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Moved modInfo and added Mod Discord link
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2 changed files with 18 additions and 45 deletions
49
index.html
49
index.html
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@ -1,13 +1,6 @@
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<!DOCTYPE html>
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<head>
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<script>
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const modInfo = {
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name: "The Modding Tree",
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id: "modbase",
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pointsName: "points",
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offlineLimit: 1 // In hours
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}
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</script>
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<link rel="stylesheet" type="text/css" href="style.css" />
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<link href="https://fonts.googleapis.com/css?family=Inconsolata" rel="stylesheet">
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<script src="https://cdn.jsdelivr.net/npm/vue@2.6.12"></script>
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@ -53,39 +46,6 @@
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<li>Created a tutorial for getting started with TMT and Github.</li>
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<li>Branches can be defined without a color id. But they can also use hex values for color ids!</li>
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<li>Page title is now automatically taken from mod name.</li>
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</ul>
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<h3>v1.3.4</h3>
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<ul>
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<li>Added "midsection" feature to add things to a tab's layout while still keeping the standard layout.</li>
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<li>Fix for being able to buy more buyables than you should.</li>
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</ul><br>
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<h3>v1.3.3</h3>
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<ul>
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<li>Fix for the "order of operations" issue in temp.</li>
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</ul><br>
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<h3>v1.3.1</h3>
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<ul>
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<li>Added custom CSS and tooltips for Layer Nodes.</li>
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<li>Added custom CSS for upgrades, buyables, milestones, and challenges, both individually and layer-wide.</li>
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<li>You can now use HTML in most display text!</li>
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<li>You can now make milestones unlockable and not display immediately.</li>
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<li>Fixed importing saves, and issue with upgrades not appearing, and probably more.</li>
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<li>Optional "name" layer feature, used in confirmation messages.</li>
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<li></li>
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</ul><br>
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<h3>v1.3: Tabception... ception!</h3>
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<ul>
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<li>Added subtabs! And also a Micro-tab component to let you make smaller subtab-esque areas anywhere.</li>
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<li>Added a "custom" prestige formula type, and a number of features to support it.</li>
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<li>Added points/sec display (can be disabled, automatically disabled if getPointGen is 0).</li>
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<li>Added h-line, v-line and image-display components, plus components for individual upgrades, challenges, and milestones.</li>
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<li>Added upgEffect, buyableEffect, and challEffect functions.</li>
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<li>Added "hide completed challenges" setting.</li>
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<li>Moved old changelogs to a separate place.</li>
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<li>Fixed hasMilestone and incr_order.</li>
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<li>Static layers now show the currency amount needed for the next one if you can buy max.</li>
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<li></li>
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</ul><br>
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<a href="https://github.com/Acamaeda/The-Modding-Tree/blob/master/changelog.md" target="_blank" class="link" >Full history</a><br>
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</div>
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@ -96,15 +56,16 @@
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<br>
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<h3>{{VERSION.withName}}</h3>
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<br>
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The Modding Tree by Acamaeda
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The Modding Tree {{VERSION.tmtNum}} by Acamaeda
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<br>
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The Prestige Tree made by Jacorb and Aarex
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<br>
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Original idea by papyrus (on discord)
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<br><br>
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<div class="link" onclick="showTab('changelog')">Changelog</div><br>
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<a class="link" href="https://discord.gg/F3xveHV" target="_blank">The Modding Tree Discord</a><br>
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<a class="link" href="http://discord.gg/wwQfgPa" target="_blank">Main Prestige Tree server</a><br>
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<span v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink" target="_blank">{{modInfo.discordName}}</a><br></span>
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<a class="link" href="https://discord.gg/F3xveHV" target="_blank" v-bind:style="modInfo.discordLink? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br>
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<a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a><br>
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<br>
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Note by Jacorb: If anyone wishes to make a mod of this game, that is perfectly fine with me, just make sure to name it something different (ex: Prestige Tree NG+) and to let me know on <a href="https://discord.gg/wwQfgPa" target="_blank">my discord</a>.
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<br><br>
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14
js/game.js
14
js/game.js
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@ -3,9 +3,21 @@ var needCanvasUpdate = true;
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var NaNalert = false;
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var gameEnded = false;
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let modInfo = {
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name: "The Modding Tree",
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id: "modbase",
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pointsName: "points",
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discordName: "",
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discordLink: "",
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offlineLimit: 1 // In hours
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}
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let VERSION = {
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num: "1.3.5 maybe",
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name: "Tabception... ception!"
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name: "Tabception... ception!",
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tmtNum: "1.3.5 maybe",
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tmtName: "Tabception... ception!"
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}
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// Determines if it should show points/sec
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