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Automated rows and cols
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parent
9fe4a17a38
commit
e18f1bdd47
10 changed files with 29 additions and 24 deletions
js/Demo
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@ -78,8 +78,7 @@ addLayer("c", {
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},
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},
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challenges: {
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rows: 2,
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cols: 12,
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11: {
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name: "Fun",
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completionLimit: 3,
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@ -100,8 +99,7 @@ addLayer("c", {
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},
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},
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upgrades: {
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rows: 2,
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cols: 3,
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11: {
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title: "Generator of Genericness",
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description: "Gain 1 Point every second.",
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@ -150,8 +148,7 @@ addLayer("c", {
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},
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},
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buyables: {
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rows: 1,
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cols: 12,
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showRespec: true,
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respec() { // Optional, reset things and give back your currency. Having this function makes a respec button appear
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player[this.layer].points = player[this.layer].points.add(player[this.layer].spentOnBuyables) // A built-in thing to keep track of this but only keeps a single value
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@ -421,8 +418,7 @@ addLayer("f", {
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},
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// This is also non minimal, a Clickable!
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clickables: {
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rows: 1,
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cols: 1,
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masterButtonPress() {
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if (getClickableState(this.layer, 11) == "Borkened...")
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player[this.layer].clickables[11] = "Start"
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@ -495,8 +491,6 @@ addLayer("a", {
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},
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achievementPopups: true,
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achievements: {
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rows: 2,
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cols: 3,
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11: {
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image: "discord.png",
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name: "Get me!",
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