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Beta v1.1 Alpha 8
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4 changed files with 77 additions and 18 deletions
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@ -1,2 +1,2 @@
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# Prestige-Tree
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A tree of prestige upgrades (alpha)
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A tree of prestige upgrades
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10
index.html
10
index.html
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@ -16,6 +16,11 @@
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<div class="vl"></div>
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<div v-if="player.tab=='changelog'" class="col right">
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<button class="back" onclick="showTab('tree')">←</button><br><br>
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<h3>Beta v1.1 Alpha 8</h3>
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<ul>
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<li>Several bugfixes</li>
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<li>Balanced up to 1e9 Hindrance Spirit & Quirks, and 1e25,750 Points</li>
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</ul><br>
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<h3>Beta v1.1 Alpha 7</h3>
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<ul>
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<li>Reversed the order of the changelog</li>
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@ -119,7 +124,8 @@
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<div v-if="player.tab=='credits'" class="col right">
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<button class="back" onclick="showTab('tree')">←</button><br><br><br><br><br>
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This game uses <a href="https://github.com/Patashu/break_eternity.js/tree/master" target="_blank">break_eternity.js</a> by Patashu.<br>
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This game was inspired by a post shown to me by Crimson406<br>
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Made by Jacorb<br>
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Idea by papyrus (on discord)<br>
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Note: If anyone wishes to make a mod of this game, that is perfectly fine with me, just make sure to name it something different (ex: Prestige Tree NG+) and to let me know on <a href="https://discord.gg/wwQfgPa" target="_blank">my discord</a>.
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</div>
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<div v-if="player.tab=='info'" class="col right">
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@ -280,7 +286,7 @@
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<div v-if="layer=='h'" class="upgTable">
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<div v-for="row in H_CHALLS.rows" class="upgRow">
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<div v-for="col in H_CHALLS.cols">
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<div v-if="H_CHALLS[row*10+col].unl()" v-bind:class="{hChall: true, done: player.h.challs.includes(row*10+col)}">
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<div v-if="H_CHALLS[row*10+col].unl()" v-bind:class="{hChall: true, done: player.h.challs.includes(row*10+col), canComplete: (player.points.gte(H_CHALLS[row*10+col].goal)&&tmp.hcActive[row*10+col]&&!player.h.challs.includes(row*10+col))}">
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<br><h3>{{H_CHALLS[row*10+col].name}}</h3><br><br>
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<button class="longUpg can h" v-on:click="startHindrance(row*10+col)">{{tmp.hcActive[row*10+col]?(player.points.gte(H_CHALLS[row*10+col].goal)?"Finish":"Exit Early"):(player.h.challs.includes(row*10+col)?"Completed":"Start")}}</button><br><br>
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{{H_CHALLS[row*10+col].desc}}<br>
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73
js/game.js
73
js/game.js
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@ -252,7 +252,11 @@ const LAYER_UPGS = {
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desc: "Prestige Point gain is boosted by your Prestige Point amount.",
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cost: new Decimal("1e4450"),
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unl: function() { return player.e.upgrades.includes(33) },
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currently: function() { return player.p.points.plus(1).log10().plus(1).pow(player.p.points.plus(1).log10().div(200).plus(1)).pow(player.p.upgrades.includes(32) ? LAYER_UPGS.p[32].currently() : 1) },
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currently: function() {
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let ret = player.p.points.plus(1).log10().plus(1).pow(player.p.points.plus(1).log10().div(200).plus(1)).pow(player.p.upgrades.includes(32) ? LAYER_UPGS.p[32].currently() : 1)
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if (ret.gte("1e1000")) ret = ret.log10().times("1e997")
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return ret;
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},
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effDisp: function(x) { return format(x)+"x" },
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},
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32: {
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@ -398,7 +402,11 @@ const LAYER_UPGS = {
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desc: "Unspent Enhance Points boost Prestige Point gain.",
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cost: new Decimal(150),
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unl: function() { return player.e.unl&&player.e.best.gte(40) },
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currently: function() { return player.e.points.plus(1).pow((player.e.upgrades.includes(15)&&!(tmp.hcActive?tmp.hcActive[12]:true))?3.25:1.5) },
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currently: function() {
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let ret = player.e.points.plus(1).pow((player.e.upgrades.includes(15)&&!(tmp.hcActive?tmp.hcActive[12]:true))?3.25:1.5)
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if (ret.gte("1e1500")) ret = ret.sqrt().times("1e750")
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return ret
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},
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effDisp: function(x) { return format(x)+"x" },
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},
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13: {
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@ -461,7 +469,7 @@ const LAYER_UPGS = {
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cost: new Decimal(7.5e108),
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unl: function() { return player.e.upgrades.includes(25)&&player.sb.unl },
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currently: function() {
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let ret = Decimal.pow(10, player.e.points.plus(1).log10().pow(0.085)).div(10).max(1);
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let ret = Decimal.pow(10, player.e.points.plus(1).log10().pow(0.085)).div(10).max(1).min(10);
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return ret;
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},
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effDisp: function(x) { return format(x)+"x" },
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@ -524,7 +532,11 @@ const LAYER_UPGS = {
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desc: "Time Energy production & limit are boosted by your Enhance Points.",
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cost: new Decimal(5),
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unl: function() { return player.t.upgrades.includes(14)&&player.e.unl },
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currently: function() { return player.e.points.plus(1).pow(0.8/(1+player.t.order)) },
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currently: function() {
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let ret = player.e.points.plus(1).pow(0.8/(1+player.t.order))
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if (ret.gte("1e400")) ret = ret.log10().times(Decimal.div("1e400", 400)).min(ret)
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return ret;
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},
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effDisp: function(x) { return format(x)+"x" },
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},
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23: {
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@ -665,7 +677,7 @@ const LAYER_UPGS = {
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cols: 0,
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},
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q: {
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rows: 2,
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rows: 3,
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cols: 3,
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11: {
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desc: "Quirks & Hindrance Spirit boost Point, Prestige Point, and Enhance Point gain.",
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@ -706,6 +718,21 @@ const LAYER_UPGS = {
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cost: new Decimal(5000),
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unl: function() { return player.q.upgrades.includes(21)||player.q.upgrades.includes(22) },
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},
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31: {
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desc: "Get 1 of each Space Building for free.",
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cost: new Decimal(150000),
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unl: function() { return player.q.upgrades.includes(21)&&player.q.upgrades.includes(22) },
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},
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32: {
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desc: "The Quirk Energy effect is squared.",
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cost: new Decimal(500000),
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unl: function() { return player.q.upgrades.includes(23)||player.q.upgrades.includes(31) },
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},
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33: {
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desc: "???",
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cost: new Decimal(1/0),
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unl: function() { return false },
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},
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},
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}
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@ -1240,6 +1267,8 @@ function getPointGen() {
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if (player.s.unl && tmp.spaceBuildEff) gain = gain.times(tmp.spaceBuildEff[1])
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if (player.q.unl && tmp.quirkEff) gain = gain.times(tmp.quirkEff)
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if (player.q.upgrades.includes(11)) gain = gain.times(LAYER_UPGS.q[11].currently())
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if (tmp.hcActive ? tmp.hcActive[31] : true) gain = gain.tetrate(0.1)
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return gain
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}
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@ -1320,6 +1349,7 @@ function getEnhancerPow() {
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let pow = new Decimal(1)
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if (player.e.upgrades.includes(25)&&!(tmp.hcActive?tmp.hcActive[12]:true)) pow = pow.times(LAYER_UPGS.e[25].currently())
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if (player.e.upgrades.includes(31)&&!(tmp.hcActive?tmp.hcActive[12]:true)) pow = pow.times(LAYER_UPGS.e[31].currently())
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if (player.h.challs.includes(31)) pow = pow.times(2)
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return pow
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}
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@ -1438,6 +1468,7 @@ function getSpaceBuildingCostMod() {
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function getSpaceBuildingCost(x) {
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let inputVal = new Decimal([1e3,1e10,1e25,1e48,1e100][x-1])
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let bought = player.s.buildings[x]
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if (bought.gte(100)) bought = bought.pow(2).div(100)
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let cost = Decimal.pow(inputVal, bought.times(getSpaceBuildingCostMod()).pow(1.35)).times(inputVal).times((bought.gt(0)||x>1)?1:0)
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return cost
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}
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@ -1456,6 +1487,7 @@ function getExtraBuildingLevels(x) {
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let lvl = new Decimal(0)
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if (player.s.upgrades.includes(11)&&!(tmp.hcActive?tmp.hcActive[12]:true)) lvl = lvl.plus(1);
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if (player.s.upgrades.includes(14)&&!(tmp.hcActive?tmp.hcActive[12]:true)) lvl = lvl.plus(1);
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if (player.q.upgrades.includes(31)) lvl = lvl.plus(1);
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if (x<5) lvl = lvl.plus(tmp.spaceBuildEff[5])
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return lvl
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}
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@ -1576,6 +1608,7 @@ function getQuirkEnergyEff() {
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}
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eff = eff.pow(mod)
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}
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if (player.q.upgrades.includes(32)) eff = eff.pow(2)
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return eff;
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}
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@ -1588,7 +1621,7 @@ function buyQuirkLayer() {
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}
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const H_CHALLS = {
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rows: 2,
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rows: 3,
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cols: 2,
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11: {
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name: "Skip the Second",
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@ -1622,6 +1655,20 @@ const H_CHALLS = {
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goal: new Decimal("1e4600"),
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reward: "Add 0.25 to the Super-Booster base.",
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},
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31: {
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name: "Flattened Curve",
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desc: "Point generation is tetrated by 0.1",
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unl: function() { return player.h.challs.includes(21)||player.h.challs.includes(22) },
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goal: new Decimal(1e208),
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reward: "Enhancers are twice as strong.",
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},
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32: {
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name: "???",
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desc: "???",
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unl: function() { return false },
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goal: new Decimal(1/0),
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reward: "???",
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},
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}
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function HCActive(x) {
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@ -1642,20 +1689,20 @@ function startHindrance(x) {
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function gameLoop(diff) {
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if (isNaN(diff)) diff = 0;
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player.timePlayed += diff
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if (player.p.upgrades.includes(11)) player.points = player.points.plus(tmp.pointGen.times(diff))
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if (player.g.unl) player.g.power = player.g.power.plus(tmp.layerEffs.g.times(diff))
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if (player.g.best.gte(10)) player.p.points = player.p.points.plus(tmp.resetGain.p.times(diff))
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if (player.p.upgrades.includes(11)) player.points = player.points.plus(tmp.pointGen.times(diff)).max(0)
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if (player.g.unl) player.g.power = player.g.power.plus(tmp.layerEffs.g.times(diff)).max(0)
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if (player.g.best.gte(10)) player.p.points = player.p.points.plus(tmp.resetGain.p.times(diff)).max(0)
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if (player.t.unl) {
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let data = tmp.layerEffs.t
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player.t.energy = player.t.energy.plus(data.gain.times(diff)).min(data.limit)
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player.t.energy = player.t.energy.plus(data.gain.times(diff)).min(data.limit).max(0)
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}
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if (player.q.unl) {
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let mult = getQuirkLayerMult()
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player.q.time = player.q.time.plus(mult.times(diff))
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player.q.time = player.q.time.plus(mult.times(diff)).max(0)
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let exp = getQuirkEnergyGainExp()
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if (exp.gte(0)) player.q.energy = player.q.energy.plus(player.q.time.pow(exp).times(mult).times(diff))
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if (exp.gte(0)) player.q.energy = player.q.energy.plus(player.q.time.pow(exp).times(mult).times(diff)).max(0)
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}
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if (player.q.best.gte(15)) player.e.points = player.e.points.plus(tmp.resetGain.e.times(diff))
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if (player.q.best.gte(15)) player.e.points = player.e.points.plus(tmp.resetGain.e.times(diff)).max(0)
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if (player.b.auto&&player.t.best.gte(5)) doReset("b")
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if (player.g.auto&&player.s.best.gte(5)) doReset("g")
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10
style.css
10
style.css
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@ -219,8 +219,8 @@ h1, h2 {
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position: absolute;
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top: 0px;
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left: 0px;
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height: 40px;
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width: 40px;
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height: 50px;
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width: 50px;
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cursor: pointer;
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}
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@ -366,6 +366,12 @@ ul {
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color: #038c2c;
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}
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.hChall.canComplete {
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background-color: #93f0fa;
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border: 4px solid #03858f;
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color: #03858f;
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}
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[tooltip] {
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position: relative;
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z-index: 2;
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