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Acamaeda 2020-10-16 18:45:44 -04:00
parent 708c7beeb5
commit dae67952a7
9 changed files with 84 additions and 36 deletions

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@ -1,5 +1,11 @@
# The Modding Tree changelog:
### v2.0.5 - 10/16/20
- Made more features (including prestige parameters) able to be dynamic.
- Layer nodes can be hidden but still take up space with "ghost" visibility
- Added clickableEffect for real.
- Fixed some visual issues with bars.
- A few other minor tweaks and improvements.
### v2.0.4 - 10/16/20
- Fixed HTML on buttons interfering with clicking on them.

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@ -47,6 +47,7 @@ Key:
If the text stays constant, it can just be a string.
- layerShown(): A function returning a bool which determines if this layer's node should be visible on the tree.
It can also return "ghost", which will hide the layer, but its node will still take up space in the tree.
- hotkeys: **optional**, An array containing information on any hotkeys associated with this layer:
```js

View file

@ -40,7 +40,7 @@ function drawTree() {
if (!retrieveCanvasData()) return;
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (layer in layers){
if (layers[layer].layerShown() && tmp[layer].branches){
if (tmp[layer].layerShown && tmp[layer].branches){
for (branch in tmp[layer].branches)
{
drawTreeBranch(layer, tmp[layer].branches[branch])

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@ -44,17 +44,17 @@ function maxTickLength() {
function getResetGain(layer, useType = null) {
let type = useType
if (!useType) type = layers[layer].type
if (!useType) type = tmp[layer].type
if(tmp[layer].type == "none")
return new Decimal (0)
if (tmp[layer].gainExp.eq(0)) return new Decimal(0)
if (type=="static") {
if ((!layers[layer].canBuyMax()) || tmp[layer].baseAmount.lt(tmp[layer].requires)) return new Decimal(1)
let gain = tmp[layer].baseAmount.div(tmp[layer].requires).div(tmp[layer].gainMult).max(1).log(layers[layer].base).times(tmp[layer].gainExp).pow(Decimal.pow(layers[layer].exponent, -1))
if ((!tmp[layer].canBuyMax) || tmp[layer].baseAmount.lt(tmp[layer].requires)) return new Decimal(1)
let gain = tmp[layer].baseAmount.div(tmp[layer].requires).div(tmp[layer].gainMult).max(1).log(tmp[layer].base).times(tmp[layer].gainExp).pow(Decimal.pow(tmp[layer].exponent, -1))
return gain.floor().sub(player[layer].points).add(1).max(1);
} else if (type=="normal"){
if (tmp[layer].baseAmount.lt(tmp[layer].requires)) return new Decimal(0)
let gain = tmp[layer].baseAmount.div(tmp[layer].requires).pow(layers[layer].exponent).times(tmp[layer].gainMult).pow(tmp[layer].gainExp)
let gain = tmp[layer].baseAmount.div(tmp[layer].requires).pow(tmp[layer].exponent).times(tmp[layer].gainMult).pow(tmp[layer].gainExp)
if (gain.gte("e1e7")) gain = gain.sqrt().times("e5e6")
return gain.floor().max(0);
} else if (type=="custom"){
@ -66,7 +66,7 @@ function getResetGain(layer, useType = null) {
function getNextAt(layer, canMax=false, useType = null) {
let type = useType
if (!useType) type = layers[layer].type
if (!useType) type = tmp[layer].type
if(tmp[layer].type == "none")
return new Decimal (Infinity)
@ -75,17 +75,17 @@ function getNextAt(layer, canMax=false, useType = null) {
if (type=="static")
{
if (!layers[layer].canBuyMax()) canMax = false
if (!tmp[layer].canBuyMax) canMax = false
let amt = player[layer].points.plus((canMax&&tmp[layer].baseAmount.gte(tmp[layer].nextAt))?tmp[layer].resetGain:0)
let extraCost = Decimal.pow(layers[layer].base, amt.pow(tmp[layer].exponent).div(tmp[layer].gainExp)).times(tmp[layer].gainMult)
let extraCost = Decimal.pow(tmp[layer].base, amt.pow(tmp[layer].exponent).div(tmp[layer].gainExp)).times(tmp[layer].gainMult)
let cost = extraCost.times(tmp[layer].requires).max(tmp[layer].requires)
if (layers[layer].roundUpCost) cost = cost.ceil()
if (tmp[layer].roundUpCost) cost = cost.ceil()
return cost;
} else if (type=="normal"){
let next = tmp[layer].resetGain.add(1)
if (next.gte("e1e7")) next = next.div("e5e6").pow(2)
next = next.root(tmp[layer].gainExp).div(tmp[layer].gainMult).root(tmp[layer].exponent).times(tmp[layer].requires).max(tmp[layer].requires)
if (layers[layer].roundUpCost) next = next.ceil()
if (tmp[layer].roundUpCost) next = next.ceil()
return next;
} else if (type=="custom"){
return layers[layer].getNextAt(canMax)
@ -95,7 +95,7 @@ function getNextAt(layer, canMax=false, useType = null) {
// Return true if the layer should be highlighted. By default checks for upgrades only.
function shouldNotify(layer){
for (id in layers[layer].upgrades){
for (id in tmp[layer].upgrades){
if (!isNaN(id)){
if (canAffordUpgrade(layer, id) && !hasUpgrade(layer, id) && tmp[layer].upgrades[id].unlocked){
return true
@ -129,7 +129,7 @@ function rowReset(row, layer) {
layers[lr].doReset(layer)
}
else
if(layers[layer].row > layers[lr].row && row !== "side") layerDataReset(lr)
if(tmp[layer].row > tmp[lr].row && row !== "side") layerDataReset(lr)
}
}
@ -173,15 +173,15 @@ function generatePoints(layer, diff) {
var prevOnReset
function doReset(layer, force=false) {
let row = layers[layer].row
let row = tmp[layer].row
if (!force) {
if (tmp[layer].baseAmount.lt(tmp[layer].requires)) return;
let gain = tmp[layer].resetGain
if (layers[layer].type=="static") {
if (tmp[layer].type=="static") {
if (tmp[layer].baseAmount.lt(tmp[layer].nextAt)) return;
gain =(layers[layer].canBuyMax() ? gain : 1)
gain =(tmp[layer].canBuyMax ? gain : 1)
}
if (layers[layer].type=="custom") {
if (tmp[layer].type=="custom") {
if (!tmp[layer].canReset) return;
}
@ -196,8 +196,8 @@ function doReset(layer, force=false) {
player[layer].unlocked = true;
needCanvasUpdate = true;
if (layers[layer].increaseUnlockOrder){
lrs = layers[layer].increaseUnlockOrder
if (tmp[layer].increaseUnlockOrder){
lrs = tmp[layer].increaseUnlockOrder
for (lr in lrs)
if (!player[lrs[lr]].unlocked) player[lrs[lr]].unlockOrder++
}
@ -232,8 +232,8 @@ function resetRow(row) {
rowReset(row+1, post_layers[0])
doReset(pre_layers[0], true)
for (let layer in layers) {
player[layers[layer]].unlocked = false
if (player[layers[layer]].unlockOrder) player[layers[layer]].unlockOrder = 0
player[layer].unlocked = false
if (player[layer].unlockOrder) player[layer].unlockOrder = 0
}
player.points = new Decimal(10)
updateTemp();

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@ -237,7 +237,7 @@ addLayer("c", {
baseStyle: {'background-color' : "#000000"},
textStyle: {'text-shadow': '0px 0px 2px #000000'},
borderStyle() {return {}},
borderStyle() {return {'border-width': "7px"}},
direction: UP,
width: 50,
height: 200,
@ -500,3 +500,18 @@ addLayer("a", {
},
)
// This layer is mostly minimal but it uses a custom prestige type and a clickable
addLayer("spook", {
startData() { return {
unlocked: true,
points: new Decimal(0),
}},
color: "yellow",
resource: "achievement power",
type: "none",
row: 1,
layerShown: "ghost",
},
)

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@ -107,14 +107,27 @@ function constructBarStyles(layer){
let bar = tmp[layer].bars[id]
if (bar.progress instanceof Decimal)
bar.progress = bar.progress.toNumber()
bar.progress = Math.min(Math.max(bar.progress, 0), 1)
bar.progress = (1 -Math.min(Math.max(bar.progress, 0), 1)) * 100
bar.dims = {'width': bar.width + "px", 'height': bar.height + "px"}
let dir = bar.direction
bar.fillDims = {'width': bar.width + "px", 'height': bar.height + "px"}
bar.fillDims = {'width': (bar.width + 0.5) + "px", 'height': (bar.height + 0.5) + "px"}
if (dir !== undefined)
{
bar.fillDims['clip-path'] = 'inset(0% 0% 50% 0%)'
bar.fillDims['clip-path'] = 'inset(0% 50% 0% 0%)'
if(dir == UP){
bar.fillDims['clip-path'] = 'inset(' + bar.progress + '% 0% 0% 0%)'
}
else if(dir == DOWN){
bar.fillDims['clip-path'] = 'inset(0% 0% ' + bar.progress + '% 0%)'
}
else if(dir == RIGHT){
bar.fillDims['clip-path'] = 'inset(0% ' + bar.progress + '% 0% 0%)'
}
else if(dir == LEFT){
bar.fillDims['clip-path'] = 'inset(0% 0% 0% ' + bar.progress + '%)'
}
}
}

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@ -350,7 +350,7 @@ function milestoneShown(layer, id) {
function respecBuyables(layer) {
if (!layers[layer].buyables) return
if (!layers[layer].buyables.respec) return
if (!confirm("Are you sure you want to respec? This will force you to do a \"" + (layers[layer].name ? layers[layer].name : layer) + "\" reset as well!")) return
if (!confirm("Are you sure you want to respec? This will force you to do a \"" + (tmp[layer].name ? tmp[layer].name : layer) + "\" reset as well!")) return
layers[layer].buyables.respec()
updateBuyableTemp(layer)
}
@ -409,6 +409,10 @@ function buyableEffect(layer, id){
return (tmp[layer].buyables[id].effect)
}
function clickableEffect(layer, id){
return (tmp[layer].clickables[id].effect)
}
function achievementEffect(layer, id){
return (tmp[layer].achievements[id].effect)
}
@ -435,7 +439,7 @@ function canAffordPurchase(layer, thing, cost) {
function buyUpg(layer, id) {
if (!player[layer].unlocked) return
if (!layers[layer].upgrades[id].unlocked) return
if (!tmp[layer].upgrades[id].unlocked) return
if (player[layer].upgrades.includes(id)) return
let upg = tmp[layer].upgrades[id]
let cost = tmp[layer].upgrades[id].cost
@ -499,7 +503,7 @@ function inChallenge(layer, id){
if (challenge==toNumber(id)) return true
if (layers[layer].challenges[challenge].countsAs)
return layers[layer].challenges[id].countsAs.includes(id)
return tmp[layer].challenges[id].countsAs.includes(id)
}
// ************ Misc ************
@ -535,7 +539,7 @@ function nodeShown(layer) {
}
function layerunlocked(layer) {
return LAYERS.includes(layer) && (player[layer].unlocked || (tmp[layer].baseAmount.gte(tmp[layer].requires) && layers[layer].layerShown()))
return LAYERS.includes(layer) && (player[layer].unlocked || (tmp[layer].baseAmount.gte(tmp[layer].requires) && tmp[layer].layerShown))
}
function keepGoing() {

13
js/v.js
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@ -291,13 +291,13 @@ function loadVue() {
Vue.component('bar', {
props: ['layer', 'data'],
template: `
<div v-if="tmp[layer].bars && tmp[layer].bars[data].unlocked" v-bind:style="{'position': 'relative'}"><div class ="barBorder barBase" v-bind:style="[tmp[layer].bars[data].style, tmp[layer].bars[data].baseStyle, tmp[layer].bars[data].borderStyle, tmp[layer].bars[data].dims]">
<div class = "overlayTextContainer" v-bind:style="[tmp[layer].bars[data].dims]">
<div v-if="tmp[layer].bars && tmp[layer].bars[data].unlocked" v-bind:style="{'position': 'relative'}"><div v-bind:style="[tmp[layer].bars[data].style, tmp[layer].bars[data].dims, {'display': 'table'}]">
<div class = "overlayTextContainer barBorder" v-bind:style="[tmp[layer].bars[data].borderStyle, tmp[layer].bars[data].dims]">
<span class = "overlayText" v-bind:style="[tmp[layer].bars[data].style, tmp[layer].bars[data].textStyle]" v-html="tmp[layer].bars[data].display"></span>
</div>
<div class ="fill barBorder" v-bind:style="[tmp[layer].bars[data].style, tmp[layer].bars[data].fillStyle, tmp[layer].bars[data].borderStyle, tmp[layer].bars[data].fillDims]"></div>
<div class ="barBG barBorder" v-bind:style="[tmp[layer].bars[data].style, tmp[layer].bars[data].baseStyle, tmp[layer].bars[data].borderStyle, tmp[layer].bars[data].dims]">
<div class ="fill" v-bind:style="[tmp[layer].bars[data].style, tmp[layer].bars[data].fillStyle, tmp[layer].bars[data].fillDims]"></div>
</div>
</div></div>
`
})
@ -362,10 +362,11 @@ function loadVue() {
treeNode: size != 'small',
smallNode: size == 'small',
[layer]: true,
ghost: tmp[layer].layerShown == 'ghost',
hidden: !tmp[layer].layerShown,
locked: !player[layer].unlocked && !tmp[layer].baseAmount.gte(tmp[layer].requires),
notify: tmp[layer].notify,
can: layerunlocked(layer),
can: player[layer].unlocked,
}"
v-bind:style="[layerunlocked(layer) ? {
'background-color': tmp[layer].color,

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@ -139,13 +139,16 @@ h1, h2, h3, b, input {
.barBase {
overflow: hidden;
-webkit-mask-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAIAAACQd1PeAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAA5JREFUeNpiYGBgAAgwAAAEAAGbA+oJAAAAAElFTkSuQmCC);
display:table
}
.barBorder {
border: 2px solid;
border-radius: 10%;
border-color: var(--color);
overflow: hidden;
-webkit-mask-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAIAAACQd1PeAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAA5JREFUeNpiYGBgAAgwAAAEAAGbA+oJAAAAAElFTkSuQmCC);
margin:0
}
.overlayTextContainer {
@ -160,9 +163,10 @@ h1, h2, h3, b, input {
.fill {
background-color: var(--color);
border-radius: 10%;
z-index:2;
position: absolute;
overflow: hidden;
margin-left: -0.5px;
}
.overlayText {
@ -575,3 +579,7 @@ ul {
button > * {
pointer-events:none;
}
.ghost {
visibility: hidden
}