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https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-22 00:21:32 +00:00
Fixed some things in the tree tab
This commit is contained in:
parent
d6d4d43242
commit
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6 changed files with 9 additions and 6 deletions
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@ -1,5 +1,8 @@
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# The Modding Tree changelog:
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# The Modding Tree changelog:
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### v2.5.10.2 - 5/24/21
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- Fixed some things in the tree tab not being clickable.
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### v2.5.10.1 - 5/23/21
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### v2.5.10.1 - 5/23/21
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- Actually fixed the tooltip issue.
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- Actually fixed the tooltip issue.
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@ -94,7 +94,7 @@
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</div>
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</div>
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<div v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen)" id="treeTab" onscroll="resizeCanvas()"
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<div v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen)" id="treeTab" onscroll="resizeCanvas()"
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v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none'), 'front': !tmp.scrolled}">
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v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
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<br><br><br><br>
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<br><br><br><br>
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<overlay-head id="fakeHead" style="visibility: hidden;">
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<overlay-head id="fakeHead" style="visibility: hidden;">
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</overlay-head>
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</overlay-head>
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@ -63,7 +63,7 @@
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col: (player.tab !== 'none' && player.navTab !== 'none'),
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col: (player.tab !== 'none' && player.navTab !== 'none'),
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left: (player.tab !== 'none' && player.navTab !== 'none')}"
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left: (player.tab !== 'none' && player.navTab !== 'none')}"
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:style="{'margin-top': !readData(layoutInfo.showTree) && player.tab == 'info-tab' ? '50px' : ''}">
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:style="{'margin-top': !readData(layoutInfo.showTree) && player.tab == 'info-tab' ? '50px' : ''}">
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<div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px">
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<div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px" >
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{{VERSION.withoutName}}</div>
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{{VERSION.withoutName}}</div>
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<button
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<button
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v-if="player.navTab == 'none' && (tmp[player.tab].row == 'side' || tmp[player.tab].row == 'otherside')"
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v-if="player.navTab == 'none' && (tmp[player.tab].row == 'side' || tmp[player.tab].row == 'otherside')"
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@ -93,11 +93,10 @@
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</div>
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</div>
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<div v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen)" id="treeTab" onscroll="resizeCanvas()"
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<div v-if="!(gameEnded && !player.keepGoing) && (player.tab === 'none' || tmp.other.splitScreen)" id="treeTab" onscroll="resizeCanvas()"
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v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none'), 'front': !tmp.scrolled}">
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v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
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<br><br><br><br>
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<br><br><br><br>
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<overlay-head id="fakeHead" style="visibility: hidden;">
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<overlay-head id="fakeHead" style="visibility: hidden;">
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</overlay-head>
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</overlay-head>
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<layer-tab :layer="player.navTab == 'none' ? player.tab : player.navTab" :key="'left'"></layer-tab>
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<layer-tab :layer="player.navTab == 'none' ? player.tab : player.navTab" :key="'left'"></layer-tab>
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</div>
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</div>
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@ -11,7 +11,7 @@ let modInfo = {
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// Set your version in num and name
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// Set your version in num and name
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let VERSION = {
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let VERSION = {
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num: "2.5.10.1",
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num: "2.5.10.2",
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name: "Dreams Really Do Come True",
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name: "Dreams Really Do Come True",
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}
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}
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@ -4,7 +4,7 @@ var gameEnded = false;
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// Don't change this
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// Don't change this
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const TMT_VERSION = {
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const TMT_VERSION = {
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tmtNum: "2.5.10.1",
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tmtNum: "2.5.10.2",
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tmtName: "Dreams Really Do Come True"
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tmtName: "Dreams Really Do Come True"
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}
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}
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@ -37,6 +37,7 @@ var systemComponents = {
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notify: tmp[layer].notify && player[layer].unlocked,
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notify: tmp[layer].notify && player[layer].unlocked,
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resetNotify: tmp[layer].prestigeNotify,
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resetNotify: tmp[layer].prestigeNotify,
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can: ((player[layer].unlocked || tmp[layer].isLayer) && tmp[layer].isLayer) || (!tmp[layer].isLayer && tmp[layer].canClick),
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can: ((player[layer].unlocked || tmp[layer].isLayer) && tmp[layer].isLayer) || (!tmp[layer].isLayer && tmp[layer].canClick),
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front: !tmp.scrolled,
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}"
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}"
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v-bind:style="constructNodeStyle(layer)">
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v-bind:style="constructNodeStyle(layer)">
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<span v-html="(abb !== '' && tmp[layer].image === undefined) ? abb : ' '"></span>
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<span v-html="(abb !== '' && tmp[layer].image === undefined) ? abb : ' '"></span>
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