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Fixed some things in the tree tab

This commit is contained in:
Harley White 2021-05-24 11:41:30 -04:00
parent d6d4d43242
commit e907084467
6 changed files with 9 additions and 6 deletions

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@ -1,5 +1,8 @@
# The Modding Tree changelog: # The Modding Tree changelog:
### v2.5.10.2 - 5/24/21
- Fixed some things in the tree tab not being clickable.
### v2.5.10.1 - 5/23/21 ### v2.5.10.1 - 5/23/21
- Actually fixed the tooltip issue. - Actually fixed the tooltip issue.

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@ -94,7 +94,7 @@
</div> </div>
<div v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen)" id="treeTab" onscroll="resizeCanvas()" <div v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen)" id="treeTab" onscroll="resizeCanvas()"
v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none'), 'front': !tmp.scrolled}"> v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<br><br><br><br> <br><br><br><br>
<overlay-head id="fakeHead" style="visibility: hidden;"> <overlay-head id="fakeHead" style="visibility: hidden;">
</overlay-head> </overlay-head>

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@ -93,11 +93,10 @@
</div> </div>
<div v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen)" id="treeTab" onscroll="resizeCanvas()" <div v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen)" id="treeTab" onscroll="resizeCanvas()"
v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none'), 'front': !tmp.scrolled}"> v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<br><br><br><br> <br><br><br><br>
<overlay-head id="fakeHead" style="visibility: hidden;"> <overlay-head id="fakeHead" style="visibility: hidden;">
</overlay-head> </overlay-head>
<layer-tab :layer="player.navTab == 'none' ? player.tab : player.navTab" :key="'left'"></layer-tab> <layer-tab :layer="player.navTab == 'none' ? player.tab : player.navTab" :key="'left'"></layer-tab>
</div> </div>

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@ -11,7 +11,7 @@ let modInfo = {
// Set your version in num and name // Set your version in num and name
let VERSION = { let VERSION = {
num: "2.5.10.1", num: "2.5.10.2",
name: "Dreams Really Do Come True", name: "Dreams Really Do Come True",
} }

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@ -4,7 +4,7 @@ var gameEnded = false;
// Don't change this // Don't change this
const TMT_VERSION = { const TMT_VERSION = {
tmtNum: "2.5.10.1", tmtNum: "2.5.10.2",
tmtName: "Dreams Really Do Come True" tmtName: "Dreams Really Do Come True"
} }

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@ -37,6 +37,7 @@ var systemComponents = {
notify: tmp[layer].notify && player[layer].unlocked, notify: tmp[layer].notify && player[layer].unlocked,
resetNotify: tmp[layer].prestigeNotify, resetNotify: tmp[layer].prestigeNotify,
can: ((player[layer].unlocked || tmp[layer].isLayer) && tmp[layer].isLayer) || (!tmp[layer].isLayer && tmp[layer].canClick), can: ((player[layer].unlocked || tmp[layer].isLayer) && tmp[layer].isLayer) || (!tmp[layer].isLayer && tmp[layer].canClick),
front: !tmp.scrolled,
}" }"
v-bind:style="constructNodeStyle(layer)"> v-bind:style="constructNodeStyle(layer)">
<span v-html="(abb !== '' && tmp[layer].image === undefined) ? abb : '&nbsp;'"></span> <span v-html="(abb !== '' && tmp[layer].image === undefined) ? abb : '&nbsp;'"></span>