# Basic layer breakdown This is a very minimal layer with minimal features. Most things will require additional features. ```js addLayer("p", { startData() { return { // startData is a function that returns default data for a layer. unlocked: true, // You can add more variables here to add them to your layer. points: new Decimal(0), // "points" is the internal name for the main resource of the layer. }}, color: "#4BDC13", // The color for this layer, which affects many elements. resource: "prestige points", // The name of this layer's main prestige resource. row: 0, // The row this layer is on (0 is the first row). baseResource: "points", // The name of the resource your prestige gain is based on. baseAmount() { return player.points }, // A function to return the current amount of baseResource. requires: new Decimal(10), // The amount of the base needed to gain 1 of the prestige currency. // Also the amount required to unlock the layer. type: "normal", // Determines the formula used for calculating prestige currency. exponent: 0.5, // "normal" prestige gain is (currency^exponent). gainMult() { // Returns your multiplier to your gain of the prestige resource. return new Decimal(1) // Factor in any bonuses multiplying gain here. }, gainExp() { // Returns your exponent to your gain of the prestige resource. return new Decimal(1) }, layerShown() { return true }, // Returns a bool for if this layer's node should be visible in the tree. upgrades: { // Look in the upgrades docs to see what goes here! }, }) ```