function updateTemp() { if (!tmp.hcActive) tmp.hcActive = {} for (let row=1;row<=H_CHALLS.rows;row++) { for (let col=1;col<=H_CHALLS.cols;col++) { let id = row*10+col tmp.hcActive[id] = HCActive(id) } } if (!tmp.layerEffs) tmp.layerEffs = {} for (let name in LAYER_EFFS) tmp.layerEffs[name] = LAYER_EFFS[name]() if (!tmp.layerReqs) tmp.layerReqs = {} for (let name in LAYER_REQS) tmp.layerReqs[name] = getLayerReq(name) if (!tmp.gainMults) tmp.gainMults = {} if (!tmp.resetGain) tmp.resetGain = {} if (!tmp.nextAt) tmp.nextAt = {} if (!tmp.layerAmt) tmp.layerAmt = {} for (let i in LAYERS) { tmp.layerAmt[LAYERS[i]] = getLayerAmt(LAYERS[i]) tmp.gainMults[LAYERS[i]] = getLayerGainMult(LAYERS[i]) tmp.resetGain[LAYERS[i]] = getResetGain(LAYERS[i]) tmp.nextAt[LAYERS[i]] = getNextAt(LAYERS[i]) } tmp.pointGen = getPointGen() tmp.atbb = addToBoosterBase() tmp.atgb = addToGenBase() tmp.genPowEff = getGenPowerEff() tmp.enhPow = getEnhancerPow() tmp.enhEff = getEnhancerEff() tmp.enhEff2 = getEnhancerEff2() tmp.subbedEnh = new Decimal(0) if (tmp.hcActive ? tmp.hcActive[52] : true) { tmp.subbedEnh = tmp.subbedEnh.plus(new Decimal(player.h.time).times(40).plus(1).log10().pow(10).max(10)).round() } tmp.freeExtCap = getFreeExtCapsules() tmp.timeEff = getTimeEnergyEff() tmp.attb = addToTimeBase() if (layerUnl("s")) { if (!tmp.s) tmp.s = { sb: {}, sbEff: {} } var data = tmp.s for (let i=1;i<=MAX_BUILDINGS;i++) { tmp.s.sb[i] = fixValue(player.s.buildings[i]) tmp.s.sbEff[i] = getSpaceBuildingEff(i) } tmp.s.sbUnl = getSpaceBuildingsUnl() tmp.s.trueSbUnl = Decimal.min(tmp.s.sbUnl, MAX_BUILDINGS).floor().toNumber() } tmp.quirkEff = getQuirkEnergyEff() tmp.qCB = getQuirkLayerCostBase() tmp.ssEff1 = getSubspaceEff1() tmp.ssEff2 = getSubspaceEff2() tmp.ssEff3 = getSubspaceEff3() tmp.balEff = getBalancePowerEff() tmp.balEff2 = getBalanceTypesEff() tmp.baExp = getBalanceEnergyExp() tmp.hexEff = getHexEff() tmp.spellsUnl = player.sp.upgrades.includes(13)?4:3 if (!tmp.spellEffs) tmp.spellEffs = {} for (let i=1;i<=4;i++) tmp.spellEffs[i] = getSpellEff(i) tmp.sGenPowEff = getSGenPowEff() if (layerUnl("l")) { if (!tmp.l) tmp.l = { lb: {}, lbEff: {} } var data = tmp.l var data2 = LIFE_BOOSTERS data.lpEff = data2.eff() data.lbUnl = data2.unl() for (let i=1;i<=data2.max;i++) { data.lb[i] = fixValue(player.l.boosters[i]) data.lbEff[i] = data2[i].eff(data.lb[i].times(data.lpEff)) } } }