var systemComponents = { 'tab-buttons': { props: ['layer', 'data', 'name'], template: ` <div class="upgRow"> <div v-for="tab in Object.keys(data)"> <button v-if="data[tab].unlocked == undefined || data[tab].unlocked" v-bind:class="{tabButton: true, notify: subtabShouldNotify(layer, name, tab), resetNotify: subtabResetNotify(layer, name, tab)}" v-bind:style="[{'border-color': tmp[layer].color}, (data[tab].glowColor && subtabShouldNotify(layer, name, tab) ? {'box-shadow': 'var(--hqProperty2a), 0 0 20px ' + data[tab].glowColor} : {}), tmp[layer].componentStyles['tab-button'], data[tab].buttonStyle]" v-on:click="function(){player.subtabs[layer][name] = tab; updateTabFormats(); needCanvasUpdate = true;}">{{tab}}</button> </div> </div> ` }, 'tree-node': { props: ['layer', 'abb', 'size'], template: ` <button v-if="nodeShown(layer)" v-bind:id="layer" v-on:click="function() { if (shiftDown) player[layer].forceTooltip = !player[layer].forceTooltip else if(tmp[layer].isLayer) {showTab(layer)} else {run(layers[layer].onClick, layers[layer])} }" v-bind:class="{ treeNode: tmp[layer].isLayer, treeButton: !tmp[layer].isLayer, smallNode: size == 'small', [layer]: true, tooltipBox: true, forceTooltip: player[layer].forceTooltip, ghost: tmp[layer].layerShown == 'ghost', hidden: !tmp[layer].layerShown, locked: tmp[layer].isLayer ? !(player[layer].unlocked || tmp[layer].canReset) : !(tmp[layer].canClick), notify: tmp[layer].notify && player[layer].unlocked, resetNotify: tmp[layer].prestigeNotify, can: ((player[layer].unlocked || tmp[layer].isLayer) && tmp[layer].isLayer) || (!tmp[layer].isLayer && tmp[layer].canClick), }" v-bind:style="constructNodeStyle(layer)"> <span v-html="(abb !== '' && tmp[layer].image === undefined) ? abb : ' '"></span> <tooltip v-if="tmp[layer].tooltip != ''" :text="(tmp[layer].isLayer) ? ( player[layer].unlocked ? (tmp[layer].tooltip ? tmp[layer].tooltip : formatWhole(player[layer].points) + ' ' + tmp[layer].resource) : (tmp[layer].tooltipLocked ? tmp[layer].tooltipLocked : 'Reach ' + formatWhole(tmp[layer].requires) + ' ' + tmp[layer].baseResource + ' to unlock (You have ' + formatWhole(tmp[layer].baseAmount) + ' ' + tmp[layer].baseResource + ')') ) : ( tmp[layer].canClick ? (tmp[layer].tooltip ? tmp[layer].tooltip : 'I am a button!') : (tmp[layer].tooltipLocked ? tmp[layer].tooltipLocked : 'I am a button!') )"></tooltip> <node-mark :layer='layer' :data='layers[layer].marked'></node-mark></span> </button> ` }, 'layer-tab': { props: ['layer', 'back', 'spacing', 'embedded'], template: `<div v-bind:style="[tmp[layer].style ? tmp[layer].style : {}, (tmp[layer].tabFormat && !Array.isArray(tmp[layer].tabFormat)) ? tmp[layer].tabFormat[player.subtabs[layer].mainTabs].style : {}]"> <div v-if="back"><button v-bind:class="back == 'big' ? 'other-back' : 'back'" v-on:click="goBack()">←</button></div> <div v-if="!tmp[layer].tabFormat"> <div v-if="spacing" v-bind:style="{'height': spacing}" :key="this.$vnode.key + '-spacing'"></div> <info-box v-if="tmp[layer].infoboxes" :layer="layer" :data="Object.keys(tmp[layer].infoboxes)[0]":key="this.$vnode.key + '-info'"></info-box> <main-display v-bind:style="tmp[layer].componentStyles['main-display']" :layer="layer"></main-display> <div v-if="tmp[layer].type !== 'none'"> <prestige-button v-bind:style="tmp[layer].componentStyles['prestige-button']" :layer="layer"></prestige-button> </div> <resource-display v-bind:style="tmp[layer].componentStyles['resource-display']" :layer="layer"></resource-display> <milestones v-bind:style="tmp[layer].componentStyles.milestones" :layer="layer"></milestones> <div v-if="Array.isArray(tmp[layer].midsection)"> <column :layer="layer" :data="tmp[layer].midsection" :key="this.$vnode.key + '-mid'"></column> </div> <clickables v-bind:style="tmp[layer].componentStyles['clickables']" :layer="layer"></clickables> <buyables v-bind:style="tmp[layer].componentStyles.buyables" :layer="layer"></buyables> <upgrades v-bind:style="tmp[layer].componentStyles['upgrades']" :layer="layer"></upgrades> <challenges v-bind:style="tmp[layer].componentStyles['challenges']" :layer="layer"></challenges> <achievements v-bind:style="tmp[layer].componentStyles.achievements" :layer="layer"></achievements> <br><br> </div> <div v-if="tmp[layer].tabFormat"> <div v-if="Array.isArray(tmp[layer].tabFormat)"><div v-if="spacing" v-bind:style="{'height': spacing}"></div> <column :layer="layer" :data="tmp[layer].tabFormat" :key="this.$vnode.key + '-col'"></column> </div> <div v-else> <div class="upgTable" v-bind:style="{'padding-top': (embedded ? '0' : '25px'), 'margin-top': (embedded ? '-10px' : '0'), 'margin-bottom': '24px'}"> <tab-buttons v-bind:style="tmp[layer].componentStyles['tab-buttons']" :layer="layer" :data="tmp[layer].tabFormat" :name="'mainTabs'"></tab-buttons> </div> <layer-tab v-if="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].embedLayer" :layer="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].embedLayer" :embedded="true" :key="this.$vnode.key + '-' + layer"></layer-tab> <column v-else :layer="layer" :data="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].content" :key="this.$vnode.key + '-col'"></column> </div> </div></div> ` }, 'overlay-head': { template: ` <div class="overlayThing" style="padding-bottom:7px; width: 90%; z-index: 1000; position: relative"> <span v-if="player.devSpeed && player.devSpeed != 1" class="overlayThing"> <br>Dev Speed: {{format(player.devSpeed)}}x<br> </span> <span v-if="player.offTime !== undefined" class="overlayThing"> <br>Offline Time: {{formatTime(player.offTime.remain)}}<br> </span> <br> <span v-if="player.points.lt('1e1000')" class="overlayThing">You have </span> <h2 class="overlayThing" id="points">{{format(player.points)}}</h2> <span v-if="player.points.lt('1e1e6')" class="overlayThing"> {{modInfo.pointsName}}</span> <br> <span v-if="canGenPoints()" class="overlayThing">({{tmp.other.oompsMag != 0 ? format(tmp.other.oomps) + " OOM" + (tmp.other.oompsMag < 0 ? "^OOM" : tmp.other.oompsMag > 1 ? "^" + tmp.other.oompsMag : "") + "s" : formatSmall(getPointGen())}}/sec)</span> <div v-for="thing in tmp.displayThings" class="overlayThing"><span v-if="thing" v-html="thing"></span></div> </div> ` }, 'info-tab': { template: ` <div> <h2>{{modInfo.name}}</h2> <br> <h3>{{VERSION.withName}}</h3> <span v-if="modInfo.author"> <br> Made by {{modInfo.author}} </span> <br> The Modding Tree <a v-bind:href="'https://github.com/Acamaeda/The-Modding-Tree/blob/master/changelog.md'" target="_blank" class="link" v-bind:style = "{'font-size': '14px', 'display': 'inline'}" >{{TMT_VERSION.tmtNum}}</a> by Acamaeda <br> The Prestige Tree made by Jacorb and Aarex <br> Original idea by papyrus (on discord) <br><br> <div class="link" onclick="showTab('changelog-tab')">Changelog</div><br> <span v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink" target="_blank">{{modInfo.discordName}}</a><br></span> <a class="link" href="https://discord.gg/F3xveHV" target="_blank" v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br> <a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a><br> <br><br> Time Played: {{ formatTime(player.timePlayed) }}<br><br> <h3>Hotkeys</h3><br> <span v-for="key in hotkeys" v-if="player[key.layer].unlocked && tmp[key.layer].hotkeys[key.id].unlocked"><br>{{key.description}}</span></div> ` }, 'options-tab': { template: ` <table> <tr> <td><button class="opt" onclick="save()">Save</button></td> <td><button class="opt" onclick="toggleOpt('autosave')">Autosave: {{ player.autosave?"ON":"OFF" }}</button></td> <td><button class="opt" onclick="hardReset()">HARD RESET</button></td> </tr> <tr> <td><button class="opt" onclick="exportSave()">Export to clipboard</button></td> <td><button class="opt" onclick="importSave()">Import</button></td> <td><button class="opt" onclick="toggleOpt('offlineProd')">Offline Prod: {{ player.offlineProd?"ON":"OFF" }}</button></td> </tr> <tr> <td><button class="opt" onclick="switchTheme()">Theme: {{ getThemeName() }}</button></td> <td><button class="opt" onclick="adjustMSDisp()">Show Milestones: {{ MS_DISPLAYS[MS_SETTINGS.indexOf(player.msDisplay)]}}</button></td> <td><button class="opt" onclick="toggleOpt('hqTree')">High-Quality Tree: {{ player.hqTree?"ON":"OFF" }}</button></td> </tr> <tr> <td><button class="opt" onclick="toggleOpt('hideChallenges')">Completed Challenges: {{ player.hideChallenges?"HIDDEN":"SHOWN" }}</button></td> <td><button class="opt" onclick="toggleOpt('forceOneTab'); needsCanvasUpdate = true">Single-Tab Mode: {{ player.forceOneTab?"ALWAYS":"AUTO" }}</button></td> </tr> </table>` }, 'back-button': { template: ` <button v-bind:class="back" onclick="goBack()">←</button> ` }, 'tooltip' : { props: ['text'], template: `<div class="tooltip" v-html="text"></div> ` }, 'node-mark': { props: ['layer', 'data'], template: `<div v-if='data'> <div v-if='data === true' class='star' style='position: absolute; left: -10px; top: -10px;'></div> <img v-else class='mark' style='position: absolute; left: -25px; top: -10px;' v-bind:src="data"></div> </div> ` }, 'particle': { props: ['data', 'index'], template: `<div class='particle instant' v-bind:style="[constructParticleStyle(data), data.style]" v-on:click="run(data.onClick, data)" v-on:mouseenter="run(data.onMouseOver, data)" v-on:mouseleave="run(data.onMouseLeave, data)" ><span v-html="data.text"></span> </div> ` }, }