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Mostly work on achievement style stuff

This commit is contained in:
Acamaeda 2020-12-09 01:13:20 -05:00
parent 3c190dab9f
commit d6259fc67d
8 changed files with 33 additions and 18 deletions

View file

@ -365,7 +365,6 @@ addLayer("c", {
return (player.c.buyables[11] == 1)
},
resetDescription: "Melt your points into ",
milestonePopups: true
})
@ -496,7 +495,6 @@ addLayer("a", {
11: {
name: "Get me!",
done() {return true}, // This one is a freebie
tooltip: "",
goalTooltip: "How did this happen?", // Shows when achievement is not completed
doneTooltip: "You did it!", // Showed when the achievement is completed
},

View file

@ -11,8 +11,8 @@ let modInfo = {
// Set your version in num and name
let VERSION = {
num: "2.2.9",
name: "Uprooted",
num: "2.3",
name: "Cooler and Newer",
}
let changelog = `<h1>Changelog:</h1><br>

View file

@ -212,7 +212,7 @@ function loadVue() {
Vue.component('main-display', {
props: ['layer'],
template: `
<div><span v-if="player[layer].points.lt('1e1000')">You have </span><h2 v-bind:style="{'color': tmp[layer].color, 'text-shadow': '0px 0px 10px' + tmp[layer].color}">{{formatWhole(player[layer].points)}}</h2> {{tmp[layer].resource}}, <span v-if="tmp[layer].effectDescription" v-html="tmp[layer].effectDescription"></span><br><br></div>
<div><span v-if="player[layer].points.lt('1e1000')">You have </span><h2 v-bind:style="{'color': tmp[layer].color, 'text-shadow': '0px 0px 10px' + tmp[layer].color}">{{formatWhole(player[layer].points)}}</h2> {{tmp[layer].resource}}<span v-if="tmp[layer].effectDescription">, <span v-html="tmp[layer].effectDescription"></span></span><br><br></div>
`
})
@ -367,8 +367,8 @@ function loadVue() {
(tmp[layer].achievements[data].tooltip == '') ? false : hasAchievement(layer, data) ? (tmp[layer].achievements[data].doneTooltip ? tmp[layer].achievements[data].doneTooltip : (tmp[layer].achievements[data].tooltip ? tmp[layer].achievements[data].tooltip : 'You did it!'))
: (tmp[layer].achievements[data].goalTooltip ? tmp[layer].achievements[data].goalTooltip : (tmp[layer].achievements[data].tooltip ? tmp[layer].achievements[data].tooltip : 'LOCKED'))
"
v-bind:style="[(!tmp[layer].achievements[data].unlocked) ? {'visibility': 'hidden'} : {}, tmp[layer].achievements[data].style,]">
v-bind:style="tmp[layer].achievements[data].computedStyle">
<span v-if= "tmp[layer].achievements[data].name"><br><h3 v-html="tmp[layer].achievements[data].name"></h3><br></span>
</div>
`

View file

@ -4,8 +4,8 @@ var gameEnded = false;
// Don't change this
const TMT_VERSION = {
tmtNum: "2.2.9",
tmtName: "Uprooted"
tmtNum: "2.3",
tmtName: "Cooler and Newer"
}
function getResetGain(layer, useType = null) {

View file

@ -77,6 +77,7 @@ function updateTemp() {
tmp[layer].prestigeNotify = prestigeNotify(layer)
tmp[layer].prestigeButtonText = prestigeButtonText(layer)
constructBarStyles(layer)
constructAchievementStyles(layer)
updateChallengeDisplay(layer)
}
@ -148,6 +149,20 @@ function updateClickableTemp(layer)
updateTempData(layers[layer].clickables, tmp[layer].clickables)
}
function constructAchievementStyles(layer){
for (id in tmp[layer].achievements) {
ach = tmp[layer].achievements[id]
if (isPlainObject(ach)) {
let style = []
if (ach.image){
style.push({'background-image': ach.image})
}
if (!ach.unlocked) style.push({'visibility': 'hidden'})
style.push(ach.style)
Vue.set(ach, 'computedStyle', style)
}
}
}
var DIR_MARGINS = ["margin-bottom", "margin-top", "margin-right", "margin-left"]

View file

@ -727,7 +727,7 @@ function updateMilestones(layer){
for (id in layers[layer].milestones){
if (!(player[layer].milestones.includes(id)) && layers[layer].milestones[id].done()){
player[layer].milestones.push(id)
if (tmp[layer].milestonePopups) popup("milestone", tmp[layer].milestones[id].requirementDescription, "Milestone Gotten!", 3, tmp[layer].color);
if (tmp[layer].milestonePopups) doPopup("milestone", tmp[layer].milestones[id].requirementDescription, "Milestone Gotten!", 3, tmp[layer].color);
}
}
}
@ -737,7 +737,7 @@ function updateAchievements(layer){
if (isPlainObject(layers[layer].achievements[id]) && !(player[layer].achievements.includes(id)) && layers[layer].achievements[id].done()) {
player[layer].achievements.push(id)
if (layers[layer].achievements[id].onComplete) layers[layer].achievements[id].onComplete()
if (tmp[layer].achievementPopups) popup("achievement", tmp[layer].achievements[id].name, "Achievement Gotten!", 3, tmp[layer].color);
if (tmp[layer].achievementPopups) doPopup("achievement", tmp[layer].achievements[id].name, "Achievement Gotten!", 3, tmp[layer].color);
}
}
}
@ -816,7 +816,7 @@ var activePopups = [];
var popupID = 0;
// Function to show popups
function popup(type="none",text="This is a test popup.",title="",timer=3, color="") {
function doPopup(type="none",text="This is a test popup.",title="",timer=3, color="") {
switch(type) {
case "achievement":
popupTitle = "Achievement Unlocked!";