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Hopefully fully fixed the order of operations in temp issue

This commit is contained in:
Acamaeda 2020-10-07 17:13:16 -04:00
parent 808327b730
commit f154615f5c
2 changed files with 125 additions and 60 deletions

View file

@ -30,7 +30,6 @@ addLayer("c", {
},
row: 0, // Row the layer is in on the tree (0 is the first row)
effect() {
console.log(tmp.buyables)
return { // Formulas for any boosts inherent to resources in the layer. Can return a single value instead of an object if there is just one effect
waffleBoost: (true == false ? 0 : Decimal.pow(player[this.layer].points, 0.2)),
icecreamCap: (player[this.layer].points * 10)

View file

@ -6,68 +6,35 @@ function updateTemp() {
for (layer in layers) {
if(layers[layer].challs !== undefined){
tmp.challActive[layer] = {}
updateChallTemp(layer)
setupChallTemp(layer)
}
}
if (!tmp.upgrades) tmp.upgrades = {}
for (layer in layers) {
if(layers[layer].upgrades !== undefined){
updateUpgradeTemp(layer)
setupUpgradeTemp(layer)
}
}
if (!tmp.milestones) tmp.milestones = {}
for (layer in layers) {
if(layers[layer].milestones !== undefined){
updateMilestoneTemp(layer)
setupMilestoneTemp(layer)
}
}
if (!tmp.buyables) tmp.buyables = {}
for (layer in layers) if (layers[layer].buyables) {
if(layers[layer].buyables !== undefined){
updateBuyableTemp(layer)
setupBuyableTemp(layer)
}
}
if (!tmp.microtabs) tmp.microtabs = {}
for (layer in layers) {
if (!tmp.microtabs[layer]) tmp.microtabs[layer] = {}
if (layers[layer].microtabs) {
if(layers[layer].microtabs !== undefined){
updateMicrotabTemp(layer)
}
}
if(layers[layer].tabFormat && !Array.isArray(layers[layer].tabFormat)){
let data2 = layers[layer].tabFormat
let set = "mainTabs"
if (!tmp.microtabs[layer][set]) tmp.microtabs[layer][set] = {}
for (tab in data2) {
if (!tmp.microtabs[layer][set][tab])
tmp.microtabs[layer][set][tab] = {}
if(data2[tab].style)
tmp.microtabs[layer][set][tab].style = data2[tab].style()
if(data2[tab].buttonStyle)
tmp.microtabs[layer][set][tab].buttonStyle = data2[tab].buttonStyle()
}
}
}
if (!tmp.layerEffs) tmp.layerEffs = {}
for (layer in layers) if (layers[layer].effect) tmp.layerEffs[layer] = layers[layer].effect()
if (!tmp.layerReqs) tmp.layerReqs = {}
for (layer in layers) tmp.layerReqs[layer] = layers[layer].requires()
if (!tmp.componentStyles) tmp.componentStyles = {}
for (layer in layers) if (layers[layer].componentStyles) {
if(layers[layer].componentStyles !== undefined){
tmp.componentStyles[layer] = {}
for (item in layers[layer].componentStyles)
tmp.componentStyles[layer][item] = layers[layer].componentStyles[item]()
}
}
if (!tmp.layerEffs) tmp.layerEffs = {}
for (layer in layers) if (layers[layer].effect) tmp.layerEffs[layer] = layers[layer].effect()
if (!tmp.gainMults) tmp.gainMults = {}
if (!tmp.gainExp) tmp.gainExp = {}
@ -110,36 +77,73 @@ function updateTemp() {
for (layer in layers){
if (layers[layer].updateTemp) layers[layer].updateTemp()
}
}
if (!tmp.componentStyles) tmp.componentStyles = {}
for (layer in layers) if (layers[layer].componentStyles) {
if(layers[layer].componentStyles !== undefined){
tmp.componentStyles[layer] = {}
for (item in layers[layer].componentStyles)
tmp.componentStyles[layer][item] = layers[layer].componentStyles[item]()
}
}
function setupChallTemp(layer) {
if (player[layer] === undefined) return
if (!tmp.challs[layer]) tmp.challs[layer] = {}
if (!tmp.microtabs) tmp.microtabs = {}
for (layer in layers) {
if (!tmp.microtabs[layer]) tmp.microtabs[layer] = {}
if (layers[layer].microtabs) {
if(layers[layer].microtabs !== undefined){
updateMicrotabTemp(layer)
}
}
if(layers[layer].tabFormat && !Array.isArray(layers[layer].tabFormat)){
let data2 = layers[layer].tabFormat
let set = "mainTabs"
if (!tmp.microtabs[layer][set]) tmp.microtabs[layer][set] = {}
for (tab in data2) {
if (!tmp.microtabs[layer][set][tab])
tmp.microtabs[layer][set][tab] = {}
if(data2[tab].style)
tmp.microtabs[layer][set][tab].style = data2[tab].style()
if(data2[tab].buttonStyle)
tmp.microtabs[layer][set][tab].buttonStyle = data2[tab].buttonStyle()
}
}
}
let data = tmp.challActive[layer]
let data2 = layers[layer].challs
let customActive = data2.active !== undefined
for (let row = 1; row <= data2.rows; row++) {
for (let col = 1; col <= data2.cols; col++) {
tmp.challs[layer][id] = {}
if (customActive ? data2.active(id) : player[layer].active == id) data[id] = 1
else delete data[id]
if (!tmp.challActive) {tmp.challActive = {}}
if (!tmp.challs) tmp.challs = {}
for (layer in layers) {
if(layers[layer].challs !== undefined){
tmp.challActive[layer] = {}
updateChallTemp(layer)
}
}
tmp.challs[layer][id].unl = data2[id].unl()
if(data2[id].name) tmp.challs[layer][id].name = data2[id].name()
if(data2[id].desc) tmp.challs[layer][id].desc = data2[id].desc()
if(data2[id].reward) tmp.challs[layer][id].reward = data2[id].reward()
if(data2[id].effect) tmp.challs[layer][id].effect = data2[id].effect()
if(data2[id].effectDisplay) tmp.challs[layer][id].effectDisplay = data2[id].effectDisplay(tmp.challs[layer][id].effect)
tmp.challs[layer][id].goal = data2[id].goal()
if(data2[id].style) tmp.challs[layer][id].style = data2[id].style()
if (!tmp.upgrades) tmp.upgrades = {}
for (layer in layers) {
if(layers[layer].upgrades !== undefined){
updateUpgradeTemp(layer)
}
}
if (!tmp.milestones) tmp.milestones = {}
for (layer in layers) {
if(layers[layer].milestones !== undefined){
updateMilestoneTemp(layer)
}
}
if (!tmp.buyables) tmp.buyables = {}
for (layer in layers) if (layers[layer].buyables) {
if(layers[layer].buyables !== undefined){
updateBuyableTemp(layer)
}
}
}
function updateChallTemp(layer) {
if (player[layer] === undefined) return
if (!tmp.challs[layer]) tmp.challs[layer] = {}
@ -238,6 +242,68 @@ function updateMicrotabTemp(layer) {
if(data2[set][tab].buttonStyle)
tmp.microtabs[layer][set][tab].buttonStyle = data2[set][tab].buttonStyle()
}
}
}
function setupChallTemp(layer) {
if (player[layer] === undefined) return
if (!tmp.challs[layer]) tmp.challs[layer] = {}
let data = tmp.challActive[layer]
let data2 = layers[layer].challs
let customActive = data2.active !== undefined
for (let row = 1; row <= data2.rows; row++) {
for (let col = 1; col <= data2.cols; col++) {
let id = row * 10 + col
tmp.challs[layer][id] = {}
if(data2[id].effect) tmp.challs[layer][id].effect = {}
if(data2[id].style) tmp.challs[layer][id].style = {}
}
}
}
function setupUpgradeTemp(layer) {
if (layers[layer] === undefined) return
if (!tmp.upgrades[layer]) tmp.upgrades[layer] = {}
let data2 = layers[layer].upgrades
for (let row = 1; row <= data2.rows; row++) {
for (let col = 1; col <= data2.cols; col++) {
let id = row * 10 + col
tmp.upgrades[layer][id] = {}
if(data2[id].effect) tmp.upgrades[layer][id].effect = {}
if(data2[id].style) tmp.upgrades[layer][id].style = {}
}
}
}
function setupMilestoneTemp(layer) {
if (layers[layer] === undefined) return
if (!tmp.milestones[layer]) tmp.milestones[layer] = {}
let data2 = layers[layer].milestones
for (id in data2) {
tmp.milestones[layer][id] = {}
if(data2[id].style) tmp.milestones[layer][id].style = {}
}
}
function setupBuyableTemp(layer) {
if (layers[layer] === undefined) return
if (!tmp.buyables[layer]) tmp.buyables[layer] = {}
let data2 = layers[layer].buyables
for (let row = 1; row <= data2.rows; row++) {
for (let col = 1; col <= data2.cols; col++) {
let id = row * 10 + col
let amt = player[layer].buyables[id]
tmp.buyables[layer][id] = {}
if(data2[id].effect) tmp.buyables[layer][id].effect = {}
tmp.buyables[layer][id].cost = {}
if(data2[id].style) tmp.buyables[layer][id].style = {}
}
}
}