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Optimized presigeButtonText
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commit
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3 changed files with 2 additions and 4 deletions
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@ -208,7 +208,7 @@ function loadVue() {
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template: `
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<button v-if="(tmp[layer].type !== 'none')" v-bind:class="{ [layer]: true, reset: true, locked: !tmp[layer].canReset, can: tmp[layer].canReset}"
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v-bind:style="[tmp[layer].canReset ? {'background-color': tmp[layer].color} : {}, tmp[layer].componentStyles['prestige-button']]"
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v-html="tmp[layer].prestigeButtonText" v-on:click="doReset(layer)">
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v-html="prestigeButtonText(layer)" v-on:click="doReset(layer)">
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</button>
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`
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@ -33,7 +33,6 @@ function setupTemp() {
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tmp[layer].canReset = {}
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tmp[layer].notify = {}
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tmp[layer].prestigeNotify = {}
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tmp[layer].prestigeButtonText = {}
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tmp[layer].computedNodeStyle = []
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setupBarStyles(layer)
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setupBuyables(layer)
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@ -84,7 +83,6 @@ function updateTemp() {
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tmp[layer].canReset = canReset(layer)
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tmp[layer].notify = shouldNotify(layer)
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tmp[layer].prestigeNotify = prestigeNotify(layer)
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tmp[layer].prestigeButtonText = prestigeButtonText(layer)
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constructBarStyles(layer)
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constructAchievementStyles(layer)
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constructNodeStyle(layer)
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@ -366,7 +366,7 @@ function focused(x) {
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function prestigeButtonText(layer) {
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if (layers[layer].prestigeButtonText !== undefined)
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return layers[layer].prestigeButtonText()
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return run(layers[layer].prestigeButtonText(), layers[layer])
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else if (tmp[layer].type == "normal")
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return `${player[layer].points.lt(1e3) ? (tmp[layer].resetDescription !== undefined ? tmp[layer].resetDescription : "Reset for ") : ""}+<b>${formatWhole(tmp[layer].resetGain)}</b> ${tmp[layer].resource} ${tmp[layer].resetGain.lt(100) && player[layer].points.lt(1e3) ? `<br><br>Next at ${(tmp[layer].roundUpCost ? formatWhole(tmp[layer].nextAt) : format(tmp[layer].nextAt))} ${tmp[layer].baseResource}` : ""}`
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else if (tmp[layer].type == "static")
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