mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-21 16:13:55 +00:00
Added thing-tree
This commit is contained in:
parent
8ae89bd098
commit
dde4c00276
6 changed files with 19 additions and 6 deletions
|
@ -1,8 +1,9 @@
|
||||||
# The Modding Tree changelog:
|
# The Modding Tree changelog:
|
||||||
|
|
||||||
|
## v2.6.1 - 6/7/21
|
||||||
- Added global background style to mod.js.
|
- Added global background style to mod.js.
|
||||||
- Tree branches can have custom line widths.
|
- Tree branches can have custom line widths.
|
||||||
- If an upgrade has both canAfford and cost, it checks both.
|
- If an upgrade has both canAfford and cost, it checks both. (So you can use canAfford for other things)
|
||||||
- Releasing a held buyable/clickable with onHold doesn't click it again.
|
- Releasing a held buyable/clickable with onHold doesn't click it again.
|
||||||
- Attempt to fix buttons sometimes not updating.
|
- Attempt to fix buttons sometimes not updating.
|
||||||
- Improvements to theme code, partially by Cubedey.
|
- Improvements to theme code, partially by Cubedey.
|
||||||
|
|
|
@ -65,4 +65,4 @@ If you want to do something more complicated like upgrades that cost two currenc
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
- branches: **optional**, This is primarially useful for upgrade trees. An array of upgrade ids. A line will appear from this upgrade to all of the upgrades in the list. Alternatively, an entry in the array can be a 2 or 3-element array consisting of the upgrade id and a color value. The color value can either be a string with a hex color code, or a number from 1-3 (theme-affected colors). The third element optionally specifies line width.
|
- branches: **optional**, This is primarially useful for upgrade trees. An array of upgrade ids. A line will appear from this upgrade to all of the upgrades in the list. Alternatively, an entry in the array can be a 2-element array consisting of the upgrade id and a color value. The color value can either be a string with a hex color code, or a number from 1-3 (theme-affected colors). A third element in the array optionally specifies line width.
|
|
@ -126,5 +126,7 @@
|
||||||
<bg :layer="player.tab" ></bg>
|
<bg :layer="player.tab" ></bg>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
<div class = "bg2" v-bind:style = "tmp.backgroundStyle"></div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</body>
|
</body>
|
|
@ -11,7 +11,7 @@ let modInfo = {
|
||||||
|
|
||||||
// Set your version in num and name
|
// Set your version in num and name
|
||||||
let VERSION = {
|
let VERSION = {
|
||||||
num: "2.6.0.1",
|
num: "2.6.1",
|
||||||
name: "Fixed Reality",
|
name: "Fixed Reality",
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -510,16 +510,26 @@ function loadVue() {
|
||||||
computed: {
|
computed: {
|
||||||
key() {return this.$vnode.key}
|
key() {return this.$vnode.key}
|
||||||
},
|
},
|
||||||
|
template: `<thing-tree :layer="layer" :data = "data" :type = "'upgrade'"></thing-tree>`
|
||||||
|
})
|
||||||
|
|
||||||
|
// Data is an array with the structure of the tree
|
||||||
|
Vue.component('thing-tree', {
|
||||||
|
props: ['layer', 'data', 'type'],
|
||||||
|
computed: {
|
||||||
|
key() {return this.$vnode.key}
|
||||||
|
},
|
||||||
template: `<div>
|
template: `<div>
|
||||||
<span class="upgRow" v-for="(row, r) in data"><table>
|
<span class="upgRow" v-for="(row, r) in data"><table>
|
||||||
<span v-for="id in row" style = "{width: 0px; height: 0px;}" v-if="tmp[layer].upgrades[id]!== undefined && tmp[layer].upgrades[id].unlocked" class="upgAlign">
|
<span v-for="id in row" style = "{width: 0px; height: 0px;}" v-if="tmp[layer][type+'s'][id]!== undefined && tmp[layer][type+'s'][id].unlocked" class="upgAlign">
|
||||||
<upgrade :layer = "layer" :data = "id" v-bind:style="tmp[layer].componentStyles.upgrade" class = "treeThing"></upgrade>
|
<div v-bind:is="type" :layer = "layer" :data = "id" v-bind:style="tmp[layer].componentStyles[type]" class = "treeThing"></div>
|
||||||
</span>
|
</span>
|
||||||
<tr><table><button class="treeNode hidden"></button></table></tr>
|
<tr><table><button class="treeNode hidden"></button></table></tr>
|
||||||
</span></div>
|
</span></div>
|
||||||
`
|
`
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
// Updates the value in player[layer][data]
|
// Updates the value in player[layer][data]
|
||||||
Vue.component('text-input', {
|
Vue.component('text-input', {
|
||||||
props: ['layer', 'data'],
|
props: ['layer', 'data'],
|
||||||
|
|
|
@ -4,7 +4,7 @@ var gameEnded = false;
|
||||||
|
|
||||||
// Don't change this
|
// Don't change this
|
||||||
const TMT_VERSION = {
|
const TMT_VERSION = {
|
||||||
tmtNum: "2.6.0.1",
|
tmtNum: "2.6.1",
|
||||||
tmtName: "Fixed Reality"
|
tmtName: "Fixed Reality"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue