diff --git a/index.html b/index.html
index c3a8c78..79b593c 100644
--- a/index.html
+++ b/index.html
@@ -16,6 +16,10 @@
+
Beta v1.1 Alpha 21
+
+ - Rebalanced from h10 to endgame (now ends at 1e920,000 Points unless you wanna grind)
+
Beta v1.1 Alpha 20
- Made h10 hidden until you beat h9
diff --git a/js/game.js b/js/game.js
index 2c8c322..33376f9 100644
--- a/js/game.js
+++ b/js/game.js
@@ -369,7 +369,7 @@ const LAYER_UPGS = {
},
32: {
desc: "Add free Boosters based on your Generator Power.",
- cost: new Decimal(1265),
+ cost: new Decimal(1263),
unl: function() { return player.hb.upgrades.includes(14) },
currently: function() { return player.g.power.plus(1).log10().sqrt().floor() },
effDisp: function(x) { return "+"+formatWhole(x) },
@@ -470,14 +470,14 @@ const LAYER_UPGS = {
},
34: {
desc: "Generators are stronger based on their amount.",
- cost: new Decimal(1075),
+ cost: new Decimal(1070),
unl: function() { return player.ss.upgrades.includes(21) },
currently: function() { return player.g.points.plus(1).log10().plus(1).log10().plus(1).sqrt() },
effDisp: function(x) { return format(x.sub(1).times(100))+"% stronger" },
},
35: {
desc: "Subspace boosts Generator Power gain.",
- cost: new Decimal(1132),
+ cost: new Decimal(1130),
unl: function() { return player.ss.upgrades.includes(21) },
currently: function() { return player.ss.subspace.plus(1).pow(25) },
effDisp: function(x) { return format(x)+"x" },