#The Modding Tree changelog: ##v1.3.4: 10/8/20 - Added "midsection" feature to add things to a tab's layout while still keeping the standard layout. - Fix for being able to buy more buyables than you should. ##v1.3.3: - 10/7/20 - Fix for the "order of operations" issue in temp. ##v1.3.1: - 10/7/20 - Added custom CSS and tooltips for Layer Nodes. - Added custom CSS for upgrades, buyables, milestones, and challenges, both individually and layer-wide. - You can now use HTML in most display text! - You can now make milestones unlockable and not display immediately. - Fixed importing saves, and issue with upgrades not appearing, and probably more. - Optional "name" layer feature, used in confirmation messages. ##v1.3: Tabception... ception! - 10/7/20 - Added subtabs! And also a Micro-tab component to let you make smaller subtab-esque areas anywhere. - Added a "custom" prestige formula type, and a number of features to support it. - Added points/sec display (can be disabled). - Added h-line, v-line and image-display components, plus components for individual upgrades, challenges, and milestones. - Added upgEffect, buyableEffect, and challEffect functions. - Added "hide completed challenges" setting. - Moved old changelogs to a separate place. - Fixed hasMilestone and incr_order. - Static layers now show the currency amount needed for the next one if you can buy max. ##v1.2.4 - 10/4/20 - Layers are now highlighted if you can buy an upgrade, and a new feature, shouldNotify, lets you make it highlight other ways. - Fixed bugs with hasUpg, hasChall, hasMilestone, and inChallenge. - Changed the sample code to use the above functions for convenience. ##v1.2.3 - 10/3/20 - Added a row component, which displays a list of objects in a row. - Added a column component, which displays a list of objects in a column (useful within a row). - Changed blanks to have a customizable width and height. #v1.2: This Changes Everything! - 10/3/20 - Many layer features can now be static values or functions. (This made some formats change, which will break old things) - You can now use the "this" keyword, to make code easier to transfer when making new layers. - Also added "this.layer", which is the current layer's name, and works on existing subfeatures (e.g. individual upgrades) as well! Subfeatures also have "this.id". - Fixed a big save issue. If you use a unique mod id, your save will never conflict with other mods. - Added a configurable offline time limit in modinfo at the top of index.html. (default 1 hour) - Added a few minor features, and updated the docs with new information. ##v1.1.1 - You can define hotkeys directly from layer config. #v1.1: Enhanced Edition - Added "Buyables", which can function like Space Buildings or Enhancers. - Custom CSS can now be used on any component! Make the third argument an object with CSS parameters. - Lots of minor good things. #v1.0: - First release.