch(layer) {
|
switch(layer) {
|
||||||
case "b":
|
case "b":
|
||||||
return "translated to a "+format(eff)+"x multiplier to point gain"
|
return "translated to a "+format(eff)+"x multiplier to point gain"
|
||||||
|
@ -553,6 +562,7 @@ function load() {
|
||||||
player.tab = "tree"
|
player.tab = "tree"
|
||||||
checkForVars();
|
checkForVars();
|
||||||
convertToDecimal();
|
convertToDecimal();
|
||||||
|
updateTemp();
|
||||||
loadVue();
|
loadVue();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -637,7 +647,7 @@ function format(decimal, precision=3) {
|
||||||
decimal = new Decimal(decimal)
|
decimal = new Decimal(decimal)
|
||||||
if (decimal.gte("eee1000")) return exponentialFormat(decimal, precision)
|
if (decimal.gte("eee1000")) return exponentialFormat(decimal, precision)
|
||||||
else if (decimal.gte("ee1000")) return "ee"+format(decimal.log10().log10())
|
else if (decimal.gte("ee1000")) return "ee"+format(decimal.log10().log10())
|
||||||
else if (decimal.gte("1e1000")) return decimal.div(Decimal.pow(10, decimal.log10().floor())).toStringWithDecimalPlaces(precision)+"e"+format(decimal.log10().floor())
|
else if (decimal.gte("1e1000")) return decimal.div(Decimal.pow(10, decimal.log10().floor())).toStringWithDecimalPlaces(3)+"e"+format(decimal.log10().floor())
|
||||||
else if (decimal.gte(1e9)) return exponentialFormat(decimal, precision)
|
else if (decimal.gte(1e9)) return exponentialFormat(decimal, precision)
|
||||||
else if (decimal.gte(1e3)) return commaFormat(decimal, 0)
|
else if (decimal.gte(1e3)) return commaFormat(decimal, 0)
|
||||||
else return commaFormat(decimal, precision)
|
else return commaFormat(decimal, precision)
|
||||||
|
@ -695,19 +705,22 @@ function getLayerGainMult(layer) {
|
||||||
if (player.p.upgrades.includes(23)) mult = mult.times(LAYER_UPGS.p[23].currently())
|
if (player.p.upgrades.includes(23)) mult = mult.times(LAYER_UPGS.p[23].currently())
|
||||||
if (player.b.upgrades.includes(11)) mult = mult.times(LAYER_UPGS.b[11].currently())
|
if (player.b.upgrades.includes(11)) mult = mult.times(LAYER_UPGS.b[11].currently())
|
||||||
if (player.g.upgrades.includes(11)) mult = mult.times(LAYER_UPGS.g[11].currently())
|
if (player.g.upgrades.includes(11)) mult = mult.times(LAYER_UPGS.g[11].currently())
|
||||||
if (player.e.unl) mult = mult.times(getEnhancerEff())
|
if (player.e.unl) mult = mult.times(tmp.enhEff)
|
||||||
if (player.e.upgrades.includes(12)) mult = mult.times(LAYER_UPGS.e[12].currently())
|
if (player.e.upgrades.includes(12)) mult = mult.times(LAYER_UPGS.e[12].currently())
|
||||||
if (player.e.upgrades.includes(13)) mult = mult.times(1e10)
|
if (player.e.upgrades.includes(13)) mult = mult.times(1e10)
|
||||||
if (player.t.unl) mult = mult.times(getTimeEnergyEff())
|
if (player.t.unl) mult = mult.times(tmp.timeEff)
|
||||||
if (player.s.unl) mult = mult.times(getSpaceBuildingEff(1))
|
if (player.s.unl && tmp.spaceBuildEff) mult = mult.times(tmp.spaceBuildEff[1])
|
||||||
break;
|
break;
|
||||||
case "b":
|
case "b":
|
||||||
if (player.b.upgrades.includes(23)) mult = mult.div(LAYER_UPGS.b[23].currently())
|
if (player.b.upgrades.includes(23)) mult = mult.div(LAYER_UPGS.b[23].currently())
|
||||||
if (player.s.unl) mult = mult.div(getSpaceBuildingEff(3))
|
if (player.s.unl && tmp.spaceBuildEff) mult = mult.div(tmp.spaceBuildEff[3])
|
||||||
break;
|
break;
|
||||||
case "g":
|
case "g":
|
||||||
if (player.g.upgrades.includes(22)) mult = mult.div(LAYER_UPGS.g[22].currently())
|
if (player.g.upgrades.includes(22)) mult = mult.div(LAYER_UPGS.g[22].currently())
|
||||||
if (player.s.unl) mult = mult.div(getSpaceBuildingEff(3))
|
if (player.s.unl && tmp.spaceBuildEff) mult = mult.div(tmp.spaceBuildEff[3])
|
||||||
|
break;
|
||||||
|
case "e":
|
||||||
|
if (player.e.upgrades.includes(24)) mult = mult.times(LAYER_UPGS.e[24].currently())
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
return mult
|
return mult
|
||||||
|
@ -715,13 +728,13 @@ function getLayerGainMult(layer) {
|
||||||
|
|
||||||
function getResetGain(layer) {
|
function getResetGain(layer) {
|
||||||
if (LAYER_TYPE[layer]=="static") {
|
if (LAYER_TYPE[layer]=="static") {
|
||||||
if ((!canBuyMax(layer)) || player.points.lt(getLayerReq(layer))) return new Decimal(1)
|
if ((!canBuyMax(layer)) || player.points.lt(tmp.layerReqs[layer])) return new Decimal(1)
|
||||||
let gain = player.points.div(getLayerReq(layer)).div(getLayerGainMult(layer)).max(1).log(LAYER_BASE[layer]).pow(Decimal.pow(LAYER_EXP[layer], -1))
|
let gain = player.points.div(tmp.layerReqs[layer]).div(tmp.gainMults[layer]).max(1).log(LAYER_BASE[layer]).pow(Decimal.pow(LAYER_EXP[layer], -1))
|
||||||
if (gain.gte(12)) gain = gain.times(12).sqrt()
|
if (gain.gte(12)) gain = gain.times(12).sqrt()
|
||||||
return gain.floor().sub(player[layer].points).plus(1).max(1);
|
return gain.floor().sub(player[layer].points).plus(1).max(1);
|
||||||
}
|
}
|
||||||
if (player.points.lt(getLayerReq(layer))) return new Decimal(0)
|
if (player.points.lt(tmp.layerReqs[layer])) return new Decimal(0)
|
||||||
let gain = player.points.div(getLayerReq(layer)).pow(LAYER_EXP[layer]).times(getLayerGainMult(layer))
|
let gain = player.points.div(tmp.layerReqs[layer]).pow(LAYER_EXP[layer]).times(tmp.gainMults[layer])
|
||||||
return gain.floor().max(0);
|
return gain.floor().max(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -729,9 +742,9 @@ function getNextAt(layer) {
|
||||||
if (LAYER_TYPE[layer]=="static") {
|
if (LAYER_TYPE[layer]=="static") {
|
||||||
let amt = player[layer].points
|
let amt = player[layer].points
|
||||||
if (amt.gte(12)) amt = amt.pow(2).div(12)
|
if (amt.gte(12)) amt = amt.pow(2).div(12)
|
||||||
let extraCost = Decimal.pow(LAYER_BASE[layer], amt.pow(LAYER_EXP[layer])).times(getLayerGainMult(layer))
|
let extraCost = Decimal.pow(LAYER_BASE[layer], amt.pow(LAYER_EXP[layer])).times(tmp.gainMults[layer])
|
||||||
return extraCost.times(getLayerReq(layer)).max(getLayerReq(layer))
|
return extraCost.times(tmp.layerReqs[layer]).max(tmp.layerReqs[layer])
|
||||||
} else return getResetGain(layer).plus(1).div(getLayerGainMult(layer)).root(LAYER_EXP[layer]).times(getLayerReq(layer)).max(getLayerReq(layer))
|
} else return tmp.resetGain[layer].plus(1).div(tmp.gainMults[layer]).root(LAYER_EXP[layer]).times(tmp.layerReqs[layer]).max(tmp.layerReqs[layer])
|
||||||
}
|
}
|
||||||
|
|
||||||
function layerUnl(layer) {
|
function layerUnl(layer) {
|
||||||
|
@ -823,10 +836,10 @@ function rowReset(row, layer) {
|
||||||
|
|
||||||
function doReset(layer, force=false) {
|
function doReset(layer, force=false) {
|
||||||
if (!force) {
|
if (!force) {
|
||||||
if (player.points.lt(getLayerReq(layer))) return;
|
if (player.points.lt(tmp.layerReqs[layer])) return;
|
||||||
let gain = getResetGain(layer)
|
let gain = tmp.resetGain[layer]
|
||||||
if (LAYER_TYPE[layer]=="static") {
|
if (LAYER_TYPE[layer]=="static") {
|
||||||
if (player.points.lt(getNextAt(layer))) return;
|
if (player.points.lt(tmp.nextAt[layer])) return;
|
||||||
player[layer].points = player[layer].points.plus(canBuyMax(layer)?gain:1)
|
player[layer].points = player[layer].points.plus(canBuyMax(layer)?gain:1)
|
||||||
} else player[layer].points = player[layer].points.plus(gain)
|
} else player[layer].points = player[layer].points.plus(gain)
|
||||||
player[layer].best = player[layer].best.max(player[layer].points)
|
player[layer].best = player[layer].best.max(player[layer].points)
|
||||||
|
@ -867,10 +880,10 @@ function getPointGen() {
|
||||||
if (player.p.upgrades.includes(12)) gain = gain.times(LAYER_UPGS.p[12].currently())
|
if (player.p.upgrades.includes(12)) gain = gain.times(LAYER_UPGS.p[12].currently())
|
||||||
if (player.p.upgrades.includes(13)) gain = gain.times(LAYER_UPGS.p[13].currently())
|
if (player.p.upgrades.includes(13)) gain = gain.times(LAYER_UPGS.p[13].currently())
|
||||||
if (player.p.upgrades.includes(22)) gain = gain.times(LAYER_UPGS.p[22].currently())
|
if (player.p.upgrades.includes(22)) gain = gain.times(LAYER_UPGS.p[22].currently())
|
||||||
if (player.b.unl) gain = gain.times(LAYER_EFFS.b())
|
if (player.b.unl) gain = gain.times(tmp.layerEffs.b)
|
||||||
if (player.g.unl) gain = gain.times(getGenPowerEff())
|
if (player.g.unl) gain = gain.times(tmp.genPowEff)
|
||||||
if (player.t.unl) gain = gain.times(getTimeEnergyEff())
|
if (player.t.unl) gain = gain.times(tmp.timeEff)
|
||||||
if (player.s.unl) gain = gain.times(getSpaceBuildingEff(1))
|
if (player.s.unl && tmp.spaceBuildEff) gain = gain.times(tmp.spaceBuildEff[1])
|
||||||
return gain
|
return gain
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -880,9 +893,10 @@ function addToBoosterBase() {
|
||||||
if (player.b.upgrades.includes(13)) toAdd = toAdd.plus(LAYER_UPGS.b[13].currently())
|
if (player.b.upgrades.includes(13)) toAdd = toAdd.plus(LAYER_UPGS.b[13].currently())
|
||||||
if (player.t.upgrades.includes(11)) toAdd = toAdd.plus(LAYER_UPGS.t[11].currently())
|
if (player.t.upgrades.includes(11)) toAdd = toAdd.plus(LAYER_UPGS.t[11].currently())
|
||||||
if (player.t.upgrades.includes(31)) toAdd = toAdd.plus(25)
|
if (player.t.upgrades.includes(31)) toAdd = toAdd.plus(25)
|
||||||
if (player.e.unl) toAdd = toAdd.plus(getEnhancerEff2())
|
if (player.t.upgrades.includes(33)) toAdd = toAdd.plus(40)
|
||||||
|
if (player.e.unl) toAdd = toAdd.plus(tmp.enhEff2)
|
||||||
if (player.e.upgrades.includes(11)) toAdd = toAdd.plus(LAYER_UPGS.e[11].currently().b)
|
if (player.e.upgrades.includes(11)) toAdd = toAdd.plus(LAYER_UPGS.e[11].currently().b)
|
||||||
if (player.s.unl) toAdd = toAdd.plus(getSpaceBuildingEff(2))
|
if (player.s.unl && tmp.spaceBuildEff) toAdd = toAdd.plus(tmp.spaceBuildEff[2])
|
||||||
return toAdd
|
return toAdd
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -896,9 +910,9 @@ function addToGenBase() {
|
||||||
let toAdd = new Decimal(0)
|
let toAdd = new Decimal(0)
|
||||||
if (player.g.upgrades.includes(12)) toAdd = toAdd.plus(LAYER_UPGS.g[12].currently())
|
if (player.g.upgrades.includes(12)) toAdd = toAdd.plus(LAYER_UPGS.g[12].currently())
|
||||||
if (player.g.upgrades.includes(13)) toAdd = toAdd.plus(LAYER_UPGS.g[13].currently())
|
if (player.g.upgrades.includes(13)) toAdd = toAdd.plus(LAYER_UPGS.g[13].currently())
|
||||||
if (player.e.unl) toAdd = toAdd.plus(getEnhancerEff2())
|
if (player.e.unl) toAdd = toAdd.plus(tmp.enhEff2)
|
||||||
if (player.e.upgrades.includes(11)) toAdd = toAdd.plus(LAYER_UPGS.e[11].currently().g)
|
if (player.e.upgrades.includes(11)) toAdd = toAdd.plus(LAYER_UPGS.e[11].currently().g)
|
||||||
if (player.s.unl) toAdd = toAdd.plus(getSpaceBuildingEff(2))
|
if (player.s.unl && tmp.spaceBuildEff) toAdd = toAdd.plus(tmp.spaceBuildEff[2])
|
||||||
return toAdd
|
return toAdd
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -936,6 +950,7 @@ function resetRow(row) {
|
||||||
player[layers[layer]].unl = false
|
player[layers[layer]].unl = false
|
||||||
if (player[layers[layer]].order) player[layers[layer]].order = 0
|
if (player[layers[layer]].order) player[layers[layer]].order = 0
|
||||||
}
|
}
|
||||||
|
updateTemp();
|
||||||
resizeCanvas();
|
resizeCanvas();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -946,15 +961,21 @@ function getEnhancerCost() {
|
||||||
return cost.floor()
|
return cost.floor()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function getEnhancerPow() {
|
||||||
|
let pow = new Decimal(1)
|
||||||
|
if (player.e.upgrades.includes(25)) pow = pow.times(LAYER_UPGS.e[25].currently())
|
||||||
|
return pow
|
||||||
|
}
|
||||||
|
|
||||||
function getEnhancerEff() {
|
function getEnhancerEff() {
|
||||||
if (!player.e.unl) return new Decimal(1)
|
if (!player.e.unl) return new Decimal(1)
|
||||||
let eff = Decimal.pow(25, player.e.enhancers.pow(1.1))
|
let eff = Decimal.pow(25, player.e.enhancers.times(tmp.enhPow).pow(1.1))
|
||||||
return eff
|
return eff
|
||||||
}
|
}
|
||||||
|
|
||||||
function getEnhancerEff2() {
|
function getEnhancerEff2() {
|
||||||
if (!player.e.unl) return new Decimal(0)
|
if (!player.e.unl) return new Decimal(0)
|
||||||
let eff = player.e.enhancers.pow(0.8)
|
let eff = player.e.enhancers.times(tmp.enhPow).pow(0.8)
|
||||||
return eff;
|
return eff;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1046,14 +1067,14 @@ function getExtraBuildingLevels(x) {
|
||||||
let lvl = new Decimal(0)
|
let lvl = new Decimal(0)
|
||||||
if (player.s.upgrades.includes(11)) lvl = lvl.plus(1);
|
if (player.s.upgrades.includes(11)) lvl = lvl.plus(1);
|
||||||
if (player.s.upgrades.includes(14)) lvl = lvl.plus(1);
|
if (player.s.upgrades.includes(14)) lvl = lvl.plus(1);
|
||||||
if (x<5) lvl = lvl.plus(getSpaceBuildingEff(5))
|
if (x<5) lvl = lvl.plus(tmp.spaceBuildEff[5])
|
||||||
return lvl
|
return lvl
|
||||||
}
|
}
|
||||||
|
|
||||||
function getSpaceBuildingEff(x) {
|
function getSpaceBuildingEff(x) {
|
||||||
let bought = player.s.buildings[x].plus(getExtraBuildingLevels(x));
|
let bought = player.s.buildings[x].plus(getExtraBuildingLevels(x));
|
||||||
if (!player.s.unl) bought = new Decimal(0);
|
if (!player.s.unl) bought = new Decimal(0);
|
||||||
if (getSpaceBuildingsUnl()<x) bought = new Decimal(0);
|
if (tmp.sbUnl<x) bought = new Decimal(0);
|
||||||
let power = getSpaceBuildingPow()
|
let power = getSpaceBuildingPow()
|
||||||
bought = bought.times(power)
|
bought = bought.times(power)
|
||||||
switch(x) {
|
switch(x) {
|
||||||
|
@ -1076,7 +1097,7 @@ function getSpaceBuildingEff(x) {
|
||||||
}
|
}
|
||||||
|
|
||||||
function getSpaceBuildingEffDesc(x) {
|
function getSpaceBuildingEffDesc(x) {
|
||||||
let eff = getSpaceBuildingEff(x)
|
let eff = tmp.spaceBuildEff[x]
|
||||||
switch(x) {
|
switch(x) {
|
||||||
case 1:
|
case 1:
|
||||||
return "Space Energy boosts Point gain & Prestige Point gain ("+format(eff)+"x)"
|
return "Space Energy boosts Point gain & Prestige Point gain ("+format(eff)+"x)"
|
||||||
|
@ -1098,7 +1119,7 @@ function getSpaceBuildingEffDesc(x) {
|
||||||
|
|
||||||
function buyBuilding(x) {
|
function buyBuilding(x) {
|
||||||
if (!player.s.unl) return
|
if (!player.s.unl) return
|
||||||
if (getSpaceBuildingsUnl()<x) return
|
if (tmp.sbUnl<x) return
|
||||||
if (getSpace().lt(1)) return
|
if (getSpace().lt(1)) return
|
||||||
let cost = getSpaceBuildingCost(x)
|
let cost = getSpaceBuildingCost(x)
|
||||||
if (player.g.power.lt(cost)) return
|
if (player.g.power.lt(cost)) return
|
||||||
|
@ -1128,11 +1149,11 @@ function toggleAuto(layer) {
|
||||||
}
|
}
|
||||||
|
|
||||||
function gameLoop(diff) {
|
function gameLoop(diff) {
|
||||||
if (player.p.upgrades.includes(11)) player.points = player.points.plus(getPointGen().times(diff))
|
if (player.p.upgrades.includes(11)) player.points = player.points.plus(tmp.pointGen.times(diff))
|
||||||
if (player.g.unl) player.g.power = player.g.power.plus(LAYER_EFFS.g().times(diff))
|
if (player.g.unl) player.g.power = player.g.power.plus(tmp.layerEffs.g.times(diff))
|
||||||
if (player.g.best.gte(10)) player.p.points = player.p.points.plus(getResetGain("p").times(diff))
|
if (player.g.best.gte(10)) player.p.points = player.p.points.plus(tmp.resetGain.p.times(diff))
|
||||||
if (player.t.unl) {
|
if (player.t.unl) {
|
||||||
let data = LAYER_EFFS.t()
|
let data = tmp.layerEffs.t
|
||||||
player.t.energy = player.t.energy.plus(data.gain.times(diff)).min(data.limit)
|
player.t.energy = player.t.energy.plus(data.gain.times(diff)).min(data.limit)
|
||||||
}
|
}
|
||||||
if (player.b.auto&&player.t.best.gte(5)) doReset("b")
|
if (player.b.auto&&player.t.best.gte(5)) doReset("b")
|
||||||
|
@ -1156,6 +1177,7 @@ var interval = setInterval(function() {
|
||||||
let diff = (Date.now()-player.time)/1000
|
let diff = (Date.now()-player.time)/1000
|
||||||
player.time = Date.now()
|
player.time = Date.now()
|
||||||
if (needCanvasUpdate && player.tab=="tree") resizeCanvas();
|
if (needCanvasUpdate && player.tab=="tree") resizeCanvas();
|
||||||
|
updateTemp();
|
||||||
gameLoop(diff)
|
gameLoop(diff)
|
||||||
}, 50)
|
}, 50)
|
||||||
|
|
||||||
|
|
34
js/temp.js
Normal file
34
js/temp.js
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
function updateTemp() {
|
||||||
|
if (!tmp.layerEffs) tmp.layerEffs = {}
|
||||||
|
for (let name in LAYER_EFFS) tmp.layerEffs[name] = LAYER_EFFS[name]()
|
||||||
|
|
||||||
|
if (!tmp.layerReqs) tmp.layerReqs = {}
|
||||||
|
for (let name in LAYER_REQS) tmp.layerReqs[name] = getLayerReq(name)
|
||||||
|
|
||||||
|
if (!tmp.gainMults) tmp.gainMults = {}
|
||||||
|
if (!tmp.resetGain) tmp.resetGain = {}
|
||||||
|
if (!tmp.nextAt) tmp.nextAt = {}
|
||||||
|
for (let i in LAYERS) {
|
||||||
|
tmp.gainMults[LAYERS[i]] = getLayerGainMult(LAYERS[i])
|
||||||
|
tmp.resetGain[LAYERS[i]] = getResetGain(LAYERS[i])
|
||||||
|
tmp.nextAt[LAYERS[i]] = getNextAt(LAYERS[i])
|
||||||
|
}
|
||||||
|
|
||||||
|
tmp.pointGen = getPointGen()
|
||||||
|
|
||||||
|
tmp.atbb = addToBoosterBase()
|
||||||
|
tmp.atgb = addToGenBase()
|
||||||
|
|
||||||
|
tmp.genPowEff = getGenPowerEff()
|
||||||
|
|
||||||
|
tmp.enhPow = getEnhancerPow()
|
||||||
|
tmp.enhEff = getEnhancerEff()
|
||||||
|
tmp.enhEff2 = getEnhancerEff2()
|
||||||
|
|
||||||
|
tmp.freeExtCap = getFreeExtCapsules()
|
||||||
|
tmp.timeEff = getTimeEnergyEff()
|
||||||
|
|
||||||
|
if (!tmp.spaceBuildEff) tmp.spaceBuildEff = {}
|
||||||
|
for (let i=1;i<=5;i++) tmp.spaceBuildEff[i] = getSpaceBuildingEff(i)
|
||||||
|
tmp.sbUnl = getSpaceBuildingsUnl()
|
||||||
|
}
|
8
js/v.js
8
js/v.js
|
@ -5,20 +5,14 @@ function loadVue() {
|
||||||
el: "#app",
|
el: "#app",
|
||||||
data: {
|
data: {
|
||||||
player,
|
player,
|
||||||
|
tmp,
|
||||||
format,
|
format,
|
||||||
formatWhole,
|
formatWhole,
|
||||||
getResetGain,
|
|
||||||
getLayerReq,
|
|
||||||
getNextAt,
|
|
||||||
layerUnl,
|
layerUnl,
|
||||||
getLayerEffDesc,
|
getLayerEffDesc,
|
||||||
doReset,
|
doReset,
|
||||||
buyUpg,
|
buyUpg,
|
||||||
getGenPowerEff,
|
|
||||||
getEnhancerCost,
|
getEnhancerCost,
|
||||||
getEnhancerEff,
|
|
||||||
getEnhancerEff2,
|
|
||||||
getTimeEnergyEff,
|
|
||||||
getExtCapsuleCost,
|
getExtCapsuleCost,
|
||||||
getSpace,
|
getSpace,
|
||||||
getSpaceBuildingsUnl,
|
getSpaceBuildingsUnl,
|
||||||
|
|
Loading…
Reference in a new issue