# Buyables Buyables are usually things that can be bought multiple times with scaling costs. If you set a respec function, the player can reset the purchases to get their currency back. The amount of a buyable owned is a Decimal. You can get or set the amount of a buyable with getBuyableAmt(layer, id) and setBuyableAmt(layer, id, amt). You can use buyableEffect(layer, id) to get the current effects of a buyable. Buyables should be formatted like this: ```js buyables: { rows: # of rows cols: # of columns respec() {}, //**optional**, implement it to reset things and give back your currency. // Having this function makes a respec button appear respecText:// **optional**, text that appears on the respec button showRespecButton(){} //**optional**, a function determining whether or not to show the button. Defaults to true if absent. 11: { display() {return "Blah"}, etc } etc } ``` Features: - title: **optional**, displayed at the top in a larger font It can also be a function that returns updating text. - cost(): cost for buying the next buyable. Can have an optional argument "x" to calculate the cost of the x+1th object, but needs to use "current amount" as a default value for x. (x is a Decimal). Can return an object if there are multiple currencies. - effect(): **optional**, A function that calculates and returns the current values of bonuses of this buyable. Can return a value or an object containing multiple values. - display(): A function returning everything that should be displayed on the buyable after the title, likely including the description, amount bought, cost, and current effect. Can use basic HTML. - unlocked(): **optional**, A function returning a bool to determine if the buyable is visible or not. Default is unlocked. - canAfford(): A function returning a bool to determine if you can buy one of the buyables. - buy(): A function that implements buying one of the buyable, including spending the currency. - buyMax(): **optional**, A function that implements buying as many of the buyable as possible. - style: **Optional**, Applies CSS to this buyable, in the form of an object where the keys are CSS attributes, and the values are the values for those attributes (both as strings) - layer: **Assigned automagically**. It's the same value as the name of this layer, so you can do player[this.layer].points or similar - id: **Assigned automagically**. It's the "key" which the buyable was stored under, for convenient access. The buyable in the example's id is 11.