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Beta v1.2 Alpha 14
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74ccb17528
commit
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2 changed files with 14 additions and 8 deletions
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@ -15,6 +15,10 @@
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<div class="vl"></div>
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<div v-if="player.tab=='changelog'" class="col right">
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<button class="back" onclick="showTab('tree')">←</button><br><br>
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<h3>Beta v1.2 Alpha 14</h3>
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<ul>
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<li>Balanced up to 1e15,000,000 Points</li>
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</ul><br>
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<h3>Beta v1.2 Alpha 13</h3>
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<ul>
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<li>Reduced a few upgrade costs</li>
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18
js/game.js
18
js/game.js
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@ -306,7 +306,7 @@ const LAYER_EFFS = {
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let points1 = player.ba.points
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if (points1.gte(1e12)) points1 = points1.log10().pow(2).times(1e12/144).min(points1)
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return {
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power: points1.pow(0.2).pow(tmp.baExp ? tmp.baExp : 1).pow(player.ba.upgrades.includes(41)?2:1),
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power: points1.pow(0.2).pow(tmp.baExp ? tmp.baExp : 1).pow(player.ba.upgrades.includes(41)?2:1).times(player.ba.upgrades.includes(54) ? LAYER_UPGS.ba[54].currently() : 1),
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pos: player.ba.points.pow(0.7).pow(tmp.baExp ? tmp.baExp : 1),
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neg: player.ba.points.pow(0.65).times(0.4).pow(tmp.baExp ? tmp.baExp : 1),
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}
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@ -551,7 +551,7 @@ const LAYER_UPGS = {
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desc: "Subspace boosts Generator Power gain.",
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cost: new Decimal(1130),
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unl: function() { return player.ss.upgrades.includes(21) },
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currently: function() { return player.ss.subspace.plus(1).pow(40) },
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currently: function() { return player.ss.subspace.plus(1).pow(40).pow(player.q.upgrades.includes(54)?20:1) },
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effDisp: function(x) { return format(x)+"x" },
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},
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},
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@ -1007,8 +1007,8 @@ const LAYER_UPGS = {
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unl: function() { return player.ba.upgrades.includes(52) },
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},
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54: {
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desc: "Placeholder",
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cost: new Decimal(1/0),
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desc: "Generator Upgrade 15's effect is raised to the power of 20.",
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cost: new Decimal("1e3125"),
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unl: function() { return player.ba.upgrades.includes(52) },
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},
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},
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@ -1318,16 +1318,18 @@ const LAYER_UPGS = {
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unl: function() { return player.ba.upgrades.includes(51) },
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},
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53: {
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desc: "The Positivity & Negativity boost to Balance Energy gain is stronger based on your Super-Generator Power.",
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desc: "The Positivity & Negativity boost to Balance Power gain is stronger based on your Super-Generator Power.",
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cost: new Decimal(2e19),
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unl: function() { return player.ba.upgrades.includes(51)&&player.sg.unl },
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currently: function() { return player.sg.power.plus(1).log10().div(25).plus(1).sqrt() },
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effDisp: function(x) { return "^"+format(x) },
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},
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54: {
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desc: "???",
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cost: new Decimal(1/0),
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unl: function() { return false },
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desc: "Balance Power boosts the first Balance Energy effect (even stronger based on your Best Balance Power).",
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cost: new Decimal(5e25),
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unl: function() { return player.ba.upgrades.includes(53) },
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currently: function() { return player.ba.power.plus(1).times(player.ba.best.plus(1).sqrt()).cbrt() },
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effDisp: function(x) { return format(x)+"x" },
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},
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},
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}
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