diff --git a/changelog.md b/changelog.md index 1c9c130..9747099 100644 --- a/changelog.md +++ b/changelog.md @@ -1,7 +1,9 @@ # The Modding Tree changelog: -### v2.5.12 - 6/2/21 +### v2.6 - 6/2/21 - Fixed issues with NaN checking. Saves should never break now unless something really unusual happens. +- Added a drop-down menu component! +- Options are now saved separately, and not affected by hard resetting or importing saves. - Fixed demo.html - Fixed branches not working on the right tab. - Fixed background color not working on the left tab. @@ -13,6 +15,7 @@ - resetsNothing now works immediately on a reset that enables it. - Made the star on maxed challenges larger. +- diff can no longer be negative. - Fixed challenges with no currencyDisplayName using "points" instead of the mod's pointsName. - inChallenge no longer can return undefined. - Fixed certain things skipping negative rows (now they are treated like non-numeric rows, and don't appear in the tree still). diff --git a/demo.html b/demo.html index 8778e11..cb01d57 100644 --- a/demo.html +++ b/demo.html @@ -126,6 +126,5 @@ -
\ No newline at end of file diff --git a/docs/custom-tab-layouts.md b/docs/custom-tab-layouts.md index 11a1ba4..ceb4079 100644 --- a/docs/custom-tab-layouts.md +++ b/docs/custom-tab-layouts.md @@ -45,9 +45,12 @@ These are the existing components, but you can create more in [components.js](/j (Works with strings, numbers, and Decimals!) - slider: Lets the user input a value with a slider. The argument a 3-element array: [name, min, max]. - The name is the name of the variable in player[layer] that the input that the input is for, and min and max are the limits of the slider. + The name is the name of the variable in player[layer] that the input is for, and min and max are the limits of the slider. (Does not work for Decimal values) +- drop-down: Lets the user input a value with a dropdown menu. The argument a 2-element array: [name, options]. + The name is the name of the variable in player[layer] that the input is for, and options is an array of strings for options you can use. + - upgrades: The layer's upgrades. The argument is optional, and is a the list of rows this component should include, if it doesn't have all of them. - milestones, challenges, achievements: Display the upgrades, milestones, and challenges for a layer, as appropriate. diff --git a/docs/grids.md b/docs/grids.md index 37b2cf0..7a6469e 100644 --- a/docs/grids.md +++ b/docs/grids.md @@ -2,7 +2,7 @@ Grids are an easier way of making a group of similar clickables. They all have the same behavior, but are different based on their data. -**NOTE: Gridables are similar to clickables in some respects, but are fundamentally different from normal TMT components in quite a few ways. Be sure to keep these in mind:** +**NOTE: Gridables are similar to clickables in some respects, but are fundamentally different from normal TMT Big Features in quite a few ways. Be sure to keep these in mind:** - Gridable ids use base 100 instead of base 10, so you can have more than 10 tiles in a row. This means that a grid might look like this: 101 102 201 202 diff --git a/index.html b/index.html index 49b0315..24c1eec 100644 --- a/index.html +++ b/index.html @@ -98,7 +98,7 @@ - + @@ -117,12 +117,14 @@ -
+
+ +
\ No newline at end of file diff --git a/js/Demo/demoLayers.js b/js/Demo/demoLayers.js index 6aaf667..9b6e2a4 100644 --- a/js/Demo/demoLayers.js +++ b/js/Demo/demoLayers.js @@ -15,6 +15,7 @@ addLayer("c", { beep: false, thingy: "pointy", otherThingy: 10, + drop: "drip", }}, color: "#4BDC13", requires: new Decimal(10), // Can be a function that takes requirement increases into account @@ -221,7 +222,7 @@ addLayer("c", { microtabs: { stuff: { first: { - content: ["upgrades", ["display-text", function() {return "confirmed"}]] + content: ["upgrades", ["display-text", function() {return "confirmed
" + player.c.drop}], ["drop-down", ["drop", ["drip", "drop"]]]] }, second: { embedLayer: "f", diff --git a/js/Demo/demoMod.js b/js/Demo/demoMod.js index f8b50f6..7889cd9 100644 --- a/js/Demo/demoMod.js +++ b/js/Demo/demoMod.js @@ -11,7 +11,7 @@ let modInfo = { // Set your version in num and name let VERSION = { - num: "2.5.12", + num: "2.6", name: "Dreams Really Do Come True", } diff --git a/js/components.js b/js/components.js index b5d1893..228947a 100644 --- a/js/components.js +++ b/js/components.js @@ -515,7 +515,7 @@ function loadVue() { ` }) -// Updates the value in player[layer][data] + // Updates the value in player[layer][data][0] Vue.component('slider', { props: ['layer', 'data'], template: ` @@ -524,6 +524,15 @@ function loadVue() { ` }) + // Updates the value in player[layer][data[0]], options are an array in data[1] + Vue.component('drop-down', { + props: ['layer', 'data'], + template: ` + + ` + }) // These are for buyables, data is the id of the corresponding buyable Vue.component('sell-one', { props: ['layer', 'data'], @@ -599,6 +608,8 @@ function loadVue() { mouseY, shiftDown, ctrlDown, + run, + gridRun, }, }) } diff --git a/js/game.js b/js/game.js index c8c2b0c..ba02329 100644 --- a/js/game.js +++ b/js/game.js @@ -4,7 +4,7 @@ var gameEnded = false; // Don't change this const TMT_VERSION = { - tmtNum: "2.5.12", + tmtNum: "2.6", tmtName: "Dreams Really Do Come True" } @@ -333,7 +333,7 @@ function gameLoop(diff) { clearParticles() } - if (isNaN(diff)) diff = 0 + if (isNaN(diff) || diff < 0) diff = 0 if (gameEnded && !player.keepGoing) { diff = 0 //player.tab = "gameEnded"