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Buyable and clickable trees
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6 changed files with 45 additions and 10 deletions
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@ -1,5 +1,7 @@
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# The Modding Tree changelog:
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# The Modding Tree changelog:
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- Added buyable and clickable trees.
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## v2.6.1 - 6/7/21
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## v2.6.1 - 6/7/21
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- Added global background style to mod.js.
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- Added global background style to mod.js.
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- Tree branches can have custom line widths.
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- Tree branches can have custom line widths.
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@ -78,3 +78,7 @@ You can use these features along with it:
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- showRespec(): **optional**. A function determining whether or not to show the button, if respecBuyables is defined. Defaults to true if absent.
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- showRespec(): **optional**. A function determining whether or not to show the button, if respecBuyables is defined. Defaults to true if absent.
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- respecMessage: **optional**. A custom confirmation message on respec, in place of the default one.
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- respecMessage: **optional**. A custom confirmation message on respec, in place of the default one.
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- branches: **optional**, This is primarially useful for buyable trees. An array of buyable ids. A line will appear from this buyable to all of the buyables in the list. Alternatively, an entry in the array can be a 2-element array consisting of the buyable id and a color value. The color value can either be a string with a hex color code, or a number from 1-3 (theme-affected colors). A third element in the array optionally specifies line width.
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@ -55,3 +55,7 @@ You can also use these features on the clickables object to add a button above a
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- masterButtonText: **optional**. Text to display on the Master Button.
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- masterButtonText: **optional**. Text to display on the Master Button.
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- showMasterButton(): **optional**. A function determining whether or not to show the button, if masterButtonPress is defined. Defaults to true if absent.
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- showMasterButton(): **optional**. A function determining whether or not to show the button, if masterButtonPress is defined. Defaults to true if absent.
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- branches: **optional**, This is primarially useful for clickable trees. An array of clickable ids. A line will appear from this clickable to all of the clickables in the list. Alternatively, an entry in the array can be a 2-element array consisting of the clickable id and a color value. The color value can either be a string with a hex color code, or a number from 1-3 (theme-affected colors). A third element in the array optionally specifies line width.
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@ -62,7 +62,7 @@ These are the existing components, but you can create more in [components.js](/j
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- tree: Displays a tree. The argument is an array of arrays containing the names of the nodes in the tree (first by row, then by column)
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- tree: Displays a tree. The argument is an array of arrays containing the names of the nodes in the tree (first by row, then by column)
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[See here for more information on tree layouts and nodes!](trees-and-tree-customization.md)
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[See here for more information on tree layouts and nodes!](trees-and-tree-customization.md)
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- upgrade-tree: Displays a of upgrades from this layer. The argument is an array of arrays containing the ids of the upgrades in the tree (first by row, then by column)
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- upgrade-tree, buyable-tree, clickable-tree: Displays a tree of upgrades/buyables/clickables from this layer. The argument is an array of arrays containing the ids of the upgrade/etc in the tree (first by row, then by column). A tree can only have one type of component in it.
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- toggle: A toggle button that toggles a bool value. The argument is a pair that identifies the location in player of the bool to toggle, e.g. `[layer, id]`. 'layer' also affects the color of the toggle.
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- toggle: A toggle button that toggles a bool value. The argument is a pair that identifies the location in player of the bool to toggle, e.g. `[layer, id]`. 'layer' also affects the color of the toggle.
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@ -273,7 +273,7 @@ function loadVue() {
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<div v-if="tmp[layer].buyables && tmp[layer].buyables[data]!== undefined && tmp[layer].buyables[data].unlocked" style="display: grid">
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<div v-if="tmp[layer].buyables && tmp[layer].buyables[data]!== undefined && tmp[layer].buyables[data].unlocked" style="display: grid">
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<button v-bind:class="{ buyable: true, can: tmp[layer].buyables[data].canBuy, locked: !tmp[layer].buyables[data].canAfford, bought: player[layer].buyables[data].gte(tmp[layer].buyables[data].purchaseLimit)}"
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<button v-bind:class="{ buyable: true, can: tmp[layer].buyables[data].canBuy, locked: !tmp[layer].buyables[data].canAfford, bought: player[layer].buyables[data].gte(tmp[layer].buyables[data].purchaseLimit)}"
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v-bind:style="[tmp[layer].buyables[data].canBuy ? {'background-color': tmp[layer].color} : {}, size ? {'height': size, 'width': size} : {}, tmp[layer].componentStyles.buyable, tmp[layer].buyables[data].style]"
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v-bind:style="[tmp[layer].buyables[data].canBuy ? {'background-color': tmp[layer].color} : {}, size ? {'height': size, 'width': size} : {}, tmp[layer].componentStyles.buyable, tmp[layer].buyables[data].style]"
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v-on:click="if(!interval) buyBuyable(layer, data)" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start" @touchend="stop" @touchcancel="stop">
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v-on:click="if(!interval) buyBuyable(layer, data)" :id='"buyable-" + layer + "-" + data' @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start" @touchend="stop" @touchcancel="stop">
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<span v-if= "tmp[layer].buyables[data].title"><h2 v-html="tmp[layer].buyables[data].title"></h2><br></span>
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<span v-if= "tmp[layer].buyables[data].title"><h2 v-html="tmp[layer].buyables[data].title"></h2><br></span>
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<span v-bind:style="{'white-space': 'pre-line'}" v-html="run(layers[layer].buyables[data].display, layers[layer].buyables[data])"></span>
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<span v-bind:style="{'white-space': 'pre-line'}" v-html="run(layers[layer].buyables[data].display, layers[layer].buyables[data])"></span>
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<node-mark :layer='layer' :data='tmp[layer].buyables[data].marked'></node-mark>
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<node-mark :layer='layer' :data='tmp[layer].buyables[data].marked'></node-mark>
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@ -335,7 +335,7 @@ function loadVue() {
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v-if="tmp[layer].clickables && tmp[layer].clickables[data]!== undefined && tmp[layer].clickables[data].unlocked"
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v-if="tmp[layer].clickables && tmp[layer].clickables[data]!== undefined && tmp[layer].clickables[data].unlocked"
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v-bind:class="{ upg: true, can: tmp[layer].clickables[data].canClick, locked: !tmp[layer].clickables[data].canClick}"
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v-bind:class="{ upg: true, can: tmp[layer].clickables[data].canClick, locked: !tmp[layer].clickables[data].canClick}"
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v-bind:style="[tmp[layer].clickables[data].canClick ? {'background-color': tmp[layer].color} : {}, size ? {'height': size, 'width': size} : {}, tmp[layer].clickables[data].style]"
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v-bind:style="[tmp[layer].clickables[data].canClick ? {'background-color': tmp[layer].color} : {}, size ? {'height': size, 'width': size} : {}, tmp[layer].clickables[data].style]"
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v-on:click="if(!interval) clickClickable(layer, data)" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start" @touchend="stop" @touchcancel="stop">
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v-on:click="if(!interval) clickClickable(layer, data)" :id='"clickable-" + layer + "-" + data' @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start" @touchend="stop" @touchcancel="stop">
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<span v-if= "tmp[layer].clickables[data].title"><h2 v-html="tmp[layer].clickables[data].title"></h2><br></span>
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<span v-if= "tmp[layer].clickables[data].title"><h2 v-html="tmp[layer].clickables[data].title"></h2><br></span>
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<span v-bind:style="{'white-space': 'pre-line'}" v-html="run(layers[layer].clickables[data].display, layers[layer].clickables[data])"></span>
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<span v-bind:style="{'white-space': 'pre-line'}" v-html="run(layers[layer].clickables[data].display, layers[layer].clickables[data])"></span>
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<node-mark :layer='layer' :data='tmp[layer].clickables[data].marked'></node-mark>
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<node-mark :layer='layer' :data='tmp[layer].clickables[data].marked'></node-mark>
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@ -514,6 +514,23 @@ function loadVue() {
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})
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})
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// Data is an array with the structure of the tree
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// Data is an array with the structure of the tree
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Vue.component('buyable-tree', {
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props: ['layer', 'data'],
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computed: {
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key() {return this.$vnode.key}
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},
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template: `<thing-tree :layer="layer" :data = "data" :type = "'buyable'"></thing-tree>`
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})
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// Data is an array with the structure of the tree
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Vue.component('clickable-tree', {
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props: ['layer', 'data'],
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computed: {
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key() {return this.$vnode.key}
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},
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template: `<thing-tree :layer="layer" :data = "data" :type = "'clickable'"></thing-tree>`
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})
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Vue.component('thing-tree', {
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Vue.component('thing-tree', {
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props: ['layer', 'data', 'type'],
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props: ['layer', 'data', 'type'],
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computed: {
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computed: {
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@ -34,16 +34,24 @@ function drawTree() {
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drawTreeBranch(layer, tmp[layer].branches[branch])
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drawTreeBranch(layer, tmp[layer].branches[branch])
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}
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}
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}
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}
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for(id in layers[layer].upgrades) {
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drawComponentBranches(layer, tmp[layer].upgrades, "upgrade-")
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if (tmp[layer].upgrades[id].branches) {
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drawComponentBranches(layer, tmp[layer].buyables, "buyable-")
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for (branch in tmp[layer].upgrades[id].branches)
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drawComponentBranches(layer, tmp[layer].clickables, "clickable-")
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{
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drawTreeBranch(id, tmp[layer].upgrades[id].branches[branch], "upgrade-" + layer + "-")
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}
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}
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}
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function drawComponentBranches(layer, data, prefix) {
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for(id in data) {
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if (data[id].branches) {
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for (branch in data[id].branches)
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{
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drawTreeBranch(id, data[id].branches[branch], prefix + layer + "-")
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}
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}
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}
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}
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}
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}
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}
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}
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function drawTreeBranch(num1, data, prefix) { // taken from Antimatter Dimensions & adjusted slightly
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function drawTreeBranch(num1, data, prefix) { // taken from Antimatter Dimensions & adjusted slightly
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