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Fix to auto upgrade issues

This commit is contained in:
Acamaeda 2020-11-30 22:36:54 -05:00
parent 0168e11f7f
commit f231eb097b
3 changed files with 9 additions and 8 deletions

View file

@ -15,6 +15,7 @@ addLayer("c", {
beep: false,
}},
color: "#4BDC13",
autoUpgrade: true,
requires: new Decimal(10), // Can be a function that takes requirement increases into account
resource: "lollipops", // Name of prestige currency
baseResource: "candies", // Name of resource prestige is based on

View file

@ -4,7 +4,7 @@ var gameEnded = false;
// Don't change this
const TMT_VERSION = {
tmtNum: "2.2.7",
tmtNum: "2.2.7.1",
tmtName: "Uprooted"
}
@ -272,6 +272,12 @@ VERSION.withoutName = "v" + VERSION.num + (VERSION.pre ? " Pre-Release " + VERSI
VERSION.withName = VERSION.withoutName + (VERSION.name ? ": " + VERSION.name : "")
function autobuyUpgrades(layer){
if (!tmp[layer].upgrades) return
for (id in tmp[layer].upgrades)
if (isPlainObject(tmp[layers].upgrades[id]) && (layers[layer].upgrades[id].canAfford === undefined || layers[layer].upgrades[id].canAfford() === true))
buyUpg(layer, id)
}
function gameLoop(diff) {
if (isEndgame() || gameEnded) gameEnded = 1
@ -332,13 +338,6 @@ function gameLoop(diff) {
}
function autobuyUpgrades(layer){
if (!tmp[layer].upgrades) return
for (id in tmp[layer].upgrades)
if (layers[layer].canAfford === undefined || layers[layer].canAfford() === true)
buyUpg(layer, id)
}
function hardReset() {
if (!confirm("Are you sure you want to do this? You will lose all your progress!")) return
player = null

View file

@ -544,6 +544,7 @@ function buyUpgrade(layer, id) {
}
function buyUpg(layer, id) {
if (!tmp[layer].upgrades || !tmp[layer].upgrades[id]) return
let upg = tmp[layer].upgrades[id]
if (!player[layer].unlocked) return
if (!tmp[layer].upgrades[id].unlocked) return