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Added better support for more files.
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parent
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commit
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11 changed files with 244 additions and 227 deletions
js/Demo/layers
147
js/Demo/layers/f.js
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147
js/Demo/layers/f.js
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// This layer is mostly minimal but it uses a custom prestige type and a clickable
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addLayer("f", {
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infoboxes:{
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coolInfo: {
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title: "Lore",
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titleStyle: {'color': '#FE0000'},
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body: "DEEP LORE!",
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bodyStyle: {'background-color': "#0000EE"}
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}
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},
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startData() { return {
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unlocked: false,
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points: new Decimal(0),
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boop: false,
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clickables: {[11]: "Start"}, // Optional default Clickable state
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}},
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color: "#FE0102",
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requires() {return new Decimal(10)},
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resource: "farm points",
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baseResource: "points",
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baseAmount() {return player.points},
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type: "static",
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exponent: 0.5,
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base: 3,
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roundUpCost: true,
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canBuyMax() {return false},
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//directMult() {return new Decimal(player.c.otherThingy)},
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row: 1,
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layerShown() {return true},
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branches: ["c"], // When this layer appears, a branch will appear from this layer to any layers here. Each entry can be a pair consisting of a layer id and a color.
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tooltipLocked() { // Optional, tooltip displays when the layer is locked
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return ("This weird farmer dinosaur will only see you if you have at least " + this.requires() + " points. You only have " + formatWhole(player.points))
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},
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midsection: [
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"blank", ['display-image', 'https://images.beano.com/store/24ab3094eb95e5373bca1ccd6f330d4406db8d1f517fc4170b32e146f80d?auto=compress%2Cformat&dpr=1&w=390'],
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["display-text", "Bork bork!"]
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],
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// The following are only currently used for "custom" Prestige type:
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prestigeButtonText() { //Is secretly HTML
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if (!this.canBuyMax()) return "Hi! I'm a <u>weird dinosaur</u> and I'll give you a Farm Point in exchange for all of your points and lollipops! (At least " + formatWhole(tmp[this.layer].nextAt) + " points)"
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if (this.canBuyMax()) return "Hi! I'm a <u>weird dinosaur</u> and I'll give you <b>" + formatWhole(tmp[this.layer].resetGain) + "</b> Farm Points in exchange for all of your points and lollipops! (You'll get another one at " + formatWhole(tmp[this.layer].nextAtDisp) + " points)"
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},
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getResetGain() {
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return getResetGain(this.layer, useType = "static")
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},
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getNextAt(canMax=false) { //
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return getNextAt(this.layer, canMax, useType = "static")
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},
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canReset() {
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return tmp[this.layer].baseAmount.gte(tmp[this.layer].nextAt)
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},
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// This is also non minimal, a Clickable!
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clickables: {
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masterButtonPress() {
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if (getClickableState(this.layer, 11) == "Borkened...")
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player[this.layer].clickables[11] = "Start"
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},
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masterButtonText() {return (getClickableState(this.layer, 11) == "Borkened...") ? "Fix the clickable!" : "Does nothing"}, // Text on Respec button, optional
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11: {
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title: "Clicky clicky!", // Optional, displayed at the top in a larger font
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display() { // Everything else displayed in the buyable button after the title
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let data = getClickableState(this.layer, this.id)
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return "Current state:<br>" + data
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},
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unlocked() { return player[this.layer].unlocked },
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canClick() {
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return getClickableState(this.layer, this.id) !== "Borkened..."},
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onClick() {
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switch(getClickableState(this.layer, this.id)){
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case "Start":
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player[this.layer].clickables[this.id] = "A new state!"
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break;
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case "A new state!":
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player[this.layer].clickables[this.id] = "Keep going!"
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break;
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case "Keep going!":
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player[this.layer].clickables[this.id] = "Maybe that's a bit too far..."
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break;
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case "Maybe that's a bit too far...":
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makeParticles(coolParticle, 4)
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player[this.layer].clickables[this.id] = "Borkened..."
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break;
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default:
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player[this.layer].clickables[this.id] = "Start"
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break;
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}
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},
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onHold(){
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console.log("Clickkkkk...")
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},
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style() {
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switch(getClickableState(this.layer, this.id)){
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case "Start":
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return {'background-color': 'green'}
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break;
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case "A new state!":
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return {'background-color': 'yellow'}
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break;
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case "Keep going!":
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return {'background-color': 'orange'}
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break;
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case "Maybe that's a bit too far...":
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return {'background-color': 'red'}
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break;
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default:
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return {}
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break;
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}},
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},
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},
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},
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)
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const coolParticle = {
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image:"options_wheel.png",
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spread: 20,
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gravity: 2,
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time: 3,
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rotation (id) {
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return 20 * (id - 1.5) + (Math.random() - 0.5) * 10
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},
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dir() {
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return (Math.random() - 0.5) * 10
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},
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speed() {
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return (Math.random() + 1.2) * 8
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},
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onClick() {
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console.log("yay")
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},
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onMouseOver() {
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console.log("hi")
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},
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onMouseLeave() {
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console.log("bye")
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},
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update() {
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//this.width += 1
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//setDir(this, 135)
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},
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layer: 'f',
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}
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