mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-21 16:13:55 +00:00
Added side layer reset functionality + documentation
This commit is contained in:
parent
d784a6c2e4
commit
d9d2f777a7
5 changed files with 19 additions and 14 deletions
|
@ -30,7 +30,11 @@ Key:
|
|||
|
||||
- color: A color associated with this layer, used in many places. (A string in hex format with a #)
|
||||
|
||||
- row: The row of the layer, starting at 0.
|
||||
- row: The row of the layer, starting at 0. This affects where the node appears on the tree, and which resets affect the layer.
|
||||
|
||||
Using "side" instead of a number will cause the layer to appear off to the side as a smaller node (useful for achievements
|
||||
and statistics). Side layers are not affected by resets unless you add a doReset to them.
|
||||
|
||||
|
||||
- resource: Name of the main currency you gain by resetting on this layer.
|
||||
|
||||
|
@ -146,6 +150,7 @@ Key:
|
|||
|
||||
- doReset(resettingLayer): **optional**, is triggered when a layer on a row greater than or equal to this one does a reset.
|
||||
The default behavior is to reset everything on the row, but only if it was triggered by a layer in a higher row.
|
||||
(doReset is always called for side layers, but for these the default behavior is to reset nothing.)
|
||||
|
||||
If you want to keep things, determine what to keep based on the resettingLayer, milestones, and such, then call
|
||||
resetLayerData(layer, keep), where layer is this layer, and keep is an array of the names of things to keep.
|
||||
|
|
19
js/game.js
19
js/game.js
|
@ -117,11 +117,11 @@ function canReset(layer)
|
|||
function rowReset(row, layer) {
|
||||
for (lr in ROW_LAYERS[row]){
|
||||
if(layers[lr].doReset) {
|
||||
player[lr].active = null // Exit challenges on any row reset on an equal or higher row
|
||||
player[lr].activeChallenge = null // Exit challenges on any row reset on an equal or higher row
|
||||
layers[lr].doReset(layer)
|
||||
}
|
||||
else
|
||||
if(layers[layer].row > layers[lr].row) layerDataReset(lr)
|
||||
if(layers[layer].row > layers[lr].row && row !== "side") layerDataReset(lr)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -208,6 +208,7 @@ function doReset(layer, force=false) {
|
|||
player.points = (row == 0 ? new Decimal(0) : new Decimal(10))
|
||||
|
||||
for (let x = row; x >= 0; x--) rowReset(x, layer)
|
||||
rowReset("side", layer)
|
||||
prevOnReset = undefined
|
||||
|
||||
updateTemp()
|
||||
|
@ -233,21 +234,21 @@ function resetRow(row) {
|
|||
function startChallenge(layer, x) {
|
||||
let enter = false
|
||||
if (!player[layer].unlocked) return
|
||||
if (player[layer].active == x) {
|
||||
if (player[layer].activeChallenge == x) {
|
||||
completeChallenge(layer, x)
|
||||
delete player[layer].active
|
||||
delete player[layer].activeChallenge
|
||||
} else {
|
||||
enter = true
|
||||
}
|
||||
doReset(layer, true)
|
||||
if(enter) player[layer].active = x
|
||||
if(enter) player[layer].activeChallenge = x
|
||||
|
||||
updateChallengeTemp(layer)
|
||||
}
|
||||
|
||||
function canCompleteChallenge(layer, x)
|
||||
{
|
||||
if (x != player[layer].active) return
|
||||
if (x != player[layer].activeChallenge) return
|
||||
|
||||
let challenge = layers[layer].challenges[x]
|
||||
|
||||
|
@ -268,10 +269,10 @@ function canCompleteChallenge(layer, x)
|
|||
}
|
||||
|
||||
function completeChallenge(layer, x) {
|
||||
var x = player[layer].active
|
||||
var x = player[layer].activeChallenge
|
||||
if (!x) return
|
||||
if (! canCompleteChallenge(layer, x)){
|
||||
delete player[layer].active
|
||||
delete player[layer].activeChallenge
|
||||
return
|
||||
}
|
||||
if (player[layer].challenges[x] < tmp[layer].challenges[x].completionLimit) {
|
||||
|
@ -279,7 +280,7 @@ function completeChallenge(layer, x) {
|
|||
player[layer].challenges[x] += 1
|
||||
if (layers[layer].challenges[x].onComplete) layers[layer].challenges[x].onComplete()
|
||||
}
|
||||
delete player[layer].active
|
||||
delete player[layer].activeChallenge
|
||||
updateChallengeTemp(layer)
|
||||
}
|
||||
|
||||
|
|
|
@ -592,7 +592,6 @@ addLayer("a", {
|
|||
tooltipUnlocked() { // Optional, tooltip displays when the layer is locked
|
||||
return ("YEETS")
|
||||
},
|
||||
|
||||
},
|
||||
)
|
||||
|
||||
|
|
|
@ -479,7 +479,7 @@ function clickClickable(layer, id) {
|
|||
|
||||
// Function to determine if the player is in a challenge
|
||||
function inChallenge(layer, id){
|
||||
let challenge = player[layer].active
|
||||
let challenge = player[layer].activeChallenge
|
||||
if (challenge==toNumber(id)) return true
|
||||
|
||||
if (layers[layer].challenges[challenge].countsAs)
|
||||
|
|
4
js/v.js
4
js/v.js
|
@ -103,9 +103,9 @@ function loadVue() {
|
|||
Vue.component('challenge', {
|
||||
props: ['layer', 'data'],
|
||||
template: `
|
||||
<div v-if="layers[layer].challenges && layers[layer].challenges[data]!== undefined && tmp[layer].challenges[data].unlocked && !(player.hideChallenges && hasChallenge(layer, [data]))" v-bind:class="{hChallenge: true, done: hasChallenge(layer, data), canComplete: player[layer].active == data&&!hasChallenge(layer, data)&&canCompleteChallenge(layer, data)}">
|
||||
<div v-if="layers[layer].challenges && layers[layer].challenges[data]!== undefined && tmp[layer].challenges[data].unlocked && !(player.hideChallenges && hasChallenge(layer, [data]))" v-bind:class="{hChallenge: true, done: hasChallenge(layer, data), canComplete: player[layer].activeChallenge == data&&!hasChallenge(layer, data)&&canCompleteChallenge(layer, data)}">
|
||||
<br><h3 v-html="tmp[layer].challenges[data].name"></h3><br><br>
|
||||
<button v-bind:class="{ longUpg: true, can: true, [layer]: true }" v-bind:style="{'background-color': tmp[layer].color}" v-on:click="startChallenge(layer, data)">{{player[layer].active==(data)?(canCompleteChallenge(layer, data)?"Finish":"Exit Early"):(hasChallenge(layer, data)?"Completed":"Start")}}</button><br><br>
|
||||
<button v-bind:class="{ longUpg: true, can: true, [layer]: true }" v-bind:style="{'background-color': tmp[layer].color}" v-on:click="startChallenge(layer, data)">{{player[layer].activeChallenge==(data)?(canCompleteChallenge(layer, data)?"Finish":"Exit Early"):(hasChallenge(layer, data)?"Completed":"Start")}}</button><br><br>
|
||||
<span v-html="tmp[layer].challenges[data].challengeDescription"></span><br>
|
||||
Goal: {{format(tmp[layer].challenges[data].goal)}} {{tmp[layer].challenges[data].currencyDisplayName ? tmp[layer].challenges[data].currencyDisplayName : "points"}}<br>
|
||||
Reward: <span v-html="tmp[layer].challenges[data].rewardDescription"></span><br>
|
||||
|
|
Loading…
Reference in a new issue